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Feedback comments for LD43
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| Timestamp | Since previous | Game | fledgeling93's comment | |
|---|---|---|---|---|
| Dec 26 17:06:18 | Sacrifices must be made | ♥ 0 | Hey! Nice job. It still needs a lot of improvement, though. First of all, the controls. Moving your character with an RMB and then actually doing staff with LMB is counterintuitive. Also it doesn't help that the game is in Web - double clicks highlight text, send you to another tab and overall work unpredictably. Maybe you'd better stick with WASD and some action button, and then scroll between characters with one dedicated key or just 1234. Secondly, theme execution is passable at most. You can do better, man, try something wonky and twist the theme as you please. Make it unexpected. Colour coding for resources is neat, although sometimes you can lose your character in a similar colour (look at the first level, for example - teal player is the same colour as the tree on the left). That's just the problem of it being a prototype, I guess. I wouldn't call it a co-op since there is really only one player needed. The music is cool. Tell Noa they've made a great job! Nice job for your second attempt, especially if you've learned so much. Keep up with the good work, you definitely should participate again. | |
| Dec 26 17:48:59 | 42m 41s | A Day in the Antarctica | ♥ 1 | Nice entry! Throwing lil penguins is fun, considering the level layout while doing it is a nice idea and challenge too. But the arrows not actually representing the trajectory messes me up so badly! Also the game has some bugs, which are rather crucial for a walkthrough - "kids" stuck in walls, disappear from hands. Never finished it, sadly, not even sure if it has some levels. Penguins being thrown sound fantastically, but the music is grim - it creates a dissonance. Maybe it would've been better if you choose some single mood for everything in the game. Still, for 48 hours it's pretty fun and engaging. Good job. |
| Dec 26 18:04:17 | 15m 18s | Occupation Alternative | ♥ 0 | Nice entry, but it gets repetitive pretty fast. Figuring out what activity leads to what job is the most interesting part, but then most of the gameplay is just doing the same thing over and over. Probably needs more activities and meaningful choices - I never needed to actually make a choice besides main activity. |
| Dec 26 18:12:11 | 7m 54s | Useful Corpses | ♥ 1 | Nice entry! Good twist on a theme, solid level design and overall rather fun. |
| Dec 28 18:48:45 | 48h 36m | Suicide to step upside | ♥ 1 | It's short, sure, but really good. Hitting people with your dead buddy (sorry) is a lot of fun, and it depending on where you grab it is top notch. Really hoping here you would improve on this idea. Great job, looking forward for what you could do next. |
| Dec 28 19:03:14 | 14m 29s | Chicken sexer | ♥ 1 | It's rather entertaining, though controls are indeed a bit hard, especially with the left stick. Still fun, and I love your sense of humour. Good job |
| Dec 29 12:31:57 | 17h 28m | Alpaca's Redemption | ♥ 0 | It's so consistently good! That's amazing. I really love almost everything about it. Minor request would be to make levels more challenging and at first (at least literally the first one) to make people use all of the abilities. Game doesn't get challenging till you have 2 abilities left, and first 2 sacrifices I've just gotten rid of the abilities I haven't used at all (that would be gravity change and hook) |