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Feedback comments for LD41
WilloXs's games and stats for all events →
| Timestamp | Since previous | Game | WilloXs's comment | |
|---|---|---|---|---|
| Apr 24 13:01:46 | CCC: Cyber City CAB | ♥ 1 | I really like this kind of gameview and the controls felt smooth and intuitive. But the whole combat thing needs a bit of fine tuning. You don't really have a way to challange the enemy but on collision-course (so you take a lot of damage while doing). But who am i to complain - the positive outweighs the bad! | |
| Apr 24 18:39:05 | 5h 37m | Unbelievabubble | ♥ 0 | That was really cool... But i found a glitch at the end of the level. At the segment where you have to go down you can slide into the right wall an have to restart. |
| Apr 24 18:58:05 | 19m 00s | OUTLAW 🚗 MAYOR 🚓🚓 PANIC! | ♥ 1 | Wow thats literally the best entry i ever played in any Ludum Dare. The concept, the art, the 3-2d view - almost perfect. But Epono is right - i was stuck at the first screen for quite some time... Maybe add a "press x to start" or something similar. |
| Apr 25 19:07:01 | 24h 08m | Happy Quiz | ♥ 4 | I expected a jump scare. Pleasent surprise it was a mild one... |
| Apr 25 19:18:06 | 11m 05s | Driftout | ♥ 1 | The rules are still unclear to me. Why do i die? And i would have liked it more if you could interact with the balls you already brougth into the game. It is a good concept though yet it still needs a lot of finetuning. A breakout where you drive around could be pretty fun^^ |
| Apr 25 19:28:33 | 10m 27s | LD41 - Let's a go! | ♥ 1 | It's nice to see someone else does his first steps learning unity. I did the same project two month ago with the help of brackeys to get a feel for the software. Eventually i came back to gamemaker this ld but i plan to use unity next time. But wish your levels would be a little bit longer xD |
| Apr 27 09:36:18 | 38h 07m | Kingdom Manager | ♥ 0 | Wow this game was fun and complex. How did you implement so many features in so few time? Sadly i had a bug so that after the 15 minutes no enemies spawned... |
| Apr 27 19:04:04 | 9h 27m | Witchbeat | ♥ 0 | That pixelart looks awesome and the fonts seem to be handmade too! Not to speak of the good (if easy) gameplay and witty humor. But in the first screen it took me a minute to get that i should press "z" (the only and a very minor complaint). |
| Apr 27 20:16:09 | 1h 12m | RTHM | ♥ 1 | I played it ten times - i didn't find love... Is it really random? xD |
| Apr 27 20:30:30 | 14m 21s | Legend of Zoom | ♥ 1 | The gameplay is super fun and its quite hard to hit those skeletons (they're so unpredictable xD). The only "weak" category is grafics and even there you get +1 star alone for that superiorly designed link-car. |
| Apr 28 10:45:46 | 14h 15m | Grid Gunner | ♥ 3 | Wow that was an awesome game... To bad i continuesly die at level 8. Anyway i think that would give a good selling mobile game even in this early state. |
| Apr 29 16:59:03 | 30h 13m | Blocks'N'Blaster | ♥ 2 | Cool concept well executed. More platforms would have been nice (but thats only because i can't time these jumps). Since i fixed my speakers today this will be my first game that gets an audio-rating xD |
| May 6 12:59:10 | 164h 00m | The Passage | ♥ 1 | The controls are a little bit to direct for the jumping parts and some collisions seemed of but overall it was fun. Some more/different powerups would be nice (speed or jumping boost etc.). |