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robochase6000

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TimestampSince previousGamerobochase6000's comment
Aug 14 08:50:04 Crazy Slime Escape ♥ 1 i like the idea behind this game and would definitely revisit it if some mechanics were tightened up. it's really hard to control the character with an xbox controller for example. simply walking in a straight line is difficult, and he moves probably half as fast as i'd like him to. though i'll admit I appreciate a slower speed at times when you're trying to figure out how to beat a slime spreading throughout the room. The idea of some guns having limited ammo is also quite nice for puzzle opportunities, but it's pretty hard to aim without a reticle or something. spoiling a shot sometimes means having to restart, so any accuracy indicator would be appreciated
Aug 14 08:59:23 9m 19s LaserJuice (Top Down Shooter) ♥ 0 great name, and i love that effect on that ever growing permafrost/overgrowth/whatever. it looks really nice :) Can you only point & shoot? I didn't see controls listed anywhere so i just sorta mashed around. I'd like to try this again with a lazer gun that say only shoots a half of a screen length, so you really have to push back at it.
Aug 14 09:43:01 43m 38s 7:30 am ♥ 2 pretty depressing game you nailed the presentation and made me lol. great job :)
Aug 15 03:57:14 18h 14m Park & Match ♥ 1 i like the concept a lot! Having to manage a whole parking lot is a neat idea :) I found the driving to be a bit frustrating though. I'd bump up acceleration & deceleration a ton because having to do multi-point turns is kind of agonizing. With driving mistakes feeling very punishing, it feels less about dealing with space issues and more about perfect driving.
Aug 15 04:29:14 32m 00s Trade Man: Out of Space ♥ 1 i got fired for trading a pile of junk and coming back with a horse lol
Aug 15 04:43:16 14m 02s Parking Lot Simulator ♥ 0 i like the lettering system on the cars. once you realize what is going on, you end up creating your own system for organization.
Aug 16 03:28:14 22h 44m Due Process ♥ 1 nice idea. i could really use a cheat sheet during the game tho
Aug 16 03:47:00 18m 46s R.O.O.M. (Really Obvious Objects Moving) ♥ 0 i like that you have to run through a level first to get to the switch, then race fast through that area again. it's pretty smart design. the platforming needs some love. i think for me the biggest thing was that floating objects & the player needed distinct shadows on the ground so it's easier to figure out depth/jumps. i also got kind of a weird horror movie vibe from this which is pretty cool
Aug 16 07:09:54 3h 22m Insufficient Storage ♥ 0 the graphics are more or less fine to me, but yeah the hud really gets in the way. also there's a lot of stuff that looks like they should be pickups, but aren't, or it's not clear what they do. the game plays pretty smooth though. would have liked to have seen the different enemy types do different stuff. maybe tweets keep splitting in two as they go viral idk :)
Aug 19 18:44:32 83h 34m Flat Builder ♥ 1 adding a spending limit was a pretty good idea for this type of game. it's a pretty decent idea for a more fleshed out game too. if you keep going with this idea, I think I'd like to see rooms of different weights, and possibly adjacency requirements that force more interesting layouts (like the boiler room must be next to a power generator room or something. Nice work :)
Aug 19 18:54:44 10m 12s I'm B'walkin' Here! ♥ 1 this is a good start. the graphics are nice and the music makes it all feel super cute. it's very short though. I would have liked to have played some levels with 10x the pedestrians and being able to use my ability more frequently. also more pedestrian types please :)
Aug 19 19:39:31 44m 47s Dataphobia ♥ 0 pretty interesting idea. picking the wrong load out is a little annoying. would have liked to have like a core loadout, and then you add additional abilities to get to alternate exits perhaps. I loved all the notes throughout :)