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JesusAcHe

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TimestampSince previousGameJesusAcHe's comment
Aug 13 23:42:14 Will Survive ♥ 3 I really liked the use of the campfire as a ticking clock, it worked visually and thematically. Audio gameplay and visual have such good cohesion. My only real gripe is that sometimes its hard to judge whether you are in range to interact with something. A highlight on the objects you are about to itneract with would solve the issue, but other than that, great project!
Aug 14 00:24:41 42m 27s Mob Floor ♥ 1 I agree with Colin. Really enjoy all the aesthetics, and the sheer variety of monsters you've created, I just wish you could attack along the vertical axis too. Its easy to get mobbed down while focusing one enemy, and then you have no escape. I do like the corpses being in the way as a concept, just tuning down the spawn rates would make it better.
Aug 14 01:32:42 1h 08m Full of Thoughts ♥ 1 I accidentally dragged one icon behind the GUI and got soft locked. An exit or restart option in the main gameplay would be nice. I do support the idea of tighter time limits. Nice game!
Aug 14 02:05:46 33m 04s Ink Flood ♥ 1 I enjoy the game a lot. Its clean, and I specially like the difficulty curve, every level pushes a bit more than the last. There's a funny bug, if you die on X stage and replay the game, after beating level 1 again, you get sent to level X+1. I missed the last third of levels 5 6 and 7 because of this. Overall nice game, I wouldn't mind playing more levels of this :D
Aug 14 02:29:07 23m 21s FINITE ♥ 1 It was definitely a joy to watch you put this together on stream. Gonna fiddle with this and the source code for a long time, its all so satisfying.
Aug 14 18:30:45 16h 01m Follow Line ♥ 1 Really enjoyed it, and you already had my criticism with my enemy hitboxes on the stream. But the movement is really fun, hope you can expand it a bit more to add a score. Good game!
Aug 14 19:26:42 55m 57s Building On The Edge ♥ 1 I like the idea, it's just a bit hard to properly gauge the cost-reward relationship between the floors with the bank-time ticking down. I do appreciate all the flavor texts you added, got a smile out of me a good chunk of times.
Aug 14 20:06:06 39m 24s Re: Growth ♥ 1 Oh this is one of my favs so far. It controls nicely and everything is so cute and well put together.
Aug 14 22:50:54 2h 44m Acid Sink ♥ 1 Loved the game. This is one of those where you can see the difficulty build up level by level even if there's only 4. My only gripe is that the suit doesn't regenerate if you are already wearing one so you have to wait for the current to run out. Also sick sick jams, congrats!
Aug 15 04:44:20 5h 53m Gardian ♥ 2 Took me a while but finally got that final puzzle. I'm amazed at all the cool brain teasers you managed to get done in just the 3 days. GARDIAN.PNG
Aug 15 14:05:24 9h 21m Space, Space and Space ♥ 0 I liked it, and I don't play many puzzle games. I would change the order of some puzzles, because I think the 3rd or 4th one was actually the hardest for me :p
Aug 15 18:03:24 3h 58m The Flesh Pit ♥ 1 The weapon and enemy variety are staggering for a compo game, hats off to the chef. And all the hits and animations feel so satisfying,.
Aug 16 11:26:54 17h 23m Captain Graphite ♥ 2 The graphics really made this one stand out, its even kinda nostalgic. My main lil issue is that among the sea of white and gray my tiny cursor tended to get lost during some space dog fights. A custom cursor that fit the art style would've been helpful. Looking forward to what you guys do next.
Aug 16 11:50:34 23m 40s Legacy ♥ 1 Probably one of the most gorgeous games in the LD, but also the movement and platforming its incredibly well developed for a game in general, let alone one made in sub 72 hours. All kinds of amazing.
Aug 16 12:47:54 57m 20s Orenji-Shima - Orange Jelly Puzzle Island ♥ 1 I could play this kind of puzzles for hours. Graphics are cute and the sound effects math them perfectly
Aug 16 22:55:46 10h 07m HITMAN: The Floor Is Lava ♥ 0 Its a really engaging puzzle game, makes you think before you take the next level. Gave the final level the ol college try but it ended up beating me. Nonetheless, great game!
Sep 1 00:23:42 361h 27m Power Ports & Pollution ♥ 2 Some of my favorite games on this jam are the ones that really have a clear risk reward mechanic. Like Lucky said, it could be explained bit better how the system itself works because discouraging the player by making them lose so quickly can hurt how your game feels but I did like how stuff gets slightly claustrophobic as the pollution grows around ya. Some images on your LD or itch.io pages will also help your game get some traction, since browser games already have a huge advantage over downloadables. Nice work! One final note, please never use white text over pure yellow, it's like staring right into the sun :p