Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → nusan
Feedback comments for LD41
nusan's games and stats for all events →
| Timestamp | Since previous | Game | nusan's comment | |
|---|---|---|---|---|
| Apr 25 13:41:06 | Life Is Nuclear | ♥ 1 | Very nice game ! I like the shooting and the weapons feel right. The rewind power was not very useful as the game did not get harder. Also I run out of ammo very often, so having ammo pack to pickup without killing b's would have been good, instead of rushing to the teleporter. The art and music is perfect for the game. I just miss a final boss where every b's killed would come back to kill you as a consequence. | |
| Apr 25 14:02:43 | 21m 37s | Witchbeat | ♥ 0 | Very good game! I liked the humor and little story, also the visual and music. Gameplay was a bit random for me, as the beat was not always obvious to follow. Also I didn't understand why sometimes you were able to attack twice as fast. Maybe having a clear mechanism for that, like if you don't miss a combo, or if you hurt the same type of monster in a row ... Anyway, launching rythmmagic is really fun to do while dodging enemies, I only missed more variety in enemies and several spells. Great work ! |
| Apr 25 14:31:58 | 29m 15s | Golf Slayer | ♥ 1 | Very impressed by this game. The opening scene set the mood pretty well. The golf mechanism works great with the FF style battle system. The two gameplay could interact a bit more, with bonus to pick up on the golf field for example. Also it would have been nice to be able to play the battle part with the mouse (selecting the action) so you don't have to switch controller when going to the golf part. Keep up the good work ! |
| Apr 27 16:09:40 | 49h 37m | Sky Serpent Paint | ♥ 1 | Very beautiful game, I like the mood and colors, it's super chill. The gameplay idea is interesting, but the serpent may be a bit slow, maybe adding a dash would let you save difficult situations. The pagoda also take a long time to start spawning. The slow pace is relaxing but there is too little changes in scenery or in effects. More painting effects, like fluids dripping from the serpent, would make it even more beautiful. Anyway, keep up the good work ! |
| Apr 27 17:04:00 | 54m 20s | Lacerti and the Puzzling Dungeon | ♥ 0 | Super good game, a lot of quality content for a game jam. I finished it but found only 12 gems, I suppose some are hidden? Puzzle where you have to dodge enemies while pushing blocks are a bit frustrating, I pretty much had to try-and-error and repeat an exact sequence of move on some levels. Controls could be a bit better when you press several movement keys (like up and left), using the last pressed for example. A map with puzzle left would also be great, as I kept forgetting where I cleared rooms. Puzzles are good and I enjoyed solving them a lot, thank you for the game ! |
| Apr 27 17:17:02 | 13m 02s | Putt-Kill | ♥ 1 | Good idea, the gameplay works very well. It was a bit hard to be precise with the ball size. I found a bit counter intuitive to have the visual of the throwing line in the opposite direction of where you pull the mouse. Also it feels closer to pool than golf. Anyway, I had fun playing the game, good job ! |
| May 11 12:35:07 | 331h 18m | Tetris Crush Saga | ♥ 1 | Nice game, it works pretty well. At first I though yellow and orange blocks where the same color, and some block where not falling after a clear, I don't know why. Clicking on groups to clear them felt a bit strange, and was limiting combo chain. But I had fun, good work! |
| May 11 13:06:47 | 31m 40s | Inky Dragon Inc | ♥ 1 | Nice concept! It's great to be able to add several operations on a worker and create a little production chain. There is some issue with user interface (I played the web version), often deselecting a worker when I'm trying to set it's task. I also think that an easier way to assign task would improve the game a lot, with using less lists, and maybe more icons, or directly selecting buildings on the map. Last thing, sometimes if too many workers (like 3) are using the same building, they may block themselves and jam the whole loop. I would suggest a simple "go there" order so you can push a worker away if needed. I was sometimes forced to fire a worker just to get them out of the way, and then hire them back just after. Anyway, making ink for dragons is a great concept and the game as a lot of content already, good job ! |
| May 11 13:21:36 | 14m 49s | Idle Escape Room | ♥ 1 | Very cool game, I don't really play idle games, but that one was fun. All the little puzzles where refreshing and I had fun reaching the end. There could be more variety in the key garden. Keep up the good work ! |
| May 11 14:21:11 | 59m 35s | Garden Symphony | ♥ 1 | Nice calm game. I like a lot the idea of playing ukulele while waiting for your plants to grow. Music was good, but the rhythm minigame was a bit random. It was relaxing to play, keep up the good work! |
| May 11 14:35:43 | 14m 32s | Last Car Standing | ♥ 0 | Good entry, the concept is super simple, but it works well. The road getting smaller is a nice idea to force some confrontation. Winning is a bit random I think, and using your weapon not very effective. I managed to win after a few tries, it was fun. Keep up the good work! |
| May 11 15:07:06 | 31m 23s | Roll Playing Game | ♥ 0 | I love the idea of just putting a sword and shield on a ball a roll around to attack. It's a very ambitious game for a jam, great job. The about of creatures to catch is a bit daunting, and maybe having some separation on the map and unlocking the areas progressively would help. Also permadeath is a bit frustrating, even if I didn't feel too much pressure. I had fun playing your game, keep up the good work! |
| May 11 15:19:55 | 12m 49s | Ascii paouf II | ♥ 0 | Good game, it's pretty fun, and hard. It shame me to admit it, but I tend to look at my keyboard when I type, which is not compatible with catching the ball with the mouse. This could be an edutainment game about typing and it will definitely help me type on QWERTY keyboards ^^. Great work ! |