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Feedback comments for LD42
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| Timestamp | Since previous | Game | UnitedFailures's comment | |
|---|---|---|---|---|
| Aug 15 11:28:41 | SIZE Invaders | ♥ 0 | Hey, you need to update your download and link section. I can't play the game without it. Edit: Hey, I got around to playing your game and it was pretty fun. My highscore was 17, not sure if that's good or not but it took me 10 playthroughs to get it. My advice is to fix the health so you die after 3 hits instead of 2, and to possibly tell the player the controls or something. I may just be stupid but it took me a while to get that the green balls heal me- I thought they were how I get points at first. | |
| Aug 15 11:46:31 | 17m 50s | Terra Tides | ♥ 0 | First, I just want to say that the artwork for this game (especially the title screen) is great; better than anything I could ever make that's for sure. It's definitely your strongest element. That being said I think the gameplay could use some improvement. There is no clear way for the player to strategize besides just grabbing an equal amount of resources and leaving on the last day. Given more time to fully flesh this out, I think your main priority should be to add multiple playing styles as well as an incentive to leave before day 8 (like maybe your likelihood to survive goes down over time) because otherwise there's no reason to not do the strategy I stated earlier. Also, I'm sure you ran out of time but always make sure there is a scene management flow because when you reach the end of the game there is no way to go back to the main menu. |
| Aug 16 01:20:59 | 13h 34m | Crumble | ♥ 2 | Your game overall is pretty solid. Your graphics are phenomenal and they help compensate for what I viewed as much duller gameplay. I think my biggest problem with the gameplay was that you're encouraged to sit around in the same area for as long as possible to minimize your chance of falling off the map. I often found myself just waiting on one platform nearly stagnant up until it was on the verge of toppling then just jumping to the next one and repeating the same strategy. Every time I tried something different it never yielded the same results as just sitting around. If you end up fleshing out the gameplay a little more I would definitely see myself buying this in the future if it's ever published. |
| Aug 16 01:51:58 | 30m 59s | Weltraum | ♥ 3 | I thought the art was confusing and hard to follow. The plot could use some improvement to make it more interesting but I liked the ending and how it connected to the quote at the start. You should think about adding a timer for special events like hitting the space bar because I wasn't even aware you could die by hitting the wrong button because I would always wait around for an extra 20 seconds looking at the art and checking what button I was supposed to play. Making the game a little more interactive would've made me enjoy it more as well. But besides the stuff I think you should've done, everything you guys put into the game was well polished and seemed to have a lot of effort put into it. Good job. |
| Aug 16 23:43:54 | 21h 51m | Running out of Keys | ♥ 1 | I want to preface this review by saying that your game reminds me of typing games like Epistory and Typing of the Dead; except this displays a whole new refreshing take on keyboard-based games. I found myself really enjoying the game despite having to replay each level around 6 times to finally complete it. At first, I was moving slowly through the game, pressing one key feeling for the next then hitting that next key, but I eventually found myself dancing across the keyboard with my fingers to clear out a large area. I disagree with comments about labeling the keys. Doing that would take away the challenge of remembering where you were and reduce the player's reliance on patterned movements across the keyboard (which was the best part of the game for me). You could possibly add an easy difficulty that adds the labels if people really seem to want them. I usually try to offer advice in my reviews but I honestly can't think of a single way to make this game any better than it already is besides obviously making more levels and maybe adding more game mechanics in the future. I'm surprised by how much I enjoyed this game. Easily the best one I've played from this jam so far. Great work. |
| Aug 17 05:02:05 | 5h 18m | Dodghell | ♥ 1 | I downloaded and played the game on android and I had some fun playing it. I found it nearly impossible to get past 4 players on the court (but that may be because I'm just bad at the game). You definitely made the right choice of turning this into a mobile game because it reminds me of those addicting endless games like doodle jump where the longer you survive the more difficult it gets. The artwork is pretty nice, no complaints there. I pretty much enjoyed the game; however, I always try to throw some constructive criticisms/advice in my reviews so here we go: First, there are two buttons on the main menu: the functional button the starts the game and the button displayed on the background graphic. You need to make the functional button biggest since it's extremely small and you need to remove the button from the background texture to avoid confusion. Secondly, when you go to build your game just jump inter build settings -> player settings and quickly change the product name to your game and possibly add a picture. I went to relaunch the game and it took me a while to find it because I was looking for "Dodghell" and looking for a Dodgeball related picture. Edit: I went back and played (the game is pretty addictive lol) and I got to 6 people and I'm pretty sure that's the max amount of people. You might want to have around count after that because I think I survived to 6 people + 2 extra rounds. |
| Aug 17 06:29:33 | 1h 27m | CubiCo | ♥ 2 | Great game. Loved the music and the gameplay. You could've done a better job explaining the coffee powerup, took me a while to fully understand it. Other than that I really enjoyed the game, great work. |
