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Feedback comments for LD42
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| Timestamp | Since previous | Game | MarcoValeKaz's comment | |
|---|---|---|---|---|
| Aug 14 00:45:43 | LD42 - GraveWorld | ♥ 1 | Its nice, the walking is really odd upside down, which is interesting. attacks should be faster for better feedback. needs sound! | |
| Aug 14 00:50:01 | 4m 18s | Hovertank 42: Modern Wall-fare | ♥ 1 | This is very nice. Super good twist on the theme though! really really good! |
| Aug 14 11:13:30 | 10h 23m | ROOS? | ♥ 0 | I actually think the idea could be very nice for a minigame. the movement speed should be the main adjustment for a hug increase in fun! |
| Aug 14 11:19:58 | 6m 28s | OVERSTOCKED | ♥ 1 | pretty cool and simple. could use with some sort of refilling mechanic for when you stack 3 boxes of the same color, so that that shelf becomes free for more stacking. |
| Aug 14 13:29:48 | 2h 09m | Inventorious | ♥ 0 | Dude, how do you make it past the level with the flag??? 10 minuts I spent on that level! brilliant puzzle game to be honest! really fun! |
| Aug 14 20:55:16 | 7h 25m | Pineapple Run | ♥ 1 | I think conceptually this is very nice. I would suggest though, having the modifier blocks less frequent, more distinguishable. With the bullet spamming its easy to just keep pressing the button, so overall I think its just a bit too easy! |
| Aug 14 21:03:45 | 8m 29s | Perd | ♥ 2 | Very nice game! I think the voxel explosions sort of take up too much screen space. Would be cool to physically have to collect the scrap, even if just by walking over it. But overall very nice! |
| Aug 14 21:08:48 | 5m 03s | CubiCo | ♥ 2 | interesting puzzle twist with the falling blocks! |
| Aug 14 21:14:59 | 6m 11s | Blockstep | ♥ 2 | The idea is really nice. I think it fits the theme really nice! |
| Aug 14 23:07:36 | 1h 52m | Last Days on Mars | ♥ 1 | While the theme is interesting, more time should have been put into explaining the relation between the different types of buildings. what do they do and how they interact. I saw the indicators at the bottom an the adjacent reference, but it should have been more. Still, for a first jam gam, its pretty awesome! |
| Aug 15 00:33:37 | 1h 26m | SnowOut! | ♥ 0 | Such a good idea! |
| Aug 15 00:44:03 | 10m 26s | Final Wave TD | ♥ 2 | pretty nice for a tower defense. I like the idea of the tide, even though, since it doesnt' cost anything to build a tower, you can just spam the path with bases, and then build as you get enough resources. Still fun though! |
| Aug 15 00:50:23 | 6m 20s | ROoS | ♥ 1 | This is my favorite game so far! it stressed me out, but the limited jump mechanic is so so well done! I could play a bunch of these levels! Some seriously good game there! |
| Aug 18 21:53:54 | 93h 03m | Mindlapse | ♥ 2 | conceptually, this is really good. The feel could use some polishing, as the controls felt sluggish, but it was a very interesting job! The use of plasticine made sense but I don't think works that well at that resolution. Look for games like "the neverhood". But the whole idea of killing to get resources to get the space back is very interesting! well done! |
| Aug 23 12:10:19 | 110h 16m | out of control | ♥ 1 | Sounds could be a bit pulled down. I think the camera shake should only be there on enemy death, and some life bars on the enemies would help, since they are not single shot deaths. |
| Aug 23 12:21:18 | 10m 59s | Space Warehouse | ♥ 1 | Really well done. this was the game I played the longest! super clear instructions, awesome game mechanics! Really, really nice! |
| Aug 23 15:41:28 | 3h 20m | BIO-EX-DEUS | ♥ 1 | Interesting concept! I really liked it! I can definitelly see this as an idle game on mobile! nice! |