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Sn4pi

Feedback comments for LD42

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TimestampSince previousGameSn4pi's comment
Aug 14 19:46:20 Dont scroll so fast ♥ 2 The game really shows that you only had a short amount of time to work on it because there are only two levels and everything (Graphics, Level Design and Game mechanic) is done in a very simple way. Still, if your game wouldn't have had so less content then I had probably loved playing it. The music was perfect for tensing up the player but also for keeping him in a good mood.
Aug 14 21:27:50 1h 41m Crumble ♥ 1 I was so into the game and tried so often to reach the end of the 2 minutes. I had to ragequit once when I died at 0:07 and even though I received a very cool and polite ending. The graphics felt a bit monotone after playing it for a while. You did a great job though!
Aug 14 21:50:14 22m 24s Dark plague ♥ 1 1:29 in free mode and I'm proud of it! The game is very simplistic and has a good game mechanic, it's completely fair and the stones are a real thorn in the eye. The free mode gave me the enthusiasm to play your game much more which is great! The missing things are already listed in your To-Do list so no need to mention them again. What is your record @geck0?
Aug 17 12:26:10 62h 35m The last witch-knight ♥ 1 It has alot of content even though, it's just one boss fight. The art style and gameplay makes me think of Titan Souls which is also an incredibly hard game. The boss was pretty fair and surprised me in every new phase. Still like some other ones I would have liked some music, but the sound effects were pretty good though. Good Job! Btw thanks for the tip that I should do a "Just-exe Version" of my game :)
Aug 17 13:11:21 45m 11s MNTL BLCKS ♥ 1 That was a really fun game! You had an incredibly big amount of choices in every scenario. Some of them were utterly stupid and over the top, whereas some other modules caused a shockingly familiar situation that seemed very realistic! With some background music for every Mission, it would have been much more comfortable but even though it was well done.
Aug 21 23:41:34 106h 30m Evercloud ♥ 1 Just like the others I especially liked the little touch of the sounds and music which lets the player feel very comfortable. The idea itself really reminded me of Rain World and I sadly have to say that I saw the idea of a shrinking playable area in too many games for now so thats the only critical downside that I had with your game ;)
Aug 22 22:37:15 22h 55m WearOut ♥ 0 I liked the introduction and story-telling, even though I was not able to make myself comfortable for the actual gameplay because 1. your controls lack something to prevent the player from spamming only one attack and 2. the graphics of enemies and player don't seem to fit the astonishing background. Because of that I have to criticize your game in terms of mood and graphics but still, the rest and especially the interpretation of the theme was really good!
Aug 25 19:14:19 68h 37m Geh Aus Dem Weg!!! ♥ 0 An sich finde ich die Interpretation des Themas sehr gut. Die Grafiken sind okay, nicht überragend aber auch nicht gerade schlecht(Die Mobs erinnern mich vom Aussehen sehr an das Spiel "Jazzpunk"). Ich fand das Gameplay jedoch sehr schnell etwas eintönig, man hätte vielleicht noch humorvolle kleine Funktionen hinzufügen können, dass der Spieler zum Beispiel noch Nahkampffunktionen mit herumliegenden Gegenständen hat oder sowas.
Aug 25 19:23:53 9m 34s Office Panic! ♥ 0 This game is great! Because of this kind of "Oh that was my score. I have to beat that!" - feeling, it made me very addictive. I like your interpretation of the theme alot and the music was a good setup for the gameplay. It's the perfect game for people to learn typing with all 10 fingers plus watching the screen so I'd be honest and say that your game would be a good and funny educational game.
Aug 25 19:41:43 17m 50s Speed-Shooter ♥ 0 The last level made me feel like a real James Bond ;D The controls were good and the graphics were very simplistic. Would've liked some action music in the background. Also the highscore system was a good way to keep the player in-game
Aug 26 11:27:43 15h 46m RGB, a trhee color game ♥ 0 I like the music, it fits very well to the game. The gameplay feels too easy but because of the possibility to make your own big score, it kept me playing and I literally played it for 20 minutes until I reached 123 points. I could imagine it to be an Idle-Game where you can buy upgrades that spawn more color balls or widen up the hitbox of the mouse or something like that! Still I just can't understand your interpretation of the theme or if you didn't care about the theme at all (because that's allowed). Also the area itself and the graphics were (a bit too) simplistic, maybe you could have added some more colours that are mixtures of red-green or green-blue if you know what I mean. To conclude it, I really enjoy playing your game and lik the music but I would have liked some better graphics and more difficulty to the gameplay. Also the interpretation of the theme was unclear.
Aug 26 17:07:02 5h 39m Ultimate Furniture Stacker X-Treme ♥ 1 I think your game has a lot of potential. The interpretation of the theme, the music and the idea of the game is good. I find the controls very awkward, I have to say because I never had such controls in another game. The graphics were simplistic but not bad which is good!
Sep 2 14:50:53 165h 43m Human Tangram ♥ 0 I especially like the ending of this one! It was alot of fun to play this puzzle game, I'm okay with the graphics (Although I really don't like the sprite of the mouse cursor) and the idea fits the theme well. Not extremely good like I have seen in other games but still not bad 😄 I wasn't bored even once which is very good, because most puzzle games in this LD lost my interest because there was no music that could set me in the mood to play it longer.
Sep 3 15:39:49 24h 48m Loot Keeper ♥ 0 It's really cool that we nearly had the same idea! I like your game alot and find it rather amusing to play for many reasons. The artstyle and the gameplay is very clean and because of the similarities to our game, it was easy for me to stick to your instructions.