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Feedback comments for LD42
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| Timestamp | Since previous | Game | BabyKing's comment | |
|---|---|---|---|---|
| Aug 17 02:41:54 | Tunnel Racer | ♥ 1 | In my short play through I imagine that using the rotate controls are key. Good job! Especially as a team of 1 in compo! I imagine coffee had a large part to play. | |
| Aug 17 03:06:54 | 25m 00s | Pyramidion | ♥ 1 | I loved the art, took me a couple tries as well to get through on easy and that hard difficulty enemy looks intense. I think the animation could use some love but you have an absolutely fantastic models to start with. A very solid entry. |
| Aug 17 03:21:59 | 15m 05s | Out of Inventory Space! | ♥ 1 | I feel this game has a lot of potential and I know that the time constraints of Ludum Dare are tough; @doctormozart and I definitely had to scrap some ideas due to time. It would be nice to get a little more feedback on when an encounter is happening, maybe even a little interaction in there (perhaps simply another dice roll) would be a great help. I love the idea and originally had floated a similar idea to my partner but he shot it down :( guess I'll have to make that game on my own time ;) |
| Aug 20 14:38:51 | 83h 16m | Born to jump | ♥ 1 | I really enjoyed this submission, as with others it seems had some trouble with the difficulty but I don't necessarily know if it was a problem with the size of the hole in the platforms as much as the controls. A couple things to try if you'd like to revisit this (and I suggest you do because when it works this game is very satisfying) maybe have the camera stay behind the character so you get a dead-on perspective of what kind of shape and placement you're after. When playing on html5 as well I found when I was trying to move limbs I was moving the game around the screen, losing precious time; I don't have any suggestions for that but just something to think about with your control scheme. Thank you for submitting!! |
| Aug 21 00:43:21 | 10h 04m | Forkin' It Up | ♥ 1 | I saw someone else made a warehouse management game where you play as an anthropomorphized forklift and I had to play it!! I love the boost mechanic and how clean the game is. It never felt very hectic which I think would make it a more engaging game. The controls were a little hard to get a hold of but once I got them I was fine. All in all a fantastic entry and I am very happy to have played it. Thanks! |
| Aug 21 00:59:35 | 16m 14s | Spaced Out | ♥ 1 | Solid entry. I enjoyed the nuance of the movement although the size of the level forced me to be quite conservative with how fast I went for better or worse. Thanks for the game!! |