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Feedback comments for LD42
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| Timestamp | Since previous | Game | torcado's comment | |
|---|---|---|---|---|
| Aug 13 06:01:28 | TINY TOWNS | ♥ 2 | really nice!! the visual style is super cool. and the music is really nice. maybe i wasnt listening closely but it sounded like a short loop, but didnt feel very repetitive at all. Some weird nitpicky things: the rotate arrows on the screen both point in the same direction (the left one should be flipped vertically. It would be nice to have some sort of highlight on the building you have selected. the only indicator i found was a bit of text at the top. The puzzles were very nice. each level had a good amount of size to them. | |
| Aug 13 06:08:33 | 7m 05s | Rumble | ♥ 0 | neat little game! interesting choice to use the mouse as input, i feel like just having the player shoot in the direction they are facing wouldn't change the game much. the movement felt a bit too jumpy, even a quick tap would send me into the wall a good distance away. i like that the rocks spawn more often when the walls are closing in, it adds to the suspense and really makes you feel like you can survive longer. without that i feel like there would be a hard cap on the high score. nice job! 😁 |
| Aug 13 06:38:17 | 29m 44s | AL - A Choose Your Own Adventure | ♥ 4 | this is so cool! i reaally like the art and animations. i found it really interesting that not only did paths diverge, some of them converged near the end as well. not sure if that's good or bad, but i don't see many story games do this. really nice humor, also the music is super great and fits really well with the mood of the game. really nice job! 😁 also: Untitled.png |
| Aug 13 06:53:35 | 15m 18s | Tight Space | ♥ 2 | wow, this game is surprisingly addictive! I can't believe how fun a concept as simple as this could be. There really doesn't need to be anything added or removed from this, it feels pretty solid on its own. maybe some sound effects, but that's about it. nice job!! 😁 I found some pretty helpful techniques while playing, here's my high score: LD42_tightspace.png |
| Aug 13 07:10:45 | 17m 10s | Forklift Frenzy | ♥ 1 | oooh this turned out to be a lot more fun than i expected! the mechanics are super solid, i really love that. It reminds me a lot of Stephen's Sausage Roll's movement, and even how the mechanics involved in that are very concrete. I found it a little strange that you could just sweep a crate over the dropoff zone if it's the last one in the queue, but that actually made it a bit more fun to strategize. the voxel artstyle is also really nice. good job 😃 This was my highest score LD42_forkliftf.png |
| Aug 13 07:22:48 | 12m 03s | Match In A Bottle | ♥ 1 | really cool game! it's pretty interesting having to manage basically two games at once; platforming and match-3 style gameplay. I found it really challenging and fun. I feel like maybe the jump height could be changed to 2 blocks and the game would still be as challenging. it felt kind of unfair at times, getting trapped by a single block. raising the jump height would allow for much more strategy in your positioning The changing backgrounds is a reaallly nice touch, it adds a lot to the feel of the game. however, some backgrounds make some blocks really hard to see (red on red, yellow on yellow, etc.). adding a dark background to the play area would help, or something similar Really nice job! 😁 |
| Aug 13 07:37:29 | 14m 41s | Mr Red Rectangle | ♥ 0 | this is neat! the time reverse mechanic is reaally cool. but im curious as to why it's even in the game, it isn't really used as a mechanic. and when you die you effectively restart from the beginning anyway, so its basically just a cool visual gimmick. but even still, it's neat and works perfectly. the platforming controls felt a little loose, i felt like i was dragging along. but the levels didn't feel unfair. Also, that troll kill at the end made me audibly yell "you bitch" at my screen, hahahaha. that was really funny. wonderful end song too, i wish the normal background track didn't play on top of it nice job 😄 |
| Aug 13 07:43:37 | 6m 08s | 42 Pillars of Stone | ♥ 1 | interesting game! a few weird issues: moment keys got stuck sometimes, either preventing me from moving or forcing me to move without pressing anything. also, sometimes an enemy would hit me several times in quick succession, while other times it would last several seconds before another heart was taken. I found a cool technique of surrounding myself with corpses, then the enemies couldn't get me. but i couldn't shoot back, so it was basically a stalemate. nice job 🙂 |
| Aug 13 07:52:54 | 9m 17s | Green Cover | ♥ 1 | this is a really neat puzzle mechanic, i really like how it plays. you could build a ton off this simple idea, not that it needs it. I found the click-dragging mechanic a little annoying, especially since sometimes pieces will be rejected even if the icon is in the right square, just because the cursor is not directly in the center. other than that i enjoyed it :) nice job |
| Aug 13 08:01:55 | 9m 01s | Arrows | ♥ 1 | wow, this is really cool! having the arrows seem to randomly miss some is a little weird, but i see why you did it like that. the game becomes really challenging really fast, but there's still quite a bit of strategy involved. it reminds me a lot of a certain fight in undertale ;) also it creates a super cool looking map after a while LD42_arrows.png The music got a bit repetitive, but otherwise i really enjoyed the game |
| Aug 13 08:06:39 | 4m 44s | Jump LESS plz | ♥ 0 | nice little game! It's a little weird you didn't just disallow jumping if you went over. the up arrow doesn't restart the level, so you can just use that to jump and you can beat a level with negative jumps. the boss is really neat though, definitely my favorite part |
| Aug 13 08:28:59 | 22m 20s | Disk Allocation: Typing Spectacular | ♥ 2 | aaa the character designs are so cute, i love the look of this game. it's also extremely well polished, which i really appreciate. really nice music and sounds too. it would be nice if there was just a bit more variety in the commands for each file, i ended up typing the same things 3+ times in a row occasionally. i also find it a little weird that you cant enter a line when you take damage. maybe it's on purpose though. other than that, it's a super solid game. i could definitely see myself playing this to improve my typing speed, haha. nice job 😁 i really can't get over how cute and clean this looks. it's so good. also LD42_disk.png |
| Aug 13 08:42:25 | 13m 26s | Leave | ♥ 1 | is this even possible? i cant find a way to get back to the center after touching all of the colors. the idea is neat, and it's pretty well polished. i just wished i could see if there was more, haha |
| Aug 13 08:49:47 | 7m 22s | Tetromatcher | ♥ 2 | interesting take on tetris. i ended up just ignoring the match-3 entirely, it didn't prove very useful, or at least as useful as normal tetris clears. maybe if more (or all) of the blocks were colored, it would add more to the strategy. other than that, the game runs fine and is fun to play. nice job 😁 |
| Aug 13 08:58:32 | 8m 45s | Hue change | ♥ 1 | oooh this is really neat! i always love good puzzlescript games 😁 very nice puzzle-in-a-box! |
| Aug 13 09:02:07 | 3m 35s | SpaceRun | ♥ 0 | really nice pixel art, i like the concept of the backdrop acting as a large ui. it adds a sense of scale that's really neat |