Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Qazikol
Feedback comments for LD42
Qazikol's games and stats for all events →
| Timestamp | Since previous | Game | Qazikol's comment | |
|---|---|---|---|---|
| Aug 13 00:02:38 | Detox | ♥ 1 | Really responsive controls, which makes it pretty compulsive. Great job! | |
| Aug 13 00:18:51 | 16m 13s | Death Remains | ♥ 1 | As has been said above, knocking the skeletons into the holes was maybe a bit too difficult, but the flow of the rest of the game was really good. And no disrespect to the actual game, but I especially loved the menu! Great way to introduce the core concepts. |
| Aug 13 00:55:47 | 36m 56s | Thoughts In My Head | ♥ 0 | Really individual aesthetic visually & musically that works thematically. Good job! |
| Aug 13 01:01:04 | 5m 17s | SpaceRunner | ♥ 2 | Love how the limited jetpack uses add a resource management spin to it! |
| Aug 13 09:15:06 | 8h 14m | Sea of Bells | ♥ 1 | Definitely the most fun I've had playing an LD42 game so far. Being thrown into all sorts of situations with little explanation was truly thrilling; great job! |
| Aug 13 14:51:22 | 5h 36m | Crumbling Dungeon | ♥ 1 | Really cool spin on a classic style! All the elements (music, art etc.) cohere really well. |
| Aug 13 15:12:36 | 21m 14s | Climb | ♥ 1 | Really cool game! The player animation looks good and melds well with player control, and the sprite switching makes those movements feel much more deliberate in navigating the smoothly moving objects. |
| Aug 13 16:14:16 | 1h 01m | Eject Tape | ♥ 2 | Aww yeahhhh! Really love this. The palette, the developing character animations and, of course, the developing music cohere in a way that's really evocative. The simple gameplay really foregrounds that atmosphere without being trivial, and uses the promise of further developments as a far more worthwhile incentive than just opening a locked door. Didn't expect to be so emotionally affected by an LD game, ahah. |
| Aug 13 17:10:28 | 56m 12s | Magic Cam | ♥ 1 | Having so many major controls all on the mouse is maybe a little cramped, and I frequently found myself having to focus on not over-scrolling while navigating the menu while running from enemies, but people with better mice might not have that issue. Aside from that, I loved it; really interesting idea with a lot of strategic depth to be mined. Would definitely be interested in seeing this developed further! |
| Aug 13 18:35:06 | 1h 24m | Poseidon's Trident | ♥ 0 | They're right about the colour scheme tbh. Great music and really fun concept! I wanna try more Bitsy stuff now... |