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Feedback comments for LD41
Flameo326's games and stats for all events →
| Timestamp | Since previous | Game | Flameo326's comment | |
|---|---|---|---|---|
| Apr 22 23:35:40 | Duster | ♥ 0 | Love the art and sound effects. A bit challenging. The controls are a little weird and you never actually mention how to get back in the ship once you leave. | |
| Apr 23 00:41:14 | 1h 05m | Typer: (Word Search X Top Down ARPG) | ♥ 1 | This is a pretty cool concept. I like the idea of improving by collecting letters. It would be even better if you could make even more things like Potion, or Iron Gauntlets, etc. Also, I notcied the enemies health doesn't scale? At least not a lot. By my 3rd sword I ended up one shotting everything. It'd be cool if we could tell we could build and item too and what letters we need to build an item. Ended the game at 6525 score. |
| Apr 23 00:56:41 | 15m 27s | A Daily Struggle | ♥ 3 | Very stressful at first but gets easier as you learn how the game works. Funny how accurate that seems towards depression. |
| Apr 23 02:37:44 | 1h 41m | PE@CE | ♥ 2 | Awesome concept. It looks nice and pretty unique. The camera shake and graphics in general feels kind of overwhelming. It can be hard to see where my character is. The controls are a little lacking as well. |
| Apr 23 03:39:47 | 1h 02m | Sleeping Titanium | ♥ 1 | Its nice and simple. But it gets boring pretty fast. I'm not sure what I'm supposed to do with my energy other get animals. I realize that's sort of the point of Idle games, but usually there's a goal. I don't see a clear goal. Im not too sure what the items are the right are and how to complete them. Also, just a random thing I noticed. If you click on a piece, then reset the board. the visual isn't updated. For example, if I click a piece next to the original, it will move it. |
| Apr 24 19:27:18 | 39h 47m | Conquering Magic | ♥ 0 | I found the mechanics to be difficult to understand and play. The story wasn't too interesting either. The art and audio was awesome though! |
| Apr 24 19:36:56 | 9m 38s | Stoical Domination | ♥ 1 | The art, audio and controls were good. But the game mechanics were difficult to understand at first. It felt weird having to harvest materials, build units and control them within only 10 seconds. Providing a tutorial would be helpful. Also, more feedback for input. |
| Apr 24 19:46:27 | 9m 31s | Roguelike Fishing! | ♥ 0 | Graphics and sound are nice. The controls are a little weird and difficult to use. I don't understand why I can do multiple things at once, like move the boat and fish, or why equipping and dequipping the fishing rod are two different button. They should be the same button. I ended up getting to the Loch Ness Monster but died instantly? I'm not too sure what happened. Maybe giving the player a bit more warning? |
| Apr 25 00:42:49 | 4h 56m | Otherworld Influence | ♥ 0 | Audio was pretty awesome. Graphics were a little weird, but they fit together well. The shooting was kind of nice and simple. The physics were a little weird, and probably could have been improved, but it was still enjoyable. |
| Apr 25 00:49:49 | 7m 00s | Super Slime Slasher Ultra | ♥ 3 | Love the Voice acting! It really helps with engagement and is really well done. The concept as a whole is interesting and pretty cool. I'd like the collisions to be a bit better though. It was sometimes hard to tell if I would get hit. |
| Apr 25 00:59:06 | 9m 17s | Shoot'em at Pong | ♥ 0 | Nice little idea and pretty well implemented. It did begin to feel more like you were supposed to dodge bullets rather than play pong. In fact, it felt as if I had no control over the paddles and that I had to get lucky to score. The tutorial was cool. It nice's to see explanation, examples, and practice it yourself to learn how to play. |
| Apr 25 01:04:53 | 5m 47s | Ludum Dare 41 (Lazy Lost Wizard) | ♥ 0 | Next time, try to provide an easier way for players to play your game. Having to download a zip file and navigate through the entire project is little weird. Try hosting it on Itch.io or something, and if you can, build it with WebGL. Other than that, its pretty cool. A neat idea and pretty well executed. It'd be nice to see some ratings and more UI like, current jumps, jump length, ratings for finishing in a certain amount of jumps, etc. Also, it'd be nice to have the UI look nice, just some better text, color, and make it scale with window size. |
| Apr 25 01:08:20 | 3m 27s | Long Lasting Shooter | ♥ 0 | Kind of buggy, images are a scaled a bit too much, hard to control and understand what's going on. Music and Sound effects would be nice as well. |
| Apr 25 01:10:03 | 1m 43s | Tactical Texting | ♥ 0 | Can't play? |
