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Feedback comments for LD41
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| Timestamp | Since previous | Game | Gavin Camlin's comment | |
|---|---|---|---|---|
| Apr 23 04:46:41 | The Magic Shotgun Coloring Book | ♥ 1 | This was super cool! I loved rolling around and kiting the demons in the game, it made me feel super bad ass! One thing that took me a few rounds to realize was that you needed to paint inside the shape. Unless I'm just dumb and missed it I would be nice to point out to the player that they need to paint inside the shapes. Super good game though! Great job! | |
| Apr 23 04:48:44 | 2m 03s | Single-Screen Open World RPG | ♥ 0 | Please @ me when it's up as well! It sounds super cool! |
| Apr 23 05:01:22 | 12m 38s | text adventure platformer | ♥ 1 | The concept of this was really cool! Along with that the art was killer! I think a big problem with this is how slow the character moves and how there wasn't a reset for dying. Great Job! |
| Apr 23 05:31:55 | 30m 33s | Silence of the Chickens | ♥ 2 | The page worked for me when I tried it. I think the game was pretty neat, I cracked up when I read "your weapon is your ass" and along with that the art was awesome! There are a few things that I would suggest taking out the trees in the middle. They obstruct the view of combat a lot, along with that it was hard tell when it was my turn and by the time I realized and tried to fire my turn was over. I also wasn't sure what the score really meant. Overall I think this is a really cool and silly idea, with a little refining it could be awesome!! |
| Apr 23 05:48:54 | 16m 59s | Dash and Slash | ♥ 1 | This is pretty cool! It was cool to really think out my turns to make sure that I didn't die. One thing that confused me at first was how running into walls killed you. I think that if you had it so only the top block was green it would be much more readable for the player! Good job! |
| Apr 23 18:41:15 | 12h 52m | The Play Ground | ♥ 1 | Congratz on your first entry! It was supper silly to see all of them interact. One small thing I noticed was the first building on the right was a pixel to high. Besides that great job and keep up the good work! |
| Apr 23 19:29:33 | 48m 18s | TetrisBridgeBuilder | ♥ 1 | The concept was really cool and the sound effects plus animations of the player were wonderful! I really like this concept and think it could be something really cool! Some things that you could improve: -the movement of the block. They move way to fast and it's hard to really plan out where I wanted to put the block because of how touchy the controls ended up being - I would also like it if the timer showing when the lava is about to come was larger so that I knew how much time I had left to do things Overall a great game! Like I said I really like this idea and I encourage you to keep on working on it! |
| Apr 23 19:38:00 | 8m 27s | 1-2-3 Soleil! | ♥ 1 | I think this is super sweet! Good on you guys for doing something so creative with your children! I know as a child I would have been THRILLED to do something like this! Great game again! |
| Apr 23 20:22:49 | 44m 49s | Deck Shooter | ♥ 1 | This game was really fun and all together a really cool idea! The retro feel is awesome as well! The sounds did start to bother me after awhile and I had to turn some music on but that's kinda expected with retro sounds. One thing that I think you should change balance wise is the draw 3 card. On it's own it's balanced but if you have 3 draw 3's and a kinda small deck you cycle through it instantly and can just spam 1 to cast everything super fast and clear out the field and making me invincible. I would just suggest making it so that they can only have 1 copy of that card. Overall a great game man! I really enjoyed it thank you! |
| Apr 23 20:35:06 | 12m 17s | Delve | ♥ 1 | I love the style of this game! The art is super well done and the character super expressive! A problem I had was that I was kinda lost on what I was doing, I knew interacting with some stuff would make some values go up and down but I could never tell which ones were going up and which were going down. I would add some sort of feed back so that the player knows(maybe have the numbers flash red or green). Another thing was the size of the window, I'm not sure if this was just a problem that I had but it was really small. There also didn't seem to be a way to resize it. Overall the game looks great and seems like it has potential! If you keep on working on it I'm sure it'll come out great! |
| Apr 23 20:42:34 | 7m 28s | Quick Down | ♥ 1 | I like the animations and the general style to the game! Along with that the sounds were well done as well. I did run into this bug where the gun was over the wave text. I would also lower the screen shake a little, I love screen shake but if it's a lot for an extended period of time it starts to get nauseating. Once again nice job! |
| Apr 23 21:36:02 | 53m 28s | Hallway Rumble | ♥ 2 | Super cool game! I loved the art style and the idea is really cool too! The music in the game was super charming and the small little sound effects were super cute as well! I feel like the desks were hard to see making the game a lot harder then it really had to be. The desks also insta-killing the player seems to be a little to brutal, along with that trying to raise my stats while running was super stressful and hard to do. If there was one last thing I would change it would be the controls, I think they were just a little cramped and you could benefit possibly moving the stat boost keys over to the right side of the keyboard. Again great game with a super art style and some killer sound effects! Great job! |
| Apr 24 13:25:07 | 15h 49m | Haka the Robber | ♥ 1 | Finally got around to playing your game! I'm interested to know if this was procedural or just prebuilt levels? As many have said the art style is super charming! I think you nailed the general feel of the game! The one complaint I have would just be the death sound, since most of the game is quite hearing that loud death sound scares the shit out of me. Overall a great game! |
