Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → mikethewayne

mikethewayne

Feedback comments for LD43

← LD42   LD44 →

mikethewayne's games and stats for all events →

TimestampSince previousGamemikethewayne's comment
Dec 9 17:56:28 Garden of Frogs ♥ 1 The art style is absolutely adorable, beautifully done. The gameplay is interesting in concept, needing to balance the number of frogs with the number of fruit on the tree, but does get a little repetitive when played on a computer. As many other commenters have pointed out, it would definitely work a lot better on mobile. The audio is very well put together too, a brilliant calm and relaxing backing track to your game. What I am most curious about however, is how you came up with the idea. Asexual frogs that need to grow balloons in order to gather fruit from trees? Marvelous idea, if a little bonkers! Fantastic job though!
Dec 9 18:29:55 33m 27s Mission to Io ♥ 1 Wow. That genuinely gave me chills. This is a fantastically executed text game; the interface is satisfying to use, the text appears at a readable speed, and the music complements it perfectly. The sounds matching the events added immensely to the atmosphere. Brilliant game! I managed to survive by the way, set the ship's course to Mars. Is that the best ending possible?
Dec 16 21:52:06 171h 22m ChosenProtector ♥ 1 Fantastic game! I really appreciated the irony in protecting these 'poor' sacrifices. The game itself was fun to play, the difficulty curves nicely, and the AI works fantastically. It almost had a tower defence vibe, I suppose in a way it was the other way around! What's even better is that you had a variety in difficulty levels (I went straight for hard, of course, and lost eventually), really good job on this game!
Dec 20 02:13:12 76h 21m Gifts for Satan ♥ 1 Very cool game, I had a lot of fun with this one! It's so simple in terms of input, you merely have to press the spacebar, but it's all in the timing of the presses. The problem with many 'simple input' games is the balance, too often things either get too difficult too quickly, or they never become difficult, unless you're inept and can't press a button. You however, managed to get the balance just right, in my opinion. Sure, by the end of it, you're mashing the spacebar because the nearest kid might be a while away, but the balance comes with trying to train enough soldiers before the armies from hell pop out, and you got this balance just right! The problem, as others have pointed out, was with the kids' AI, constantly getting stuck on buildings. This seemed to resolve itself eventually, as the armies of hell would do me a favour (or, I suppose, themselves a favour) by destroying the buildings that were in the way, so that I could continue sacrificing. In that sense, you managed to balance away the problem! The AI getting stuck is still an issue though, and should be resolved if you work on this further (which you absolutely should, it's great fun!!). Overall, a fantastic game, I thoroughly enjoyed playing it through to the end! Watching my village grow, and then be almost completely destroyed by the end, it was a beautiful cycle! I was victorious, by the way, but only just; my last soldier managed to win the game for me :D .