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Feedback comments for LD41
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| Timestamp | Since previous | Game | Hyohane's comment | |
|---|---|---|---|---|
| Apr 24 11:38:48 | Infinite Checkers | ♥ 1 | A nice and simple game that could use some instructions. Like stated at the download site you control the player with LBM and RBM but what isn't mentioned is that you change between black and white fields by dropping off the edge (something you usually avoid). Without knowing this, there are unsolvable situations which can cause some headache. That aside a few more interactable objects and levels could turn this game into a nice way to spend some time. | |
| Apr 24 11:51:27 | 12m 39s | SCAPE CRAFT | ♥ 0 | Typo at the download sites name, it's https://devbayer.itch.io/scpae-craft-ld41 not scape. |
| Apr 24 12:10:42 | 19m 15s | A Tale of Comedy and Tragedy | ♥ 2 | A sweet, short game! The only negative point I could see is that the line breaks can be at the middle of a word (might depend on the resolution). |
| Apr 24 12:38:48 | 28m 06s | Little Basement | ♥ 3 | A short game that has a nice atmosphere. There isn't much to the gameplay yet, but it could be very interesting with some more work (I know how harsh the time limit can be). Are the genres platformer and horror? The player character seems to be improperly layered or are we watching him through a semitransparent wall? It might not be intended, but it could become part of the story. Some of the texts should be positioned more conveniently so that you can read them better. Lastly, in the credits it says twice "This game was made by". Oh, and thanks for the secret. |
| Apr 24 23:36:38 | 10h 57m | Survive the Date | ♥ 1 | An interesting idea, too few consider the feelings of necromancers and their bony minions. It has a lot of a typical cartoon or comic disaster date, although it would be better with some dialogue referring to the situation. Sometimes it seems a bit arbitrary which answers satisfy her and there is sadly no rating at the end or an actual ending at all. It'd be nice to be able to leave the table to the left side or to walk through the dating zone without automatically getting back into conversation. Some sounds for striking and hitting could help. |
| Apr 25 02:37:24 | 3h 00m | Text Card Action Game | ♥ 0 | Well, if time constraints force you to make a puny game you might as well make it punny, which you did. Too bad things went the way they did. On the plus side, the game has replay value because of the multiple endings. |
| Apr 25 03:16:15 | 38m 51s | Police escape demo | ♥ 2 | Granted, this is listed as a demo, but there really wasn't much to see here. From the listed controlls I can tell that the full game will offer more to do and more variety. Stealth mechanics and interactable objects would probably help a lot. What works quite well is the mixed style of 2d and 3d elements as they don't clash visually. |
| Apr 25 21:54:38 | 18h 38m | Pew Ch Pew | ♥ 0 | Very nice. How many games offer you a music editor? Too few! I like the idea and think that this could be a very good game with some added length and variation (for both the enemies and towers). At this point it is kind of hard to lose, but that is an easy fix. A thumbs up from me. Song: https://www.dropbox.com/s/y2bcrpd1r0lpt6r/Tower%20Tunes.sng?dl=0 |
| Apr 25 22:40:41 | 46m 03s | Rider Quest | ♥ 1 | Sorry to hear how things went. Sounds like it was a bumpy ride. I guess you know most of the things I have to say: it is unfinished and the controls are spongy (although fun). Next time you will have a better idea of what you can manage in the given time frame. The music is pretty nice though, and the concept is unconventional. |
| Apr 26 09:15:02 | 10h 34m | Nom Three | ♥ 0 | So you neither have to make the blocks fall into lines of 3 or more, nor do they have to be 3 in a straight line, you just have to eat 3 that are somehow connected? With better graphics and a timer that lets you earn time by eating instead of a move counter this could be a pretty nice game. The audio needs some work, but is ok. |
| Apr 26 09:35:05 | 20m 03s | Basic Tower Defense | ♥ 0 | I didn't rate it, because it is unfinished. Just wanted to let you know that it's not displayed correctly on my screen, a part is just cut off. screenshot.png |
| Apr 26 09:50:36 | 15m 31s | Spin.ENG.RefleX | ♥ 1 | This is pretty great. It gets you eager to do it right, which is exactly how an educational game should be. The music is also very enjoyable. It could still be expanded by giving the option to add words yourself, but it is already good enough as is. |
| Apr 26 11:09:18 | 1h 18m | Intel Driver | ♥ 2 | Could it be that drifting is permanently on? Pressing k didn't do anything and I was sliding a lot. The game would really profit from some audio and a reset button in case you get stuck. Otherwise the game seems fine. |