| Apr 24 15:04:57 | 1h 39m | Guerrilla Gardening | ♥ 1 | The art in this game was fantastic! I also loved all of the little interactions with the environment like knocking over the rubble. The sound track was wonderful as well! If I would suggest anything I would say to add a little bit more feed back when the player gets hit, most of the time I hadn't realized and I'd look up to my health bar and only have half of it left. I also ran into a bug with movement, it seems that when switching directions occasionally you can't move the direction until you let go of the button and then press it down again. Overall great game! |
| Apr 24 15:11:27 | 6m 30s | World of WarPETS - LD41 | ♥ 0 | I think the concept is really cool but when ever I start it the game seems to be started. I also can't really deal damage to anyone. I think the art was really good but I would work on the game play some more. |
| Apr 24 15:26:50 | 15m 23s | Match 'n Slash | ♥ 1 | I really like your idea! The execution was really well too! The one thing that I wish this had was names for the items, I couldn't figure out what was the Iron Ore. I thought it was the orange rocks but when ever I tried making it it didn't work. Again great job! I feel like this game could be really cool! |
| Apr 24 18:59:36 | 3h 32m | Super Slime Slasher Ultra | ♥ 2 | I really enjoyed this game!! The art style is super cute and silly and the voice over work is AWESOME. One thing that you guys should patch fast is the main menu, if there is a way to hit play with X-box controllers I couldn't figure it out. Along with that the buttons were a little hard to hit (especially the tutorial button). As for game play I think it's a really solid idea and pretty fun as well! The one suggestion I have is to add more visual feed back for dashing and maybe change the dashing button. I tended to not use the dash because it was so awkward to reach and most of the time I was using that finger to hit the bumper to attack, there was also no visuals for the dash cool down which would have been nice. Again wonderful and delightful game! Great job! |
| Apr 24 19:16:02 | 16m 26s | Rythm is Lava | ♥ 1 | Crazy how much you got done in such a time, I enjoyed it a lot! The game was really frustrating but in a good and fun way, the only thing I didn't like is that I could go back to certain areas which would make me repeat the puzzle again. Great job! |
| Apr 24 19:26:11 | 10m 09s | Stardust | ♥ 0 | The art and the music in the game were great! That being said I think there's a lot you could improve. First I think there should be some sort of health bar for the player, I never know if I'm about to die or at full health so I don't know how risky I can play. The next thing I would add is some feed back for when the player either gets hurt or for if the player collects some dust. Since there isn't any feed back there the game play seems kinda empty. I think the biggest problem is the camera, because it seems to lag behind you often times you end up off screen and take damage. I think this is a great start with some wonderful potential! I would love to see you guys continuing work on it! |
| Apr 24 19:52:43 | 26m 32s | Twin Stick Town | ♥ 2 | Overall this was super solid and well done! Excellent execution! I don't really have an criticisms, just a really well made game! Again great job! |
| Apr 24 20:56:07 | 1h 03m | PROM | ♥ 1 | Great job! I look forward to seeing your future games! |
| Apr 24 23:03:13 | 2h 07m | Opposing Worlds | ♥ 2 | I think you guys did well! The idea of combining pixel and hand drawn graphics is interesting. The big problem here is gameplay, it just felt very slapdash. The controls are kinda weird and hard to control, while being able to control the boomerang is nice it makes almost no difference in game. The only real impact that mechanic has was slightly curving up to hit some of the flying enemies. The player also doesn't even throw it to far, fighting enemies should feel really fun, instead it feels more like a choir in this game. I think you could expand on these mechanics a lot more and have a much better game, for example if the boomerang could interact with the environment some how (like grab coins or pixels) that could be really cool! I think the visual effects in this game were really cool but it didn't make up for the fact that the game just wasn't fun. Bug wise it seems the crocodiles kill hit box turns on a little early causing in a lot of frustrating deaths, as well many other people have pointed out how weird and buggy the terrain is. In parts of the cave section textures seemed to flicker, this could be caused by you having anti aliasing on in Unity so turning that off might fix that issue. I think if you guys focus more on gameplay first and then graphics second that would result in a much better game! |
| Apr 24 23:30:41 | 27m 28s | Friends of Rose | ♥ 1 | I think that there was some interesting design in this, it just really rubs me the wrong way that the only thing you guys did for this was create the level. There's nothing wrong with using the game kit Unity provides but using copy righted music just doesn't sit right with me and I would be careful with that. Again you guys had some interesting design, just work more on having original work. Good luck! |
| Apr 25 21:02:28 | 21h 31m | discardagain | ♥ 0 | Finally got around to playing it! I really enjoyed it but I think there are some weird balancing issues. Since my health is technically how many cards I have left in my deck it incentives me not to use it. I found that I did better when I instead didn't do anything. I like the concept I just think there should be a little redesign. Still super cool tho! |
| Apr 30 16:35:27 | 115h 32m | Dark Soil | ♥ 1 | I really enjoyed this! I'm glad you mentioned that you made a gardening game as well because it was super fun to play! The game was super polished and juicy, I loved all the the art and the combat felt great as well! For the lighting in the game did you just use sprite masks or did you write a shader for it? Sorry if the question seems dumb I'd just like to know so that I can improve in the future :p. Again super wonderful game! I hope you guys win jam! |