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blacksheepza

Feedback comments for LD42

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TimestampSince previousGameblacksheepza's comment
Aug 15 12:09:54 CRAMMM: Totally Accurate Studying Simulator ♥ 1 Well done on the impressive compo entry, It is really well scoped and polished! Also the mechanic is really interesting and fits the theme so well! The art is awesome and I like the music but it gets quite repetitive after a bit. Others have mentioned it but I am also just going to mention that I did find the RNG a bit frustrating. I would try to be careful and selective but then would get screwed at the end. So I adopted the "throw everything out" approach to playing which is less interesting. I am not sure if it was the web build but some of my clicks weren't being registered and a few times longer words were getting stuck half way through the characters head. It started acting like a pinball paddle XD Congrats again on the entry!
Aug 16 11:31:28 23h 21m Move_LD42 ♥ 1 I like the clean art style and the tiles moving under the player is a nice touch! The level generation is also really cool but a bit slow (it would be cool if you could skip it) but maybe thats just me being impatient. The controls were a bit frustrating and is strange that it doesnt match to the orientation of the tiles. As others have mentioned I also didn't realise there was a jump until way later (and its a bit weird) Some simple sound effects (bfxr) and music would have gone a long way and another easy win would be to change the base font but I guess I am just being a bit nit picky. Overall well done on getting a game done in such a short time!
Aug 16 11:41:26 9m 58s Checkout Simulator ♥ 0 I also got a strong "Papers Please" vibe from this game which is really interesting! There are definitely some cool ideas that could be explored along those lines. Especially around adding time pressure on the player. Like if they break something they have to wait to get another of that product, angry customers in the line, having to wait for the manager to override "double scans", counting change or using the card machine. I would love to see some of those things explored if you decide to continue working on the idea :) The beep sound effect was a bit jarring and could be toned down a bit and it was a bit annoying that you couldn't undo a scan if you double scanned it by mistake.
Aug 16 11:55:10 13m 44s Acreage ♥ 1 This is very cool! The art is lovely and bar the lack of sound it is really juicy and the animations are really satisfying! I would love to see a tutorial or maybe a more in depth description of how to play because it does seem really interesting, I just have't quite grasped it yet. One thing I did notice is that the RNG is maybe a bit too random. In one round I didn't see the statue or building plans at all which was frustrating since I gathered a bunch of wood. Definitely going to give it a few more tries and try figure out some strategies. Well done on the cool game!
Aug 17 11:31:05 23h 35m LEO ♥ 0 It was very satisfying to build up the audio as you launch more satellites in this game. It gave it a really good mood. The art is also lovely! While the debris was really cool to see when everything fell apart I found that as soon there was one crash it was very hard to recover. (I have just read your controls in the description and see that you can click to get the debris away. I would suggest showing this info in game because I imagine that I am not the only person who is going to skip the controls section and just jump straight into the game) The launching was also not as responsive as I would have liked. I didn't feel like I would be able to pull off more elaborate flight patterns. The money and timing felt very arbitrary without some sort of purchase or cool down system. Well don on the game!
Aug 17 11:32:45 1m 40s Here ♥ 1 I was unable to start your game, it crashes on launch which is a pity because the game looks super intriguing!
Aug 17 11:58:11 25m 26s This Way Up ♥ 1 Firstly well done on getting a game out with such a huge team! Kudos to the teams communication skills! The start screen is cool but it took me a few moments to realise that I was looking at the menu, it felt like something more was going to happen. The buttons need to stick out a bit more, especially since there are other images that look like the buttons. The audio and art is awesome! I really like the detail on the props and the animations that made the level feel alive. There is a great deal of polish in this game which is fantastic! The level layout is really interesting but I found it hard to tell where I was able to traverse. The walk cycle of the main character makes the movement feel sluggish and it felt odd while running. Also I found it hard to swap between the player characters. I wasn't able to tell but do the characters move at different speeds when holding different weighted boxes? If not why not? It would add an extra layer in the decision making. I can see it being similar to games like Overcooked or even Lovers In A Dangerous Spacetim, where you have to work together towards a goal. One being against the clock, the other being against foes. It would be cool if you could play against another team and sabotage their packages or conveyor belts. Unfortunately your game didn't have much of an incentive to fill up the trucks other than the fact that you could. Without some sort of driving force, it just felt like a chore which wasn't very fun. With a bit more work on developing that aspect, I think you would have a really awesome game!
Aug 17 12:07:10 8m 59s BLOCKADE ♥ 3 I really like the idea of this game and it definitely has some potential! As others have said, I also found it a bit too easy but I would love to see some more exploration around these mechanics! Well done :D
Aug 24 13:34:40 169h 27m Fuel Jump ♥ 0 Well done on submitting a game, you managed to do quite a lot considering it is your first game! Don't worry about getting everything done, learning how to correctly scope your game is something that everyone struggles with! The graphics are cool! There are also some interesting mechanics that you could explore in your game idea. Instead of making the controls more responsive, you could make the player move slowly and gather momentum like how it would be if you were really trying to run around in space. You could consider using air/oxygen as your thruster so that the player has to balance using the air to propel them and making sure they have enough to survive! Anyway, congrats again on completing your first game! If you have some time, I would really appreciate feedback on my game, Gut Reaction!
Aug 24 14:06:38 31m 58s Eggstra Space ♥ 0 I really liked the premise and the game has a lot of potential but the janky collisions became very frustrating, mostly because it took so long to implement the solution that you know you need to do. If you could work on speeding that up or varying the puzzles a bit more it would be really cool! I would love to see more if you are planning to work on it further! If you have some time I would really apprieciate any feedback/thoughts on my game, Gut Reaction!
Aug 24 14:25:19 18m 41s Ranger Danger ♥ 0 Really rad to see you implemented some interesting algorithms in the jam! I like the ranger design and the game idea is really interesting. I just wish there were some more mechanics/verbs that the player could do. Just some quick, random thoughts: - I'm not sure what the purpose of the coins are? If you decide to work on the game further it would be cool to use them for upgrading your ranger to give them more abilities. - The coughing sfx seemed to just be random, it would have been useful to use it as a warning of when you are close to the fire. - I got stuck in the trees a lot. Often I would move between two one way and then was unable to go back. So I think the collisions need some tweaking. - Some ambient music or even fire sounds for the background would have really added to the mood. I don't know if you have tried out freesound.org , but they have a great library of free sfx and I would highly recommend you check it out for your next Jam! - It is quite hard to see the "exit" gap in the trees and I didn't know that it was an exit until I randomly walked over it. Maybe increasing the size of the gap or adding some sort of sign would really help the player. Anyway, congrats on getting a game submitted on time for the jam! If you have some time, I would really appreciate feedback/thoughts for my game, Gut Reaction!