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Feedback comments for LD42
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| Timestamp | Since previous | Game | Jack Maxwell's comment | |
|---|---|---|---|---|
| Aug 13 17:37:41 | Postman | ♥ 0 | I beat it! Delivered boxes to 50 customers. The theme only really starts to fit once you get later on in the game where you have to push through or go out of your way to get where you want to go. The screen zoom effect was cool at first but made me feel sick and got annoying to look at after a few minutes. Didn't have headphones in so I didn't hear if there was any music or sound fx, I wont be rating that cat at all. Overall I enjoying the first few minutes but the game got annoying, maybe that's because of the screen effect or maybe that's because it was a bit repetitive (which is fine as long as there is some other activity in between the repetitive parts. Maybe after 10 packages are delivered you drive to the post office and bring a bunch back to give to the people again. One last thing, I don't think its possible to lose. A timer for like 15 minutes would add more panic. | |
| Aug 16 04:46:35 | 59h 08m | AdSpace | ♥ 0 | I say this exact same game done by someone else in LD 40. Art is programmer art, game is generally unoriginal with the only new thing being the screen being covered which, like I said, Ive seen before |
| Aug 16 04:49:23 | 2m 48s | ShortServe | ♥ 1 | Fits great with the theme, Ive always liked those restaurant managment games and this one is no exception, its intense and the art style is good. Great work! |
| Aug 16 04:51:59 | 2m 36s | Relocation | ♥ 0 | ^^ Game looks cool but cant play it. Also if you want more ratings you have to play more games |
| Aug 16 04:58:54 | 6m 55s | Baggage Claim | ♥ 1 | Theme fit pretty well but it felt kinda unfair, maybe 5 seconds is too short or I want more visual feedback, I cant tell. As far as my experience with the game, It is kinda boring, at least for me. I found myself not paying attention to the shapes and getting ready to match them, just clicking where I saw something light up. When i lost it felt pretty cheesy since there was nothing I could do but wait for my eventually defeat since I didnt move a bag earlier. Maybe an ability to speed up a certain carousel would make that better. |
| Aug 16 05:20:13 | 21m 19s | EVOLUTION | ♥ 2 | Interesting game, not really that fun. I prefer more of a challenge but It was fun messing around with it. Your message was very clear. The art style was very cool and the whole game seems very well made and polished. Great game, just like your others :) good work. Screenshot (82).png |
| Aug 17 03:50:31 | 22h 30m | Ouch! | ♥ 1 | Cool game, fits the theme well, although very simple. Congrats on third LD when so young. My first LD was LD 40 as well. It's great to see someone so young doing game dev in such a professional manor. Im only 18 but when I was 13 I was still just messing around and not finishing games since I really didn't know how to code. The blue powerup which shrinks you can catch you off guard when you resize to larger since there is no warning when you resize and you could be close to the wall when you resize and then instantly die. The green death wall hit box or maybe the player hitbox seems to be off. When i go near a wall the visual sprites shows there is still distance but I die. A good practice is adding some wiggle room, make the wall hitbox slightly smaller than the visual so players feel it's more fair. The deceleration of the player seems to slow as I release the key but keep moving, this usually results in a death if i'm trying to be close to the wall. Maybe a personal thing but I prefer a more reactive control. Great job! |
| Aug 17 16:01:41 | 12h 11m | Scrap book: A doodle quest! | ♥ 1 | Graphics are really cool, the style is nice and refreshing. The running out of space mechanic is cool and helps increase the tension in the gameplay. I think more powerups that change how you shoot or different enemies would make the game better. Good job! |
| Aug 18 02:25:04 | 10h 23m | Sodaboi | ♥ 0 | Fun gameplay, reminded me of old arcady minigames on the wii. Graphics and audio are amazing and the game fits the theme well. The movement of Sodaboi was perfect, it was sporadic enough to keep me on my toes but linear enough for me to get awesome hit streaks. I think its been mentioned before, but the cannon fire rate seemed strange, It was good when i got on a nice streak of hits, but I think that feeling of being on a streak could be instilled in a better way as to not confuse the player about when the cannon can fire. But Overall great work! Screenshot (84).png |