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Feedback comments for LD42
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| Timestamp | Since previous | Game | littleball's comment | |
|---|---|---|---|---|
| Aug 15 18:22:31 | Keeper of Balance | ♥ 1 | This is awesome! It feels really polished. I like how fun it felt to beat up people and buildings. I did feel "balancing" was too easy, so I made it my mission to get population to 0. That seemed way more difficult (is it even possible??), so I played until I gave up at around 134 years. The UI graphics seem a little buggy. In full-screen mode, the labels under the gems are cut-off and the labels showing "Population" seems to move around occasionally and get cut-off sometimes. | |
| Aug 15 18:26:05 | 3m 34s | Accurate Exam Simulator | ♥ 2 | Great idea! Execution seemed polished. It was difficult to get a high score. One issue I had was that since it was not full-screen, whenever I accidentally clicked outside the game window, my controls would (predictably) mess up. |
| Aug 15 18:33:21 | 7m 16s | Stuck! | ♥ 1 | Great job capturing the frustration!! Enhancement request would be different layouts, doors, etc. I think the only different between the levels currently is the time? |
| Aug 15 18:39:17 | 5m 56s | Feed Us | ♥ 1 | Nice colors, and captured a really creepy mood. Controls were super frustrating, so it was difficult to understand. |
| Aug 15 18:43:47 | 4m 30s | Postman | ♥ 0 | Good idea! I felt the execution was really well done. I love taking a box and "scooping" the rest into the truck. I like the "fragile" boxes sound effect of breaking glass, too. Nice work! |
| Aug 15 18:48:33 | 4m 46s | Cluttered Mind | ♥ 1 | Wow, this was creepy. Very well polished and clean! Your art is great. Not sure what it had to do with the theme, though. |
| Aug 15 18:51:25 | 2m 52s | Save the dudes | ♥ 1 | Great graphics!! I found it very difficult, but easier to play in full screen. One suggestion I have is more feedback when pressing Space to ensure that you picked up the dude (maybe a sound effect?). |
| Aug 15 18:56:30 | 5m 05s | body without organs | ♥ 1 | Great idea! I was not sure how to make money and kept dying quickly. Interesting resource management idea! |
| Aug 15 19:00:08 | 3m 38s | Kaiju Cooking | ♥ 0 | Cute graphics! I was not entirely sure how to complete a recipe, as attacking things did not seem to contribute? I'm also not sure why the barn moves. The portraits for Player 3 and 4 also need to be updated to the green/pick versions. Overall, I think this can be fun and cute when fully implemented! |
| Aug 15 19:50:26 | 50m 18s | Oniria Times | ♥ 1 | This is an amazing concept! One of my favorite games in this Ludum Dare so far. - I love that there are subplots that you can uncover. It really feels like what you put out in the paper makes a difference. - The dialog with the dude could use some work, but for the time limit, it got the job done. - Oniria, the world of dreams, is a really interesting idea and feels almost surreal. - I like that the center image of the newspaper seems randomized, which makes each playthrough slightly different - One suggestion I have is that once you choose a story to go into a section of the paper, it should be removed from the "Choose News" list (and put back if it's replaced) I felt compelled to play multiple times until I uncovered the Arena plot and became a slave to tuna. For a compo submission, this is great work! I had a lot of fun! |
| Aug 15 20:22:09 | 31m 43s | Backpack Simulator | ♥ 2 | Great game! Lots of features for the time limit. Funny story. The UI is pretty clunky at times. Gameplay-wise, the combat shifted heavily towards elemental damage and then the game became really easy, since being overencumbered didn't matter at all anymore. In this way, there could be better balance so being Encumbered/"Running out of Space" has more impact in late game. I had fun playing! Well done :) |
| Aug 15 21:55:27 | 1h 33m | Pet Shelter Sim | ♥ 1 | Nice idea, and a good way to use the theme. I like being able to see the effects of where my money was going. I do wish it was longer and showed more impact of your budgeting on the animals. |
| Aug 15 22:09:00 | 13m 33s | What Is On The Walls Inside | ♥ 1 | I love it! I always appreciate interesting new storytelling techniques that break the boundaries of traditional visual novels/IF. The first ending I got (from :) on all) was very vague and not that engaging by itself. But when I got "Memories", I felt like I uncovered a huge part of the story that I originally did not see. I like the replay value! The art style evoked the feeling of hazy reminiscence. I like that the image became more clear closer to the eye and less further away. |
| Aug 15 22:11:57 | 2m 57s | You May Live (YML) | ♥ 2 | Strong Papers, Please vibe here! The graphics were really charming and really set the mood. A suggestion would be to make the ending have more impact. It's a really solid game you have in the time limit :) |