Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → sidewalksleeper
Feedback comments for LD42
sidewalksleeper's games and stats for all events →
| Timestamp | Since previous | Game | sidewalksleeper's comment | |
|---|---|---|---|---|
| Aug 17 11:17:02 | DOS: Deletion (of) Old Stuff | ♥ 1 | Came across your game thanks to your post on the main page (marketing works? who would've thunk it!), so a couple of things. 1. This starts WAY too hard. The first level should be an introductory one and needs to be beaten on the second try, tops. I understand that for a developer who plays his own game for hours on end, it's hard to gauge what's difficult and what's not, but it's better to err on the side of easy. (I really enjoyed the concept for the second level, very creative.) 2. As many other people have said, collisions could be better. I died a few times because of that. However, I think you've made an interesting game. Would like to see a post-jam version for sure. | |
| Aug 17 11:25:14 | 8m 12s | Alchemy Factory | ♥ 1 | Cool idea. UI could use some polish, though :P |
| Aug 17 11:28:03 | 2m 49s | Get rekt (the game) | ♥ 1 | Enjoyable. It reminded me of Zombies Ate My Neighbors + Nuclear Throne. Not a bad combo. The theme could be implemented better, as others have said. But still, really enjoyable. |
| Aug 17 11:34:27 | 6m 24s | WearOut | ♥ 0 | I see you banked on the Humor category :P A very nice submission, especially for the first time. If I had to offer some advice, it'd be to calibrate the collisions. They seem wonky and unreliable. Also, sometimes because I kept clicking, my guy would keep fighting even at zero health. Now THAT is willpower! |
| Aug 17 11:41:13 | 6m 46s | Tiny Kingdom Builder | ♥ 1 | These graphics, man! The bouncy animations make it SO enjoyable. Great polish and attention to details, makes me wish I was as dedicated as you when developing games. |
| Aug 17 12:01:12 | 19m 59s | Hopeless Run | ♥ 1 | The first time, I died in like two seconds. I didn't expect enemy lasers to be THIS fast. Overall, I liked it. Neat concept, has levity and good controls. The space rocks are a bit comical, though :P |
| Aug 17 15:11:44 | 3h 10m | Vupu | ♥ 0 | Really polished, in fact incredibly so. Minor issues: I'm not a fan of how the character keeps jumping if I don't release the jump button. The layout is also very tight, not a lot of room for a mistake, especially in the beginning. I would've liked more easing in, although I have to admit your approach does contribute to the atmosphere of "Holy crap, I've got to run the hell outta here!" |
| Aug 24 12:12:31 | 165h 00m | Not Enough Space | ♥ 2 | Game is made for replaying, it pisses you off just enough to try one more time :D Tough as nails, too. Guess I'm not cut to be an astronaut. Good game! |
| Aug 24 12:18:43 | 6m 12s | The legend of the looter and the incredible backpack that never runs out of spac | ♥ 1 | A very enjoyable game! It gets a little tiring listening to bones rattling all the time :P Nevertheless, I think this is one of the more interesting concepts I've seen so far. |
| Aug 24 12:23:02 | 4m 19s | AdSpace | ♥ 0 | Love the idea, a very nice spin on the theme. Would've liked to see more polish, but I'm guilty of that myself :P Nice job! |
| Aug 24 12:40:53 | 17m 51s | Co-op Puzzle | ♥ 1 | Good polish, I really liked it! |
| Aug 29 07:29:02 | 114h 48m | Cold Water | ♥ 1 | Saw your game on my friend's twitter feed and wanted to check it out myself. I really liked the art and the atmosphere. The ambient music really added to it. However, I couldn't beat the game. I guess there were some bugs in the code because I managed to pick garbage three times, wasting my inventory space. Also, the item cursors are way too small. Nevertheless, I enjoyed the game as a concept. Every LD, there are tons of text games, but yours is distinct and polished enough to stand apart. |