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Feedback comments for LD42
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| Timestamp | Since previous | Game | tg1397's comment | |
|---|---|---|---|---|
| Aug 14 00:25:07 | Train Hustle | ♥ 3 | Fun game! I liked the strategy behind trying to ride the line of enough people on the train without it breaking. The graphics are cute and simple, and the audio cues made it easy to tell when you were moving vs when you were at the station. | |
| Aug 14 00:43:12 | 18m 05s | No One's Land | ♥ 3 | I appreciate Timmy, he's doing his best. One thing that was kind of weird is at one point a bomb slowly rolled across the screen from against his tower to against mine - I don't think it did any damage, but it was a weird buggy thing. I also feel like the music is at odds with the sounds effects. I also don't know if the health of the tower and walls ever really came into play, though I didn't play it with another person so I don't really know. Fun game overall! |
| Aug 14 01:04:47 | 21m 35s | Tale of the Bagger: A Love Story | ♥ 1 | This was really fun! I enjoyed the challenge a lot. I got all the way to level 12 on my first try :) I wish you had fewer lives, but that they reset at each level, rather than just the four for the entire game. Perhaps that would remove too much of the challenge though? |
| Aug 14 01:24:24 | 19m 37s | Countdown | ♥ 1 | I could see this being a really nice mobile game - not sure about the controls, but the aesthetics feel like it would be perfect for something to pull out of my pocket and do for about 5 minutes on a commute. I agree with the other commenters that the movement felt jagged and awkward. |
| Aug 14 13:57:55 | 12h 33m | Overflow | ♥ 0 | The graphics in this are incredible. The levels are really unforgiving, but I can definitely see how they're possible - I'm just not very good at it lol. I feel like the wall jumping could use some work still? Just to make it a bit easier to navigate. |
| Aug 14 14:15:06 | 17m 11s | The Reclaiming | ♥ 0 | This was a good concept, though I wish there were a few more things implemented - it was a little frustrating that it was possible to run out of employable population. It meant that once I ran out, it was just waiting for the end game for the monsters to be strong enough to reclaim all the land, and since they were only taking it 10% at a time... I just stopped before they'd get there. I would like a victory ending as well - I had over 500% land at some point, which felt enough like a win to me. Additionally, I think there was a glitch I experienced where I was upping the rations but it was only increasing the happiness. Certainly a glitch in my favor! I wasn't sure if there was any impact in the happiness meter either, other than just a loss if it got to 0? |
| Aug 14 14:27:51 | 12m 45s | Rathin' | ♥ 0 | The controls were definitely hard to understand at first, and it's possible the fact that I only have a trackpad made it worse! My laptop additionally had trouble handling the start when all the cars emerged. I wish that it was clearer from the beginning which car is the player-car. I think it's an interesting idea for sure |
| Aug 14 15:11:44 | 43m 53s | Stack 'Em Up | ♥ 1 | Really cute and simple to understand! I think some of the physics might be a bit off, but definitely a well made game. The graphics look pretty good and the music is nice |
| Aug 14 15:27:06 | 15m 22s | Inventorious | ♥ 0 | This was super clever! I really enjoyed working out the puzzles, even if they were frustrating at times. I liked that you were able to show artwork that didn't get into the main part of the game on the final level. I would definitely enjoy having this be a part of a grander rpg as a mechanic. As is though, a really cool puzzle game! |
| Aug 14 15:39:00 | 11m 54s | LD42 Running out of Space | ♥ 1 | I didn't realize at first that you had to press up to move so I just kind of sat and rotated. Also, I think there might have been something off with the AI? If I just sat and spun in a circle, they never hit me. Made winning pretty easy! It would have been nice to see some sort of enemy health to know if I was making any sort of indent. The motion felt very smooth and the graphics looked nice. |
| Aug 14 16:06:36 | 27m 36s | EPIC THEATER | ♥ 2 | This was a really good first Jam game. There are definitely some bugs in the Jam version (like the wrong seats being highlighted as available) but I can see where you were going with this. I think it also needs some balancing work - it was very easy to just choose the one play that Orcs love but Gnomes hate, go 50/50 on Large and Medium seats and make tons of reputation. I didn't feel the need to upgrade the theater at all. Perhaps start with a very small theater? Or maybe by choosing a play a race hates, you get a hit to your reputation that you have to mitigate by trying to fill the seats. Additionally, turning people away felt not worth the hit to reputation when you could just wait out the rest of the day. Maybe instead, having a full theater boosts your score to make it feel more necessary? |
| Aug 14 22:51:47 | 6h 45m | The Return | ♥ 2 | It took me a couple play throughs to actually understand the mechanics of how floaters attacked you. I think one issue is that there was not really motivation (for me at least) to go get the objects because if I did that, the stairs would almost definitely be cut off by the poison. If it was on my way, sure, but other than that I was just charging for the exit each time. It's frustrating that a tile can go pink when you step on it and instantly kill you. I liked the combination of slowly limiting movement and enemies, however. |
| Aug 15 02:51:19 | 3h 59m | Chef Frank's Franks | ♥ 1 | This was well done! I do wish the condiments were easier to access, but the graphics are adorable. |
| Aug 22 04:49:32 | 169h 58m | Lemonade Stand | ♥ 0 | There was a glitch in my browser where I couldn't actually see the people in the line. I could still click on them, but without being able to see them it was very hard |