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Feedback comments for LD41
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| Timestamp | Since previous | Game | joekinglake's comment | |
|---|---|---|---|---|
| Apr 23 20:41:07 | Shadow Cards | ♥ 2 | Great game Matt, loved the way you've blended classic stealth mechanics with the CCG genre. As @Colin Misbach mentioned, i also found it a little too easy to avoid enemies at times. I think giving the player some extra rewards for initiating & completing the combat phase could counter this. It could be that giving a secondary purpose to the cards outside of combat & rewards from combat may fix this, giving the player the option to balance their resources in combat vs non-combat activities. Absolutely loved the atmosphere & mood created by the minimalist style & non-interfering background music, only minor point if i were picking issues would be that the card changing noise is a lot louder than the other sfx & music and feels a little jarring. Overall fantastic game, great work! I can't wait to see if you do more and take the project further :-) | |
| Apr 24 07:06:00 | 10h 24m | Space COW BOY | ♥ 2 | Absolutely loved this, really well executed a beautifully done. At first i found the controls a little frustrating but i think this was due to the difficulty curve and had to replay a few times before getting the hang of the controls. After a while though i got it and really enjoyed it. Only real suggestion would be the inclusion of some kind of scoring mechanic to give a reason to replay. It may also be worth uploading some screengrabs since players will be downloading an apk from drive. Great work! |
| Apr 24 08:03:30 | 57m 30s | Sketchbook Adventure | ♥ 5 | A very novel concept, i really enjoyed the beautiful combination of the 2d story book world with the 3d bedroom. Currently there's only a single golden path so it'd be great to see more space & items to explore and more freedom to move through both spaces less linearly but the idea is very strong and i can easily see how it could be built on to make something special. The overall mood was great but it definitely feels like it's lacking some audio, i'd love to see a future version with something added to support the overall aesthetic. Great work and super interesting idea. |
| Apr 24 12:10:58 | 4h 07m | Feed the Beat | ♥ 1 | Absolutely loved this idea! You blended these genres perfectly. The aesthetic of the game is super coherent and impressive for a jam game and it looks brilliant. My only real piece of feedback is that it didn't feel like the beats always matched the music in the background which made me naturally slip up if trying to follow the beat, otherwise a fantastic game, great work! :-) |
| Apr 24 12:18:56 | 7m 58s | CCC: Cyber City CAB | ♥ 1 | Great concept, really nice how the two genres have been mixed here. I found it a little tough to manage all of the positions after playing for a while, it may make it more manageable to have a smaller number of maximum available pick up & drop off locations. But either way it was still great fun! I ran into a small issue occasionally where the shoot got held down (could just be due to me playing it in browser and losing focus though). The aesthics & mood is really lovely, great work on this! |
| Apr 25 12:58:11 | 24h 39m | Last Girl On Earth | ♥ 1 | -Edited- Accidentally commented on the wrong game earlier, updated my comment below! |
| Apr 25 13:46:39 | 48m 28s | Fantastic and dangerous fishing Mr. Goose in the sea possessions of Sir Octopus | ♥ 3 | Great little game! Really liked the concept. Was impressed when things changed up from just fishing at first :-) I found it a little tough to understand why i kept losing the first few games until i realised that i had to wait until the pulse was nearly finished. Having different levels of hit “Miss, perfect, good, etc.” might help communicate the necessity of perfect timing & help the player understand if they were successful or not. I like the background music a lot, fits the aesthetic really nicely but i did find the hit & miss sound effects a little jarring at times. Overall great work! :-) |
| Apr 26 06:18:34 | 16h 31m | Card Royale | ♥ 1 | Super neat concept! I toyed with something similar but couldn't get the logistics sorted quick enough, great work! Works really well as a mobile game, this is definitely a concept you could easily build on. Great work! The RNG felt like it was too random at times, having a way of swapping cards for a payoff somehow (maybe from different deck types?) could be a good way to counter this. |
| Apr 26 20:11:05 | 13h 52m | Roguespector | ♥ 1 | Great little game, i found it a little tough to begin with but once i understood the language of when enemies were going to attack me i found things much easier to predict and strategize against. Great game, i could see myself putting lots of time into something like this on mobile. I couldn't exactly work out if the enemies had a movement pattern & i occassionally saw them overstep rocks which felt a little confusing at times but having very transparent / predictable movement patterns with diversity between enemies would definitely help the longevity if you took the game further! Great work and an excellent take on the theme! :-) |