Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Lerc

Lerc

Feedback comments for LD42

← LD41   LD50 →

Lerc's games and stats for all events →

TimestampSince previousGameLerc's comment
Aug 13 23:44:19 The Cave In ♥ 1 I got 378. Good concept. Fun to play. Might need some tweaking on the time curve. I feel it starts too slowly and accelerates too quickly. That's someting you can only realy figure out with lots of playtesing though.
Aug 13 23:57:44 13m 25s Borderblast ♥ 2 I think the time limit works against you when it comes to making interesting levels. Having such a short amount of time means you only have time to go from A to B with one quick detour. An element that can delay the closing might help a bit, Somehing that the player can spend time to collect to maybe gain more time than it took.
Aug 14 22:01:32 22h 03m Typewriter ♥ 0 From the screenshots, I thought 'This can't possibly work', but it does and it's awesome. I made a similar mechanic for Ludum Dare 14 (advancing wall of doom). Your game is definitely more fun.
Aug 14 22:29:22 27m 50s Rampart ♥ 0 A few tweaks would help gameplay a bit. The situation where you have plenty of space to move, but can't get to any milk feels like a premature end. A mechanism where you can slowly remove (eat?) blocks would sllow you to get to the next milk if the path had only had a few obsticles in the way.
Aug 15 03:19:52 4h 50m Death from Above ♥ 1 Took a while to figure out what was going on. my eyes are not up to finding the little red arrow on a brown background. A Yellow rectangle around the targeted tile would help a great deal. On the other hand I think this game would play a lot better with mouse control. The core concept is good I think, it's just the UI theat needs work.
Aug 15 03:39:33 19m 41s Gretchen's Head ♥ 1 I aggree about the puzzle being too easy, I'm not sure what you could do to change that. If they could turn in a predictable way Either by having arrows on the floor or some other mechanism, it would cause the player to have to stop and think a lot more. It's a tricky problem, you need something that is individually easy to predict but complex when in combination with others. The kids are a bit horrific, one looks a bit like Noel Fielding though :-)
Aug 27 23:49:45 308h 10m Space Depot ♥ 0 Good atmosphere The pickupcollision distinction seemed a bit severe. It felt like I died when I should have collected several times. Having a tiny bit of forward thrust whenyou use the turning thrusters would be a nice touch.
Aug 28 00:19:49 30m 04s Shrink Bots ♥ 1 There's a really good game here hiding behind a difficult user interface. Perhaps a controll system of: Mouse + WASD. Q and E to cycle back and forth though selected device and space to toggle the shop with your thumb. Selection should switch to items as you purchase. As it is it fells like the hazards increase way too fast, but with easier to use controls that might change.
Aug 28 06:44:53 6h 25m Box Simulator ♥ 1 Took a little to figure out what was going on but then I managed OK. You don't get to see your score at the end though. Lukily it's readable javascript so I just snooped score from the console. I scored 3761.25 :-)