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Fluffy_Kaeloky

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TimestampSince previousGameFluffy_Kaeloky's comment
Dec 4 18:29:16 Death Wish ♥ 1 Nice little game ! I couldn't get passed stage 2. I had some issues with the attack colliders, very often hitting into thin air, and getting my ass handed to me by the AIs I thought I was hitting. Otherwise, graphics are simple and effective. I like the retro style. I really liked the audio ! Just the kind of music I can hear when booting my NES. And I love the metal style ! I also feel like the special is a bit useless. I wasted all of them not being able to hit the enemies, and I find it unfortunate that they do not regenerate over time. Overall, I had fun playing the game, but eventually gets killed by not being able to hit the enemies.
Dec 4 20:31:53 2h 02m Sacrificial Wool ♥ 3 I really like the idea, very original. I found it a bit short and had a bit of difficulties moving in the isometric axes, but otherwise, the game is very clever, pretty (As long as you don't disable everything, heh) and fun, if somewhat too easy. PS : I don't have a RTX 2080Ti. I hope i'm not missing too much ? ^^
Dec 4 21:41:04 1h 09m BD-Threed ♥ 1 The voices made me crack a laugh, audio quality is top notch, it could have used some SFX tho. I felt like the movements were not responsive enough.That's maybe due to the acceleration that takes too long. Otherwise, the art is cute and works well and the game is overall great, if a bit confusing. Great job ! PS : I also notice you have the same bug as us with above FullHD resolutions. The Pixel Perfect camera from Unity is bugged at the moment.
Dec 5 00:39:30 2h 58m OVERCHARGE ♥ 2 I had a lot of fun playing this game ! The mechanic is well found out, and pushed forward with the different kind of turrets, to the point where you are able to design strategies based on the size and number of the enemies incoming. The graphics are simple, and works very well with the game. Still, I think a few touches are missing, such as a background, perhaps SFXs on the lasers ... Overall, I had a blast, losing was not frustrating as I was learning the spawn pattern of each level, figuring out a strategy. Awesome work !
Dec 5 14:01:41 13h 22m Sacrificial Altar: Pipes ♥ 1 Interesting setting, I think it misses some other core gameplay element to make it original and unique. Still, it would be interesting to see what it would give as an actual game.
Dec 5 22:13:34 8h 11m Wizard Malikens spell failed ♥ 0 I would love to play your game, as I have a fast bandwidth, I can afford to download it in a few minutes. However, the upload server seems to be awfully slow. Since the download link contains some kind of IP without domain, I suppose this is your own server. You should consider uploading it to a cloud file transfer system. Do poke me whenever the file is uploaded on a faster server and I'll gladly give it a shot ;)
Dec 5 22:50:31 36m 57s Floofs ♥ 1 As previously said, I feel like mouse controls are really missing, and the projectile doesn't go straight, making you often miss your target and as such is very frustrating for the player, as it doesn't seem fair. Other than that, the game is simple but enjoyable for a couple minutes. As stated before, if this is your first (or near first) project on Unity, you should be proud ! Good job ! ;)
Dec 7 17:15:49 42h 25m Trolleys: A Moral Quandary ♥ 1 I felt like the junctions were too close to the train spawn, and the train too fast to actually make a decision. However, the game overall is great. It's pretty calming, the music is good, the art simple and effective for the game ;) Also, as a fellow Programmer, props for using your own Engine, especially in compo.
Dec 7 17:30:43 14m 54s Space Captain Leslie in ... Disasteroids!! ♥ 1 T'was a pretty fun game ! Props for using your own engine, if I'm not mistaken. Graphics were adapted to the game and reflected well the objects. Audio was nice, wished there was some SFXs. Voices were a nice touch tho ;) Gameplay was nice if a bit too slow, I used the keyboard to accelerate and the mouse to orient. Projectiles were consistent with the aim, making it overall nice to play. The only downpoint for me is that I don't clearly see what there is to sacrifice for the theme. My closest guess would be the lives of the spaceship pilots, but I think that could have been more researched. Oh, also, Double Space Damn ! *Space laugh*.
Dec 8 16:42:55 23h 12m Kaiten ♥ 2 The game was nice to play, I really enjoyed the historical reference, I had absolutely no idea that it existed, and I spent half a hour looking that up after playing. The gameplay was a little bit weird to get a hand to, but after a couple game-overs, I understood quickly and managed to win. The only downside for me was the explosion at the end. Please, please lower your sound source volume. My ears are bleeding ;-; Overall, good job, it was a nice entry ! ;)
Dec 16 22:51:38 198h 08m Never Coming Back ♥ 4 Okay, now THAT is my kind of game ! Usually, in game jams, you don't see many shooters. That's probably because the genre was done and re-done. However, that kind of mindless fast-paced shooter is just my kind of game. I spend way, WAY more time on it than I anticipated, and I was glued to the screen all the while. You maxed out on Fun rating for me. Excellent ! Now, that's really nice and all, but there's also a few cons : First, feedback ! I was so disappointed to not see any feedback when using the weapons or hitting the bad guys other than the quick fire animation. Feedback is an extremely important part of a game, and the player should feel rewarded for playing the game as the designer intended to. That's where feedback is critical. Your game is all about shooting an absurd amount of bad guys ? Loud crashing sounds on the shotguns, blood (Or whatever theses guys are made of) splattering everywhere and combos should be your priority. There's also dodging. Sound for double jump, perhaps an animation on the weapon, and more air control on the double jump would be really awesome. Reward the player when using the jump, perhaps more damages/combos when shooting bad guys while in the air. Make it know that you intended it to be played that way. Then, comes the theme's implementation. While it does make sense for an infinite game like this, just sacrificing some stats and numbers isn't very engaging. I think the theme's take could have been a little bit more creative beside just downing some stats (Perhaps actually sacrifice some gameplay elements, then, if the player does stay alive longer than that, then add stats sacrifice). Finally, the last con I wanted to talk about, is the AI. It is easy to trick the bad guys into following you, and kill them off easily. it would be much more engaging and intense for the player if the AIs were actually thinking as a group instead of a single entity, trying to corner the player, and perhaps use projectiles. An AI Director in that case would have been a tremendous asset. Now, I wrote such a wall of text for that game, that's just showing how much I enjoyed it, and everything I've said concerning the cons up there is only to help you make an ever better game next time. I already had a bundle of fun with this one, but it could be even better ;) Also, I got up to wave 29. Died on wave 30, just too many bad guys x). I took a screenshot at wave 28 of them spawning : Capture.PNG I kept sacrificing my accuracy. At one point, it was below 1% for each gun x). Finally, congratulations for your first Ludum Dare entry ! It was a very nice one !