| Apr 26 12:04:02 | 54m 44s | O.D.I.N: Out-Dimentional Integrated iNgector | ♥ 0 | An interesting idea, but the side scrolling perspective is a bit pointless, if you can't move up and down. With that implemented and perhaps a level to move through it could be an intriguing game. |
| Apr 26 12:27:01 | 22m 59s | Silent steps | ♥ 1 | It's short but it works. The fact that the audio indicates what side the enemy is at is nice. The window should be square though, because right now you can see more horizontally than vertically without any reason. The player has the advantage of sprinting, so the enemy should also have an advantage that the player has to overcome. Perhaps some walls could be vents that only he can walk through. |
| Apr 26 12:59:19 | 32m 18s | Tri-Species Area | ♥ 0 | It seems to work as intended which is good, considering the time constraints. I guess it could still be changed to sort of have an ecology. The humans need plants, the zombies need humans and the plants need zobiecorpses as fertilizer. |
| Apr 26 13:17:33 | 18m 14s | PurpleBlueRed (PBR) | ♥ 0 | I guess I can see what you were trying to do, but it doesn't seem to work. Sometimes the keys let you through and sometimes they don't and then the same door lets you pass after trying a few times. With a bit more precise controls and a bigger view of the map this could be all right. Add a multiplayer and it would be pretty entertaining. |
| Apr 26 21:43:05 | 8h 25m | c Shark | ♥ 0 | I'm really sorry, but I can't rate this game. All I can see is a flapping machine and two static objects and nothing reacts to any buttons I press. I'd still like to hear what the concept of the game is though. |
| Apr 26 22:04:32 | 21m 27s | CRAP BALL | ♥ 0 | So it's supposed to be a tactical sports game, right? Well the only real tip that I can give you is the same as the one I got myself: upload a single executable instead of an installer when the game is that small. On a sidenote, why is one of the symbols a japanese letter/character? |
| Apr 26 22:48:04 | 43m 32s | Burgers & Dragons | ♥ 1 | A bit simple and cumbersome, but that matches the life of a food truck salesman. I could see this going in a quirky, humorous direction. Add uncommon ingredients and subsequent effects, which of course result in witch trials because your food is unnaturally good. So you'd have to cook in court in order to prove whether your food is black magic or divine. Just an idea. |
| Apr 26 23:05:54 | 17m 50s | CityTris | ♥ 0 | Showing the score while playing would be nice. The fact that the blocks don't drop makes the game more difficult in an interesting way. If the different type blocks would take different effects or interactions, then it could really become a city construction sim. Balancing the needs of the citizens and the town or renting out billboards that give extra money, but take up unusable space for some time. And when a row get's too full, it's bulldozed to make room for higher quality buildings. Could that work? |
| Apr 27 14:37:31 | 15h 31m | Ludum Dare 41 | ♥ 1 | So it's turn based combat and a slot machine huh? It's technically not new (thinking of characters like Setzer and Cait Sith) but I don't think I've seen it replace the entire battle system. Sadly, there is a problem with that, the player doesn't contribute anything to winning. You could integrate some of the old gambling myths to solve that. Like rubbing the coin on the machine before using it. Lastly, the lack of sound and indicators of the damage done is taking away a lot of the experience. |
| Apr 27 14:41:40 | 4m 09s | Platform Survival | ♥ 0 | It says the dll is missing. Could you still upload that, please? |
| Apr 27 15:09:58 | 28m 18s | Ted's Educational School | ♥ 0 | So apparently it's hard to count to 100. Not seeing your own shots is a bit annoying and there is the lack of sounds, but all in all it seems to work as intended. |
| Apr 27 15:22:52 | 12m 54s | EARTH: AFTERDEATH | ♥ 0 | The file is over 1 GB but all I can see in the game is me falling off of a space station. Does this still need fixing or am I doing something wrong? |
| Apr 27 15:32:38 | 9m 46s | Fax Runner | ♥ 0 | The execution is a bit lacklustre, but let's talk about the idea. So you are supposed to be the data stream delivering a message, right? The spelling part could be made relevant by making the player take a detour to a spell checker if they misspell a given text (e.g. make them listen to a text and then write it). |
| Apr 27 15:51:35 | 18m 57s | Sniper-Platformer | ♥ 0 | Nice idea, although the current version is a bit limited and static. I am impressed to see an escort mission that doesn't completely suck. You don't happen to know the flash game material sniper? Perhaps you can take some inspiration from that. Good luck next time and update us on your progress. |