| Apr 25 01:18:04 | 8m 01s | Black-Crops: Tactical Farming | ♥ 0 | Pretty cool idea, its nice stylised, and simple. I think the controls could be explained or executed better. Took me a while to figure out I could click on my player to change to action mode. It'd be nice if I could rotate the world around. IT can be hard to click on tiles. Not sure if intended, but I can walk through stone? |
| Apr 25 22:31:14 | 21h 13m | Jump and Draw | ♥ 1 | I really liked the music, how did you get the pixel like sound? I enjoyed the quick spawning, and the art was nice. The game mechanics were interesting, but I felt like they could have been better. The collision felt a little off, the text was hard to read, and I wasn't sure how to beat level 1? I got the key but then I kept going and fell to my death. |
| Apr 26 00:48:31 | 2h 17m | Crops in Space | ♥ 1 | It looks like you guys did a lot for a game jam. Having an Option and About page is cool to look at. Overall, its really nice. I think the story, art and UI could be improved a bit One thing to note, when I started the game up first, the scrolling background was made me a little bit dizzy and nauseous. Also, I got an exception when trying to talk to Klaara? or the other person. Can't remember. I didn't play too long, but it would have been nice to see some more interactions with the crew/ character development. In fact this game kind of reminds me of Sunrider Academy. |
| Apr 26 01:22:06 | 33m 35s | Harvest Rune | ♥ 1 | Wow. This does not feel like a game jam entry. This feels like an almost complete game. You should really keep working on this and polishing it. Its a really awesome concept, tons of fun and really well done. The art is amazing, sounds are good, music is nice and not too distracting. Animations are really well done. This is honestly an amazing game. Good job! |
| Apr 26 04:00:38 | 2h 38m | Go Green | ♥ 1 | Really awesome game. Love the mood, graphics and music. It took me a while to understand what I was supposed to do and how to do it, but it was really fun. Maybe in the future have some more difficult puzzles. The puzzles were pretty easy. And adding more to the UI, like being able to select which building to build, which building to destroy, etc. |
| Apr 28 00:58:17 | 44h 57m | Crazy Cube | ♥ 1 | Nice concept. A little difficult. Sound would be nice. |
| Apr 28 01:25:20 | 27m 03s | Blob Dungeon | ♥ 3 | Love the sounds, art and mechanics. They go together really well. The world and level design is really, really good! The metroidvania, platformer, puzzle, shooter is really nice all together. I think I may have found a bug? Got stuck when trying to move between levels. Jk! Just found that it's difficult to move up. Maybe adding an initial burst when moving up? JK Again! It took me a little bit to realize you have small indents where you can jump onto. PlatformBug.PNG Also! Really curious. How did you customize your Itch.io game page to take up the entire page with a banner, but no background? It looks nice. |
| Apr 28 01:32:17 | 6m 57s | Memory Battle | ♥ 1 | You should add a link indicating the game can be ran in browser (HTML5). Interesting idea. I didn't find it too fun though. |
| Apr 28 01:41:19 | 9m 02s | Love Machine | ♥ 0 | Its a shame it wasn't finished. |
| Apr 28 01:50:17 | 8m 58s | Harvest Blood Moon | ♥ 0 | It sounded and looked cool, but it took me 2 attempts to actually figure out how to play the game. I don't understand why the action button is 'G', why not 'F' or even Space, or Left Mouse Click? 'G' doesn't really make sense. Also, it felt weird having to go pick up my Axe? to plant some bones, then my Watering Can to water them. What about having a way to switch between them? |
| Apr 28 01:56:32 | 6m 15s | Baseball Nightmare | ♥ 1 | Interesting. Nice mood and atmosphere, although, I wish the response was a bit faster. It takes the character so long to hit a baseball and kill a zombie. The story was ok, but it was't too engaging, and I found a few spelling/ grammar mistakes in it. I'm guessing English isn't your first language? |
| Apr 28 02:09:23 | 12m 51s | Learning with Mr. Bear | ♥ 2 | I've actually never heard nor thought of the idea of a learning horror game. Good job. The movement and picking up could be polished a bit though. |
| Apr 28 02:22:20 | 12m 57s | Eldritch Cuisine | ♥ 0 | Interesting Idea. I liked the texture based items and enemies and I like how the items swung in your hands. If would have been nice if there had been a sprint option, or something. |
| May 12 03:05:05 | 336h 42m | Xx_skateboarding_xX | ♥ 1 | I love it. Played it all the way through. Just the right amount of difficulty with good progression. The art, music, sound effects, and camera shake them self would be bad, but put them all together purposely it makes it goofy and fun to play. I especially like how satisfying it can be soot a target, but how it can also add a small amount of difficulty. Also just a note. I never once pressed the right mouse button. Also, props to making moving and shooting a single button. It makes it simpler to play, but more difficult. |