| Aug 17 15:20:50 | 8h 51m | Bomber Dash | ♥ 1 | This game was really fun. I feel at times it could be really slow, like when nothing is really happening and you're just waiting for a coin to drop. The game is at its best when you're surrounded on all sides by numerous eneimes with coins being spread across the map. Also, there was a bug in my playthrough with the enemies spawning at the bottom partially offscreen: bomberdashBug.png |
| Aug 18 05:22:03 | 14h 01m | All The Things! | ♥ 1 | This game was pretty fun, you should probably consider making the instructions clearer though because it took trial and error for me to finally get the controls down. Fun game though. |
| Aug 18 06:06:12 | 44m 09s | Overflow | ♥ 1 | This is a very fun game. |
| Aug 18 22:40:07 | 16h 33m | Collapsing Pontoon | ♥ 1 | The game is good at what it does, but it is definitely lacking in content. You should consider adding more levels and more game mechanics. The levels you do have seem to focus more on how fast you go run between points and don't rely on any puzzle solving or anything- so in future levels if you want to make them more challenging try adding enemies or little puzzles that the player must overcome. |
| Aug 23 22:45:43 | 120h 05m | Blow the Hen Down | ♥ 1 | This game was great. I really enjoyed the artwork and the gameplay. The intro narrator doesn't sound enough like a pirate but it doesn't matter. |
| Aug 29 02:56:56 | 124h 11m | Shrinking Snek | ♥ 0 | This is a pretty fun mutation of the original snake. My strategy was to go sonic speed at the start and slow myself down as the border closed in. |
| Aug 29 15:39:01 | 12h 42m | Bus Stop Blast | ♥ 3 | The thing that bothered me with this game were the controls for the bus. The bus when in motion gains so much motion that I have to start slamming on the breaks when I'm halfway away from the bus stop. But besides that, this game was great. Unlike some of the other games I've played on here I was actually eager to continue onto the next level. The only reason I stopped playing was that the game broke where I had a full-sized bus but there was only a single student on the map that I couldn't find. I ended up with a score of 19700. |
| Aug 29 16:52:57 | 1h 13m | Planet 'O' | ♥ 1 | I feel like the gameplay could be improved. I found myself just constantly sprinting and pressing the "M" button along the same path repeatedly. I like the graphics along with the animations. You should change the launch rocket button from M because it's on the other side of the keyboard from WASD. Overall, the game was pretty solid. |
| Aug 30 17:35:13 | 24h 42m | Amobo | ♥ 1 | The concept for this game is cool and unique- however I feel like the execution of it was subpar. I feel like the spawn rate for the boxes was too slow and a lot of the time I was just sitting there waiting for the next box to spawn. Also, you might want to include a tally on the game over screen that shows how many boxes you placed down as a score. |
| Aug 30 21:55:05 | 4h 19m | WearOut | ♥ 0 | This game has a pretty good concept and some good game design. I like the intro as well- thought it was funny. However, I feel like you could improve the player's attacks. There seems to be no reason to use a punch since all the enemies take two kicks to kill. My strategy was just to spam kick- which gets old quick. You might want to make enemies get stronger over time, or add more ways to play besides just kicking repeatedly. |
| Aug 31 01:10:33 | 3h 15m | Due Process | ♥ 1 | This game has an awesome premise and some great game design. While I was playing I kept thinking to myself, "Wow, this was a really cool idea for a game. I would've never thought of this." However, this is held back by the unresponsive controls. I often found myself clicking all around an area trying to move there or interact with something before it worked. You should have a larger area that you can click to be able to move to a position, or something that makes it easier for the player to move around. Also, you should add a way to automatically use ladders if I click on a different floor- that way I can move to a position on either floor with one click. |
| Aug 31 18:33:47 | 17h 23m | Ant Factory | ♥ 0 | Really enjoyed this game. I was a little confused at the start but then I checked the description and found out about pressing the "H" button to see what the buildings do. |
| Aug 31 19:13:30 | 39m 43s | Ghost Cleaner | ♥ 1 | This game was really nice and refreshing. I've never seen a friendly stealth game until this one- and now I would like to see more. Two things I think this game could improve to make it even better (besides obviously adding more levels if you had more time) than it already is would be to add the ability to put items back down and possibly a score system that counts how many items you put away. |
| Aug 31 19:28:22 | 14m 52s | King of the Crows Nest | ♥ 1 | This game is pretty fun. It's at its best when you're fighting your way to the top, and at its worst when you're camping the top of the map and spamming punch to send everyone back down. You find a way to spice up the "end game" and you'll have a really solid game here. |
| Aug 31 20:00:18 | 31m 56s | Caving In | ♥ 1 | This game was great. I love how the boulders fall slow enough for you to use them as platforms to boost yourself. I loved how fast paced it was and how I felt like I truly had to go sonic speed to escape the rising water. Each time I played the levels felt unique- not sure if you used procedural generation or just randomly pick from an assortment of levels, but I never found myself bored or saying "oh gee, this level again." I never was able to make it past the third room. I kept playing to try to get 1st place but I fell short in 2nd with the name "Rodman." Overall a very fun game. Good work. |
| Aug 31 20:46:35 | 46m 17s | Bus Stop! | ♥ 1 | Even after reading the tutorial I was/am still confused. |
| Sep 2 18:23:34 | 45h 36m | Gravity Hook | ♥ 0 | Awesome game. I love swinging grappling hook games so this really connected with me. The controls felt fluid but the ambiguity of the length of the rope bothered me. Great game overall. |