| Apr 27 16:06:55 | 15m 20s | ALL BUTCHERS | ♥ 0 | A charming little game, but what genres were supposed to be combined here? Or did you not go for the theme? Anyway, you wanted a multiplayer game that lets you control suicidal pigs and that's what you've got. |
| Apr 27 16:35:05 | 28m 10s | Karma Plane Simulator | ♥ 1 | A nice and funny idea, but also a bit monotonous, especially in regards to the sound. Bros and kids are supposed to annoy the passengers, not the player. Could be interesting if it was expanded with things like flight routes and varieties of passengers. |
| Apr 28 00:56:37 | 8h 21m | Cred's Job | ♥ 1 | A nice little platformer escort mission. It could really help to see the kings health too. The difficulty curve is a bit off, as there are harder and easier levels in an arbitrary order. |
| Apr 28 01:22:54 | 26m 17s | Card Jumble Combat | ♥ 0 | Catchy little song you've got there. Is there any point to blocking beside getting rid of cards? it seemed like it's always the better choice to attack. Did you originally intend to make the player press the combos they selected? It's been fun, even if it was a little too easy on all difficulties. |
| Apr 28 01:34:54 | 12m 00s | JUMP & RUN | ♥ 0 | The controls are a little weird: z-forward, s-backward, q-left, d-right, space-jump. It seems very incomplete, so I don't really know what you were going for. The textures seem fine though. |
| Apr 28 01:59:55 | 25m 01s | Bullet Pause | ♥ 0 | Well, it works so no complaints here. I guess you should mention that you can set more than one navigation point. With a turn based game you kind of expect to only do one action at a time. The idea could really work and with some music and audio it could now already be a decent way to pass time. Perhaps next time you can use the time leading up to the Jam to lear instead of the time during the Jam. Start the week before and every day you think of one thing you want to try. |
| Apr 28 02:31:22 | 31m 27s | Post-structuralist non-binary worldtree defense | ♥ 1 | The concept of using all alternative outcomes instead of chances definitely has quite some potential. Here however, it is just cumbersome to work through all of these variations. At some point the screens get so small that it is hard to tell which part is active right now. I'm sure some hardcore strategists can have some fun with this. |
| Apr 30 15:07:22 | 60h 36m | FishOnLand | ♥ 0 | The game is kinda difficult, but sadly for the wrong reasons. There is no air control once you jump, the view is very limited, the enemy moves erratically, physics and collision checks are a bit wonky. I guess it could be made better by not breaking the game up in several levels, but by instead making the water pools refill the water a bit and adding checkpoints in between. Like that the water would be a resource instead of a time limit. |
| Apr 30 15:09:29 | 2m 07s | Paper Defense | ♥ 1 | Can somebody tell me how a game is already rated when there is no link? |
| May 1 12:27:09 | 21h 17m | Randammo!!! Throw Magic Cards At Bad Things | ♥ 0 | A better pacing so that the player can actually look at what they are doing could help out a lot. Right now it's all a bit too fast to really do anything in a coordinated. The best strategy seems to be spamming W and A repeatedly. |
| May 1 12:39:10 | 12m 01s | TetraMania | ♥ 0 | A tutorial, proper music and sound and a game that is actually fun. I guess the only negative point I have is that the boost is likely to harm you, because you are bound to crash into something afterwards. That aside, it's a great game. |
| May 1 12:51:26 | 12m 16s | An evening with Unity-Chan | ♥ 1 | I first had to rename a folder (adding a missing 2) and then couldn't get past the first screen. I'm asked to confirm all directional inputs, but neither the arrow keys nor wads seem to do anything. Can you offer any help? |
| May 1 13:40:37 | 49m 11s | Museum ESC | ♥ 0 | There is a glitch that allows the guard to walk through the wall when you close the second door. Also the look command always displays the objects of the first room. Overall an interesting and sometimes challenging idea. |
| May 1 14:13:39 | 33m 02s | Dush Dolbush | ♥ 0 | A pretty fun game. Sadly, it glitched out on me at one of the later levels and only displayed the loading screen. There isn't any punishment for pressing an invalid direction, which makes the game a bit too easy. The camera should follow the worm instead of the woodpecker so that you can't walk off screen. The dropping blocks were a good idea, but why have they not been on any later levels? |
