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Feedback comments for LD42
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| Timestamp | Since previous | Game | Galan's comment | |
|---|---|---|---|---|
| Aug 13 19:19:02 | Snake advanced | ♥ 1 | I like the regenerating health mechanic, in addition to the closing walls: it makes for a very different game. Rather than worrying as much about colliding into myself, I was more worried about running out of time to get the pellets, and sometimes it was worth hitting myself to get one. Really interesting twist on a classic! | |
| Aug 13 19:32:23 | 13m 21s | Pig Pile | ♥ 1 | I like it. Between the weird pigs and the happy pre-pigs music, it has a really off-kilter vibe that I appreciate. And it's really fun. I'd say that if the pigs piled up faster, it might work better for the theme of the jam — it felt like it took a bit long to get to the point. That said, the pacing was actually perfect for a regular, not-jam game. |
| Aug 13 19:40:08 | 7m 45s | CENTIFEED 2042 | ♥ 1 | Controls took a bit to get used to, but once I got the handle of them they felt really cool, almost like I was flying. Really interesting take on Snake, and I love the colorful, creepy-cute centipede. |
| Aug 13 19:53:54 | 13m 46s | Endless cleaner | ♥ 0 | Fun idea, and a solid presentation, but there really isn't enough energy to keep it going for long. The game needs to provide a more regular supply of batteries, and maybe a (slow) automatic recharge. Once you run out of juice, the game just **stops**, long before it gets hectic. I imagine it getting really crazy as you try to keep up with the mess, but as it is right now the game never gets there. |
| Aug 13 20:05:40 | 11m 46s | Running Out of Space | ♥ 0 | An endless floater?? Gave me a bit of a Flappy Bird feel, but with a gun and no pipes! Pretty solid overall, although I couldn't get my gun to fire consistently, sorta like it jammed for no discernible reason. Other than that, it was an interesting challenge and I love the slight eeriness of it all. |
| Aug 14 20:23:29 | 24h 17m | Globulator | ♥ 1 | Really clever risk-reward mechanic with the the toxic waste. A little complicated to figure out, but definitely fun. I might come back to this one later to see if I can get past stage 4. |
| Aug 14 20:32:56 | 9m 27s | This Is For You! | ♥ 2 | Short and sweet. Emphasis on the 'sweet'. I really love the idea, and there's definitely room to expand on it, particularly if you gave the player more options for self-expression. As it is, it made me smile. 🙂 |
| Aug 14 20:40:43 | 7m 47s | Onion Ring | ♥ 2 | Great take on the theme! It could use a bit more gameplay variety and require a bit more strategy — as it is it feels highly random. But high marks for the idea. |
| Aug 14 20:53:12 | 12m 29s | Open Wires | ♥ 1 | This reminds me of old RPG minigames: the kind that made me stop playing. 😜 In all seriousness, this is hard. I only managed to get about 6 corners in or so, and he instantaneous camera rotation was really disorienting. I will say that you really succeeded at making a rage-game! Someone with more patience for those kinds of games than I would probably have a really good time. On a less critical(??) note, I really like the story comic. It got a chuckle out of me. |
| Aug 14 21:07:06 | 13m 54s | LEO | ♥ 2 | I really got into hurling satellites! It was really satisfying, and the chimes added a nice, relaxing atmosphere to the whole thing. I do kinda wish the debris was a bit easier to clean up — it was a bit time-consuming to find and click on all the tiny pieces. Admittedly that might have bothered me more than most people. I just wanted to get back to making more satellites. 🙂 |
| Aug 14 21:19:16 | 12m 10s | Pineapple Run | ♥ 1 | Nice, clear mechanics, and a great color scheme! Yellow is a hard color to make work as the dominant one, but it looks really good here. As others mentioned, the game is a bit too easy. It could also use a little more precision in the shooting: between the long, narrow hallway, large boxes, and wide bullets, it makes it really hard to hit anything on purpose. I honestly just sprayed wildly with only the slightest token attempt to avoid the red blocks. With some tweaking it could be really fun. |
| Aug 17 01:23:49 | 52h 04m | Malthusian Cathouse | ♥ 1 | At first I was like, "this is too easy". Then I let the cats collide and the game started. Then the strays showed up. Then I had a house full of cats. Once I restarted and figured out how to herd the cats, the challenge was perfect. Just enough to feel like I had SOME control, but not much… Pretty much the perfect cat herding simulator. |
| Aug 17 20:08:39 | 18h 44m | Spaced-Out | ♥ 1 | I really liked the idea, but despite several attempts at playing, it wouldn't let me pick up any meteors after the 1st or 2nd one. Between that and the kinda wonky planet-rotating controls (honestly, I think it might have worked better to have auto-rotating when you move) I think there's a lot of room for improvement. I'd love to try it again if those were fixed. |
| Aug 17 20:13:29 | 4m 50s | Crowded Dungeon | ♥ 1 | That was really entertaining. While I'm not normally a big fan of this kind of humor, it was delivered so charmingly that I couldn't help but enjoy it, and I was actually disappointed when it ended. Keep up the good work! |
| Aug 17 20:24:43 | 11m 14s | Hopeless Run | ♥ 1 | 1425… not great I guess?? Your game on the other hand: it's good! A different take on the bullet hell genre, and I really appreciated the variety of challenges. Aesthetics where great too, and it was generally easy to follow the action (although the green planets in the background looked like they might be in the foreground). Controls were a bit weird at first, but they worked great once I got used to them. Excellent work! |
| Aug 17 20:36:45 | 12m 02s | FIND - A - MOLE | ♥ 1 | Nice game. Controls were a bit complex at first, but once I got used to them, they weren't bad. They do resist muscle-memory a bit, though. Which can be good or bad depending on your goals. I found that the game got easier as I got further in. It probably needs some new challenges as time goes on, but I know how jams are. Overall, good work. I hope the LOWREZJAM version goes well! |
| Aug 17 20:58:14 | 21m 29s | Triple Tribble Trouble | ♥ 3 | Cool idea, with some interesting puzzles. The shear ways that the tribbles messed with the level layout was kinda surprising. The controls were good enough, although I do feel like they could do with a bit more precision. It was a little frustrating the number of things that counted as "jumping over" the tribbles, and I never really figured out where the line was between landing on a tribble and getting hit by one. Overall I didn't quite feel in control of the puzzles, for better or worse. Overall, great concept and level design. A little bit more work would make for a really fun game. |
| Aug 18 22:24:31 | 25h 26m | After the Future | ♥ 1 | I don't really have much to add that others haven't already said. The atmosphere is great, the pixel art is excellent, and the music really gives a feel that you are doing dark (robot) work. Challenge was not so much hard, but rather intimidating. It took a bit to wrap my head around how everything I had to do. With more development time, I would recommend starting with a few mechanics at first and gradually adding more over time, but that's not always doable in a jam. |
| Aug 18 22:51:14 | 26m 43s | Aura | ♥ 1 | This felt _far_ too real… **Great job**! You absolutely nailed the feeling of being stuck in a social situation when all you want is space. Every mechanic: even the tank controls, helped to reinforce that feeling. I particularly like the health regen mechanic. I caught myself taking a breather every time I got space. It took me a while, but I managed to get through level 2. Level 3 seemed impossible. So, uh… thanks for making the most frustrating game of this jam. 😛 Oh, and for something more constructive: the flute music worked really well on the whole, but some of the high notes hit a bit…piercingly. It did add to the overall vibe, but maybe **too** much. |