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Feedback comments for LD43
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| Timestamp | Since previous | Game | badpaul34's comment | |
|---|---|---|---|---|
| Dec 7 14:30:49 | Dark Shepherd | ♥ 0 | Totally agree with sauski. In terms of gameplay I died really fast, too fast to even understand what was I supposed to do | |
| Dec 7 14:39:51 | 9m 02s | Effigy | ♥ 0 | Quickly feels repetitive. Maybe fooling around with physic would have been fun. The ennemy mechanics is not we well added to the overall game. But you manage to implement multiplayer during a game jam, and that.... respect. |
| Dec 7 14:44:53 | 5m 02s | The Cost of Living | ♥ 2 | Nice feeling of the jump and we all know that is not that easy. Good mastery of the pacing and onboarding. I quited though because there was no checkpoint and it's sooo frustrating to play again everything from the beginning. |
| Dec 7 15:00:17 | 15m 24s | Feed the Gods | ♥ 0 | Hey Hades ! o/ You keep coding AIs even if not at work ?! :p (we also had simple agents in our game btw) Nice and solid game, as always. But it's a little bit too slow I think, and of course, it would need more building types to add variety to the experience. Maybe the Gods could put tree into fire and create a little bit more chaos, to create variety? Nice entry anyway :) |
| Dec 14 11:02:23 | 164h 02m | God's Wrath | ♥ 0 | I FOUND THE CHICKEN!!!!!! :) Nice game, simple idea but yet fun. It's true that the ending is a bit over rushed, and maybe i would have like the character and physic to be a little more clumsy |
| Dec 14 11:11:59 | 9m 36s | Roustabout | ♥ 0 | I agree that the sacrifice mechanic is not very obvious. Maybe only a matter of size. If the boat would have been smaller, you would have needed to take choices and sacrifice some objets. Size vs price? What stopped me from playing was that I don't understand why I can't move the object only forward or backward. That's really a pain in the a** to be forced to turn around the object all the time. Too bad because the overall realisation is good. |
| Dec 14 11:32:11 | 20m 12s | Let Me Eat You! | ♥ 0 | What are the challenges? I think there is a lack of thinking for the game system. I only have to click on the right area and wait for them to go there.. Even if there is a small micro management to avoid the predators. And I don't believe that Ludum Dare shall be a place for marketing your marketplace assets.. |
| Dec 14 11:37:19 | 5m 08s | Detached | ♥ 1 | Bang, Bang! haha a fun game :) Kick is of course OP! Nice game overall, maybe not enough emphasized on sacrifice though |
| Dec 14 11:42:53 | 5m 34s | Sweet Suffering | ♥ 1 | I of course took the dog :) Maybe it lacks a little be more challenge and game system to make the player feel that he takes tactical choices and does not simply spam left and right click. I like the "woof" :) |
| Dec 14 11:52:01 | 9m 08s | Trolley Troubles | ♥ 1 | Nice entry! And the ending is so fun :) Everything is good but as I can't stop myself from saying what is not as good as the overall game: maybe the cam shake is too heavy, and too bad that the hover effect on the track is not more integrated and clean. But damn it's good anyway :) |
| Dec 14 12:01:47 | 9m 46s | A Man and a Dog | ♥ 1 | Oh my god it's amazing! I love the format (little scenes that goes one after the other), the mood, the graphics, the texts, the sounds! I love it for real ! I think you ABSOLUTELY need to keep developing this game since it's really good. Only one little tiny problem: I sacrificed the dog and a text said "with the dog".. but damn I don't care since I really enjoyed playing. |