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Feedback comments for LD42
SkullPixel's games and stats for all events →
| Timestamp | Since previous | Game | SkullPixel's comment | |
|---|---|---|---|---|
| Aug 14 00:46:18 | .S | ♥ 1 | I can already tell that this is going to be one of the top entries of this LD. Fantastic job on taking a simple concept and then running with it! | |
| Aug 14 00:54:49 | 8m 31s | TINY TOWNS | ♥ 1 | Congratulations on a fantastic entry! Like I've seen others have said, the first level was tougher than it should have been, but after that it was manageable and made for quite an enjoyable experience! |
| Aug 14 02:04:28 | 1h 09m | Corrupted Space | ♥ 1 | Hey Egor! Great job on your entry yet again! I'll admit I'm not entirely sure how it fits the theme, it was fun to play, and had a unique mechanic. (I also love that the timelapse starts with you drawing a spaceship) On a side note, as you got farther in the game, the corruption regenerating itself got kinda annoying, but I was usually able to keep up with it. Either way, congratulations on a successful LD! |
| Aug 14 02:17:39 | 13m 11s | Crumble | ♥ 2 | Thank you for making this. |
| Aug 14 02:30:11 | 12m 32s | Valdi: Shadows | ♥ 1 | I really enjoyed this. It was simple but really fun, and with a great deal of variety. As soon as you introduced the shadow character, I was like "Whoa this is great" and it really helped make the gameplay fresh again. Congrats on a fantastic entry! |
| Aug 14 02:42:09 | 11m 58s | Touch The Thingy | ♥ 2 | I won, and I was like "Heyayayayay" and my friend said "Hey! What's goin on?" |
| Aug 14 23:34:51 | 20h 52m | Deep Down | ♥ 0 | Hey, congratulations on a fantastic entry @nyunesu ! The aesthetic was nice, the music reminded me of my childhood for some reason, the gameplay was fun, and it was overall an enjoyable experience. My only complaint would be that it didn't really fit the theme, but the ever-shrinking levels were cool, so I think that made up for it. |
| Aug 16 18:47:54 | 43h 13m | The last witch-knight | ♥ 1 | I'd have to say my biggest suggestion would be to map the firing to a different control scheme. Otherwise, it was really fun, and the shaders, in addition to the particle effects (like the darkness enemies) made it look super cool and unique. It took a few tries to get the gameplay down, but otherwise, it's a fantastic entry! |