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tobiasvl

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TimestampSince previousGametobiasvl's comment
Aug 14 21:54:43 Reaper Boy LD42 (Remix) Edition ♥ 1 Reaper Boy Color! I like it!
Aug 14 22:06:56 12m 13s Get Comfortable ♥ 0 Great game! Kind of a mix between _Pipe Mania_ and an itch game I played once called _Triad_.
Aug 15 09:51:25 11h 44m Space Invasion ♥ 1 Very nice! The revive time grated on me after a while. I'm used to other similar games like Super Meat Boy, VVVVVV or Celeste, where you respawn pretty much immediately after death. The 3-second countdown was a bit too much, although the death messages were fun!
Aug 15 10:00:12 8m 47s Running out of S.P.A.C.E. ♥ 1 "Simulated Authentic Perspective Creation Engine"… SAPCE? I like this, it's got the same kind of absurd "verb humor" that some of the old SCUMM adventure games had.
Aug 15 10:04:49 4m 37s The Gargoyle Landing ♥ 0 I love genre mashups, and this works pretty well! Just add some polish and this could be quite fun. At first I thought it was annoying that the board wasn't grid-based, since it's a match three game, but it did work surprisingly well.
Aug 15 10:09:27 4m 38s Space is running out of space ♥ 1 Very nice. The Linux build worked fine for me! As others have said it's a bit slow, but I appreciate that the momentum feels space-like!
Aug 16 06:15:57 20h 06m Petra ♥ 1 "Grid-based puzzle games" is probably my favorite genre, and this is a nice new take! Feels a bit like Sokoban combined with the "tetromino" puzzles from The Witness, if that makes sense.
Aug 16 06:20:57 5m 00s R.O.O.M. (Really Obvious Objects Moving) ♥ 0 I like it a lot! With some polish on the graphics (at least add a shadow, like everyone has said) and maybe physics (the jump feels very floaty), this'll be a cool game, not "just" a cool jam game. The "UI" is great, makes me think of Antichamber. And yes, it gives me a horror movie vibe too. Maybe Cube?
Aug 16 06:24:57 4m 00s Compactory ♥ 1 Feels a bit like Zachtronics's take on ChuChu Rocket! I like it!
Aug 16 06:37:28 12m 31s twisty tetris ♥ 0 I like it, it's a little like a simpler SUPERHYPERCUBE. Love the aesthetics and sounds. A bit easy perhaps.
Aug 16 10:10:22 3h 32m Dungeon, Demon and 2 Walls ♥ 2 Pretty fun, if a bit unpolished. I think there should be some warning before enemies appear (like a shadow a la Zelda's Wallmaster enemies?) and before the lasers fire. It feels like a cheap and unfair death every time I'm killed by a spawning enemy. UI-wise, there should be a way to select "Try again" with the keyboard (unless there is and I've missed it). I die all the time, and having to move my hand off the keyboard to the mouse every time is pretty annoying, hehe.
Aug 17 08:26:38 22h 16m Space Dog Escape ♥ 1 Fun, but a little rough around the edges! The best strategy seems to be to just immediately go right and up as far as you can, and wait for the exit to come. If you go left, you'll usually just have to pass the monster and lose HP. But sometimes you'll get cornered anyway, and have to wait for the monster to fall down while it drains your HP a little. It seems to be able to jump/teleport very far horizontally sometimes too. But I like the fast and frenetic arcade feeling!
Aug 17 08:34:01 7m 23s Orenji-Shima - Orange Jelly Puzzle Island ♥ 1 Great game! Seems like other people had similar ideas (this reminds me specifically of [Rebound](https://ldjam.com/events/ludum-dare/42/rebound), but I like the different puzzle mechanics here more). Kinda similar to my own game too, just better, hehe. One of my favorites for sure!
Aug 19 16:57:56 56h 23m MoonSpell ♥ 1 Very nice game! And very hard. Brutal that you have to start from the beginning every time, but if you add some scoreboard of sorts (just list the highest level reached or something) it'd probably be more motivating. Kind of like Super Hexagon? Anyway, good job!
Aug 19 17:01:01 3m 05s Hevnsdør ♥ 0 Is the title supposed to mean "revenge door" in Norwegian? Or is it just a fancy way of writing "heaven's door" in a phonetic quasi-English?
Aug 20 13:44:38 20h 43m M3 (working title) ♥ 1 Wow, this is hard. I love the concept, it's not often you see new ideas in the "match three" genre! I also think it would be better if the movement was immediate and not smooth. More responsive, and also more fitting to the aesthetic. However, the movement of the blocks when the rows move kinda has to be smooth, otherwise it's too disorienting. If you want to keep the animations consistent, maybe speed up the cursor movement a bit (a lot)? But good job!
Aug 20 14:15:02 30m 24s Soggy Bunny ♥ 1 Nice game! Pretty classic puzzlescript mechanics (although I can never think of any great ones, hehe), but the flooding water was something I've never seen before.