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mikethewayne

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TimestampSince previousGamemikethewayne's comment
Aug 19 12:38:10 RoboCoup ♥ 1 Fascinating game, brings up some interesting issues, especially considering advancements in robotics; perhaps we may have to deal with the problems proposed in this game in the not too distant future? The hand-drawn graphics were superb (must've taken a while!), the dialogue was interesting enough, but I'd agree with some of the previous commenters, in that perhaps (given more time) you could have the ability to make proper moral decisions, such as allowing, or even aiding, some humans to escape. From a mechanical viewpoint, it was very cool how the apartments are hidden away until you actually step into them; it makes sense, but it's good to see it being implemented on a short timescale, and I think it definitely adds to the game experience. I also enjoyed using the lift far too much, with the little satisfying 'ding', but maybe that's just me (I'm biased towards any game that has a working lift). I also couldn't use 1, 2, and 3 on Mozilla. 'a', 'b', and 'c' all worked fine, but it was awkward using them, as they are scattered in different locations on the keyboard, maybe using 'a', 's', and 'd' would've worked better, but I do appreciate what you were doing by providing an alternative to the number pad. Overall however, a short, but fantastic entry!
Aug 19 12:45:58 7m 48s Lost ♥ 0 Game is a lot of fun, brilliant movement controls, matches the theme perfectly, and has some interesting mechanics going on behind the scenes. Personally, I believe that the game could be made more enjoyable if it gave you a score, or some measure of how well you're doing. Overall though, fantastic and fun!
Aug 19 12:57:13 11m 15s cargOS ♥ 1 I really enjoyed this game, reminded me a bit of Tetris, in a certain way. The game matches the theme perfectly, a cargo company was IMO a fantastic take on the theme. I think you were a bit generous with the amount of health, I reckon this game would've worked just as well, if not better (if you consider more tension to be better) with instant failure. Still, I thought that the crane mechanism was fantastic, in that it actually took time to move things further away, so even if you weren't running out of space in the whole facility, you were still running out of space that is close enough to move objects to the teleporters quickly. Overall, a brilliant game, very deserving of high ratings!
Aug 19 13:15:58 18m 45s Reply All ♥ 1 Fun, funny, and frustrating! I loved the dialogue that took place while you were working, provided a very real office atmosphere, with all the 'reply all' conversations. Great take on the theme too, running out of memory space, very nice implementation there, especially with the whole 'you're fired if you fill up the RAM', which actually sounds like something that a technically-illiterate boss in the 90s would've fired you for! The ads were appropriately frustrating, with an actual good reason behind their appearance (that damned Bob), but there was always the red button in the corner to make it all go away. Of course, your progress would then be wiped and you'd have to start again, but at least it's a mistake that you (I) only make once. Overall, very fun and good-humoured game, well deserving of high ratings!
Aug 19 13:34:34 18m 36s Running out of Platformers ♥ 1 Fun platformer game with great physics and cute character art! I did see the closing walls once, on the first level because I *cough*fell off*cough*, but I didn't feel that it anything to the game. It could've been a brilliant implementation of the theme if, instead of falling to your death, you fell into a pit that would've taken time to get back out of, increasing the chance that the walls would close in on you. This way, the game would've appropriately punished you for your mistakes, making it more tense if you did mess up, instead of merely placing you back at the start to 'try again', without penalty. It would still be giving you a chance to complete the level, only it would be more difficult, as the walls would be much closer, plus it would've tied in with the theme, as you'd then have less room to work with. But that is just a suggestion on how to improve it. For your first Ludum Dare, you've created a fantastic platformer that's complete and fully functional, has brilliant level design with difficulty that progresses perfectly, and isn't short of levels, either. Overall, an admirable platformer!
Aug 20 12:59:32 23h 24m M3 (working title) ♥ 1 Fantastic game, it's a simple concept, yet it matches the theme perfectly! It was fun to play, easy to figure out what to do, and had reasonably entertaining music. It would be nice to get extra score if you manage to get a horizontal line of the same colour, which I managed to do in the hope of extra score, but maybe that's not what you were after? Overall, a brilliant, complete game that I thoroughly enjoyed playing!
Aug 20 13:09:23 9m 51s PhoneBreaker ♥ 1 Great concept, fantastic execution, game works perfectly and is fun to play. Even has entertaining music too, which I found to be a bonus! It would've been a nice addition to the game if you'd implemented a score at the end, such as total messages deleted, or time survived, and perhaps some concept of progression; if your phone lasts till next year, maybe you get a new, better one, which extends the time until your eternal fate of a broken phone, allowing you to get a higher score? But considering the limited time frame, this is an excellent game which I thoroughly enjoyed!
Aug 20 13:28:08 18m 45s Gravity Hook ♥ 1 Extremely fun, perfectly executed pendulum physics, fantastic level design, and satisfying dings as a bonus. I felt like I was developing a skill; at the start of the game, I was inept to say the least, but as the game progressed, I was certainly becoming a lot better, which was necessary, as the levels were becoming a lot more difficult. You nailed the level progression, is what I'm saying here. Music would've been a nice addition, but I can hardly complain, and it's clear where all your time went in this entry! An idea with the music is that it plays while you're in oxygenated areas, which then settles into silence as you enter space. Aside from the music, and a few bugs here and there, it's hard to fault this entry at all! Very entertaining game to play, brilliant job for a 48-hour challenge!
Aug 20 13:48:35 20m 27s Running out of S.P.A.C.E. ♥ 1 An interesting text adventure game, quite difficult, but entertaining as hell once you figure out what you need to do. I'll admit, I did have to check the solution to find out I actually had to pick up the space, that was clever. The text was well written, and eventually finding the correct solution was very satisfying. I especially enjoyed "screw astronomer" --> "they might not like that", top marks on humour for that one! It definitely could've used a help command, that would've made the game a bit easier to play, but overall, I found it to be a very entertaining and well put together text adventure game!
Aug 26 12:56:34 143h 07m Endless Game ♥ 1 This is what 5-star music sounds like! Brilliantly put together, controls are spot-on, with how your character slides around. At first, I was a bit wary of the enemies, until I ran into one, and it produced a satisfying particle effect as it popped out of existance. I have to say, while it's a great way of keeping score, perhaps if they actually paralysed you for half a second, it would make the game more difficult and intense? Just a thought, I like it this way all the same. Overall, a fantastic entry, with absolutely stunning audio!