| May 1 14:22:54 | 9m 15s | Beat and Keying | ♥ 0 | Does this count as an educational game? I mean, it definitely helps you to find the keys quicker. You should limit the enemy's position to the screen, because once you knock them off screen and follow them the game gets kinda messy. |
| May 1 14:38:49 | 15m 55s | HOPS VS THEM SKULLS | ♥ 1 | Perhaps you should list the controls in this description as well and that r is for restarting. Did you use a draw GUI event for the healthbar instead or a draw event, because for me the bar is in front of parts of the level. If you make your game run in Fullscreen, make sure it adapts to the user's screen (pixelated pope has some videos about that). You made a functional game so don't get discouraged and stay on it. |
| May 1 14:56:05 | 17m 16s | Breakout CCG | ♥ 0 | Interesting idea, but perhaps you cloud have mentioned that the ball just goes through the paddle if no card is selected. As a sidenote, Z and X are not next to each other on all types of keyboards, so rather use X and C. |
| May 1 15:17:13 | 21m 08s | For Nether! | ♥ 0 | Please change the ground to anything different than that hot pink! Let the camera view the character at a bit of an angle, because you can only shoot straight forward you can't see what you're aiming at. Sound and a health bar would help to make this feel more like a game and less like a tech demo. |
| May 1 15:30:34 | 13m 21s | Two Second Detective | ♥ 0 | I can only agree with aemiliu, so why can't I rate audio here? The game is very short but effective and apparently also cthulhuesque? |
| May 3 22:34:40 | 55h 04m | WinGuess - A Guessing game for Windows! | ♥ 0 | It'd be nice if it would tell you whether the number is higher or lower... Yay pointless feedback... |
| May 3 22:46:36 | 11m 56s | BeatScroller | ♥ 0 | Pretty nice game. I like how the progress in the game and in the music go hand in hand. It is a bit hard to tell which part of the ground will react to the beat before you actually see them change because all blocks look the same. That might be an intentional factor in difficulty, but I'd consider changing that. There is a glitch when you die while jumping that just shoot me over the map. |
| May 6 15:28:35 | 64h 41m | FANTASY FIGHTERS | ♥ 1 | @pikachurian It's basically a simpler version of what the star ocean games do. Something that probably could have been done within the time of the Jam is to replace the defeat 4 bosses part with more grinding. That's why you let the game calculate as much as possible on their own, instead of writing everything by hand (e.g. MAXHP=40+(level*10)). Like that you can add more and more content without much effort, which is what you want when you have limited time to program. The graphics are nice and probably took some time, but are also inconsistent. It's better to keep it simple and reuse sprites. Good luck and have fun programming. |
| May 6 16:01:55 | 33m 20s | Dimensional Rift Escape | ♥ 0 | An interesting idea, but the enemies shouldn't be able to activate the buttons, it's just annoying. |
| May 9 15:44:14 | 71h 42m | Basketball Tactics | ♥ 1 | I can mostly just say what has been said before. If there was an actual ball you could make a throw miss by x tiles instead of just having a success or failure. The players already have a speed, so that could determine who goes when, once an AI enemy exists. Seems like it could be fun and I hope for the best in its development. |
| May 9 16:07:03 | 22m 49s | WITCHSΔVER | ♥ 1 | I usually wouldn't use screensavers, but this is the exception. A great concept and a lot of fun. So for the 'dust me' game you have to clear the eyes and mouth, not the entire room right? I would definitely love to see more like this or more mini games in this. |
| May 9 16:23:01 | 15m 58s | Avec ceci ? | ♥ 0 | As mentioned before, some objects seem impassable. Which is sad because I want my beard to grow. I want the biggest beard of them all and show off what a great chef I am! Jokes aside, it seems like a fun idea. The music, sound and graphics set up a nice atmosphere. How would you go about increasing difficulty at later levels? Spoiling ingredients, unyielding obstacles or food stealing vermin? There is still a lot that could be done and I hope to see more of this. |
| May 9 16:52:29 | 29m 28s | Galaxtris | ♥ 1 | Definitely a well executed combination of incompatible genres. It is a bit inconvenient that you have to go to the upper edge of the screen, where you run into enemies and the placement of the blocks doesn't always perfectly align with where you intend to place them, but it's still great for a game jam game. The instructions could have been more clear, for example, you can only rotate blocks if you have 4 collected or that you don't just have to connect blocks at the green edge, but also have to fly in the opposite direction of the green edge. It looks good, it plays well, so it's a positive rating from me. |