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Feedback comments for LD42
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| Timestamp | Since previous | Game | arcadonauts's comment | |
|---|---|---|---|---|
| Aug 14 05:49:08 | Jelly! | ♥ 0 | This was very interesting, but I mostly solved the problems by brute forcing instead of reason. I wonder if there's a way to encourage thoughtful problem solving? Maybe a tutorial that works you through how to reason about the puzzles. I'm also very impressed by your puzzle generation algorithm. Bravo! | |
| Aug 14 05:56:13 | 7m 05s | Pursuit of Freedom | ♥ 0 | This looked and sounded great! I would love to see a little more variety in the game play. |
| Aug 14 06:00:51 | 4m 38s | Macabre Hollow | ♥ 0 | The is the beginning of a nice little Rouge Light. |
| Aug 14 06:04:44 | 3m 53s | Flesh Packer | ♥ 1 | Not really my thing, but incredibly well done. |
| Aug 14 06:08:36 | 3m 52s | Space Evader | ♥ 2 | I didn't quite figure this out, but the look was really cool. Some clearer instructions might help. |
| Aug 14 06:14:08 | 5m 32s | Brick It! | ♥ 0 | I had some serious lag, but that may just be my computer. I think this was a really good use of the theme. |
| Aug 14 06:17:24 | 3m 16s | Surrounded | ♥ 1 | Great take on the theme! Some enemy variation would really make this game pop. |
| Aug 14 06:24:37 | 7m 13s | Merchantile | ♥ 0 | I didn't really get what was going on, but I really liked the idea. Some feedback when I clicked around would have helped. |
| Aug 14 06:30:23 | 5m 46s | DEFRAG | ♥ 1 | The idea of playing as defrag.exe is certainly charming. Great idea for a game. you should think about fleshing it out in to a full-fledged game. |
| Aug 15 04:01:42 | 21h 31m | CLOZURE | ♥ 0 | Looked great, but the controls were a little floaty. I had a really hard time controlling the character, and I wasn't sure what I was supposed to do when I go to the top. |
| Aug 15 04:21:06 | 19m 24s | Merge Machine | ♥ 1 | I'm always impressed when people make a puzzle game for LD. Great work! |
| Aug 15 04:23:48 | 2m 42s | Popcorn Mayhem | ♥ 0 | Bonus points for "butter luck next time." |
| Aug 15 04:33:25 | 9m 37s | PolyPack | ♥ 1 | Nice work. This looked really slick and played great. Bonus points for doing the whole thing in vanilla JS! |
| Aug 15 04:40:48 | 7m 23s | OFF ICE | ♥ 1 | This looked great! The controls felt sloppy, but maybe you were going for a slippery ice thing? Either way, it was a little too slow for my taste. |
| Aug 16 04:11:46 | 23h 30m | Floating Island | ♥ 0 | I made $649,382 before rising sea levels killed all of my employees. This looks great, and feels like the very beginning of something that might make for a good game. |
| Aug 16 17:43:04 | 13h 31m | Relocation | ♥ 0 | Final population: 2040 I may have not fully understood the game, but I would have liked a something more strategic. I felt like I was just moving people into a country, watching that country turn orange, and then rushing them out again. It looked and sounded great though! Best looking game I've seen so far. |
| Aug 16 17:47:27 | 4m 23s | Skeleport | ♥ 1 | I wasn't really clear what the pillar was for, but the game overall was pretty good. |
| Aug 16 17:53:40 | 6m 13s | Bomb Factory | ♥ 2 | I think this is the best game I've played this LD. It sounds great. It looks really good. The game play is innovative yet nostalgic. For the sake of critical feedback, I'd suggest more of a delay between when the bomb turns red and when it explodes, but that's really just a nitpick. Excellent job! |