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Feedback comments for LD42
Judy Kim's games and stats for all events →
| Timestamp | Since previous | Game | Judy Kim's comment | |
|---|---|---|---|---|
| Aug 14 04:19:33 | Soggy Bunny | ♥ 0 | I really like your title, it added a lot to the overall experience haha! I thought the levels and art were simple but in an appealing way that felt complete and I enjoyed playing :) | |
| Aug 14 04:49:23 | 29m 50s | Hot Tub Stu | ♥ 1 | The music was so good! I loved their faces too. I had a hard time saving Paul once the little like tomato kids and mom got in because even though I was hitting it his top left pressure point wouldn't go away :/ Really enjoyed it anyway and am glad I got to play :) |
| Aug 14 05:12:04 | 22m 41s | Alchemist's Apprentice | ♥ 1 | I love how the alchemist pops out from behind the wall plus you zoom in on him -- really effective and funny :) Just to give you feedback, I had problems with not being able to move the potion once I grabbed it (guess I caught it too soon) and sometimes when I let go they went back up the chute haha. Overall I think it's a really memorable fun experience and im glad I got to play! |
| Aug 14 05:26:31 | 14m 27s | Chroma Jump | ♥ 2 | I appreciate how the disappearing platforms work, it makes you want to stop and think about what's happening but also you can't stay on one platform forever! I wonder if it would've been even better if the levels were a little easier at first because even though I liked the way the platforms/colors worked I still ended up just panicking and racing for the end a lot of times haha. Overall the game was very memorable and unique and I'm glad I got to play :) |
| Aug 14 05:41:26 | 14m 55s | The Kessler Problem | ♥ 1 | I watched the promo vid (don't have Windows to download the game) and it feels super sophisticated and clean, an interesting contrast to the playful weird vibes that a lot of game jam entries seem to have! A unique and strong mood :) |
| Aug 14 05:55:57 | 14m 31s | Petri Panic! | ♥ 2 | I really appreciate that the player movement is smooth and a good speed! It felt pretty satisfying to run around and automatically pick up slime :) I feel like I wasn't extremely motivated to keep playing after a few runs because I felt like I was kind of doing the same thing -- I guess @cranestyle already addressed this! Overall it was very fun, glad I got to play :) |
| Aug 14 06:12:03 | 16m 06s | Climb | ♥ 1 | I like that the objects came in all sizes, the first thing that fell down on me was a tiny tiny clock and it was adorable haha. The blob character is really appealing and has nice squash and stretch :) I think hand-drawn stuff like this is super cool and am glad I came across this, thanks for making it! |
| Aug 14 06:33:18 | 21m 15s | Anxiety | ♥ 1 | I really love the art, from the design of the character to the colors! I would be very interested in seeing more of this world. The speed of the letters getting typed on screen also worked really well. One small thing I noticed was that you run into trees even when you're supposed to be walking behind them (so like at the top of the trees) -- I think you might want the collider to only be at the base of the tree, and there's a setting in Unity that automatically sets stuff "in front" of others based on their position in the Y direction. I don't know if that's something you just chose to not prioritize in this jam, it's definitely not a big deal. Overall it was definitely an impressive experience with a very strong mood. :) |
| Aug 14 06:43:22 | 10m 04s | Deluge | ♥ 0 | I liked how the grappling hook worked, and the colors were pretty and made a good mood :) I was a little confused about whether I could do anything to postpone getting flooded off screen since it happened so quickly. I also wasn't sure about the blocks -- maybe it would be better if we had more time to try interacting with things? (If I just missed something and that would go against the point of the game, I'm sorry!) Overall I think you made something really memorable and am glad I got to play :) |
| Aug 14 06:59:19 | 15m 57s | No Vacancy | ♥ 2 | Wow, the art is so gooood! How much time did this take you?? I love how stylized everything was and the lighting made it feel very polished. Also I appreciated the slight variations in the guests' designs. It seemed like the guests moved in interesting ways too, reacting to things and not just randomly wandering around. Ahh so amazing haha! :) I kind of wish I had a better idea of where the trash chutes were, I think there was one that was hard to see and I accidentally found it by walking into it while holding a guest's body :0 maybe if there was a key I could hold down to show some visuals for where the chutes are? Anyway, aghhh this game feels so fleshed out and looks amazing, really glad I found it and hope you get more ratings!! |
| Aug 14 07:10:08 | 10m 49s | Speed Hoarder | ♥ 1 | I like the music and the start screen is really nice! I kind of felt like the character moved too fast, which I guess is strange since that would be helpful to me in the game. I think I was generally a little frustrated that I couldn't control the character very well, but maybe that's just me being bad at playing haha. I think overall you accomplished so much and the game works very well with the theme! |
| Aug 14 21:48:15 | 14h 38m | Mindlapse | ♥ 3 | The art is so unique! :D I really like the design of the main character especially, and I think the sounds you used added a lot to the experience. I had fun playing and would be so interested in seeing this with even more animations. Your team pic is awesome too by the way :) |
| Aug 14 22:05:14 | 16m 59s | Poseidon's Trident | ♥ 0 | Really really love the art and the effects on the text were very effective haha. I feel like I'd want to play more of these short levels and get to see different rooms with different color schemes and designs, they're so pretty! Glad I got to play :) |