Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Swift
Feedback comments for LD42
Swift's games and stats for all events →
| Timestamp | Since previous | Game | Swift's comment | |
|---|---|---|---|---|
| Aug 14 02:49:53 | Light of Bacterium | ♥ 1 | Lag is a bit unpleasant. Love the limited control scheme, but would like to see some more enemy variety, maybe some that path back and forth or shoot projectiles. | |
| Aug 14 03:03:13 | 13m 20s | Backpack Fight | ♥ 0 | Super cool! Love the concept and execution! I had a hard time putting it down. Would love to see this expanded and put up for sale. |
| Aug 14 03:11:30 | 8m 17s | A Sinking Feeling | ♥ 1 | Oddly fun for being fairly straightforward in execution. |
| Aug 14 03:31:25 | 19m 55s | Paranormal Investigations: The Darkness | ♥ 1 | Seems like a pretty cool concept. Would love to see the battle system expanded with a bit more clarity, seemed like it was best to just attack, attack, attack. Good feel and art, just needs some dolling up. |
| Aug 15 21:39:45 | 42h 08m | Outrunning Space! | ♥ 1 | Wow. This is brilliant. Super clever. |
| Aug 15 21:48:00 | 8m 15s | The Swarm | ♥ 1 | Liked the way that the acid was both an obstacle and means to remove boxes. |
| Aug 15 21:53:03 | 5m 03s | Goo'N'Ghosts | ♥ 2 | Controls definitely need tightening up. There's a delay where you keeping running and jumps don't seem to always trigger when I want them to. I'd consider marking the locked doors with their required keys to make it more clear that a key is required, the game displays a lot of text and its not always clear what applies where. |
| Aug 15 22:01:23 | 8m 20s | Snow Day | ♥ 1 | I'd add some indication in the game that having more spaces clear gives you more money per second. Also, it'd be nice to have some indication when a space is about to get its second layer of snow. |
| Aug 15 22:10:12 | 8m 49s | SpaceSorter | ♥ 0 | I'll be honest, I found the controls frustrating to the point of quitting the game. I have no idea if the magnet works or not, it never seemed to do anything. |
| Aug 15 22:15:24 | 5m 12s | Crowded Dungeon | ♥ 1 | An amusing tale. |
| Aug 15 22:34:07 | 18m 43s | GRIDLOCKED | ♥ 1 | Super frustrating in the beginning. Took a very long to figure out that I could draw wires directly from the numbers, even though they don't have red bubbles on them. I would remove the count down timer as well and opt for a count up timer, with say a ranking system based on time spent, that way the slower among us still complete the game without being frustrated, but the quicker can still fight for the max rank and higher speeds. Mouse overs didn't always seem to reflect what I was hovering which wasn't too much of an issue, but I imagine most users won't know what a modulo operator does. Or was it a bitwise AND? Cool concept and nice sleek execution though. A bit of work on new user friendliness and you've got a pretty cool thing. |
| Aug 15 22:40:54 | 6m 47s | Floating Island | ♥ 1 | I'm not really sure what I'm supposed to be doing. The game needs more feedback on what each building is doing and what they need. |
| Aug 15 23:14:08 | 33m 14s | Exiled out of homeland | ♥ 1 | I couldn't manage to get any defenses built by the time the enemies arrive, so I couldn't really figure anything out. |
| Aug 15 23:18:39 | 4m 31s | Where's my kingdom?! | ♥ 1 | Couldn't always seem to capture tiles and movement got stilted when my group got larger. |
| Aug 15 23:32:20 | 13m 41s | Growing Cities | ♥ 1 | Seemed to be a lot of bugs where buildings could only be placed floating in air, or destroyed buildings they weren't sitting on. Amusing concept. Maybe have some sort of triple town style system where buildings combine into better load bearing buildings? |