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| Timestamp | Since previous | Game | drprettypatty's comment | |
|---|---|---|---|---|
| Apr 23 03:33:16 | Adventure of the Lone Adventurer | ♥ 1 | The download worked fine for me. It was a bit confusing figuring out the controls since I was expecting a card game (anyone who happens to read this, it's WSAD to move, space shoot, point to aim). I absolutely loved the music and sound effect, and the graphics work really well. It was a lot of fun, I ended up making it to $1340 and wave 9 :) | |
| Apr 23 03:52:44 | 19m 28s | Impossible Car Game | ♥ 0 | Man, this is hard. I eventually managed to make it to 60 seconds, although that was just by hitting backwards to stop myself from going forwards while I wondered what the terrifying shadow at the beginning was :P |
| Apr 23 04:16:15 | 23m 31s | Rhythmobots Defence | ♥ 1 | > I believe the download is missing UnityPlayer.dll If I had a nickel for every time I forgot that, I'd have enough for a unity pro subscription. I played using my own copy of the dll-- this is a super cute game. It took me way too long to realize that the lasers were coming from me (my fault, not yours, you showed what was going on every time I died but I chose to watch all the robots dance, ha). The music and character and graphics were great, and I managed to score around 7000. I think you could take the rhythm aspect a bit further by making bullets reflect off the shields instead of being absorbed-- I was basically spraying at the robots because there were so many, which is what I would've done if they had no shields. But if there was some cost to hitting the shields, maybe I'd be more careful about the timing? Nice work! |
| Apr 23 04:33:40 | 17m 25s | Harvest Royale | ♥ 1 | Really nice graphics, and that's a funny concept! I think 100 eggplants is really steep though, I gave up after 15 (maybe there's a faster way to grow them that I missed?). It's impressive that you got all of those types of interactions done this weekend. |
| Apr 23 05:31:28 | 57m 48s | Lacerti and the Puzzling Dungeon | ♥ 2 | I think I've been playing this for a half an hour already, so I figured I'd actually rate it before I go back. This is really well done, very polished, great graphics, ponderous music (reminds me a bit of lavender town in pokemon), sound effects are well balanced. I'm totally engaged with it. I guess my main criticism would be that block puzzles + zelda adventure are not "incompatible themes", but I'm not complaining. I wish I could give you more constructive feedback-- the puzzles are smart, and I haven't found anything unfair, boring, or particularly buggy yet. I'll try to come back with an edit after I actually beat it. Great work! Edit: Only found more things to like. Just beat it with 12 gems. I found it interesting how you balanced action with puzzling with the follower enemies, that gave it a very Zelda-like feel. Only "bug" I found was pushing an ice block or pusher mob into an open door, it just seemed like it went all the way through an extra screen and the mob came back. |
| Apr 23 23:24:42 | 17h 53m | Croak | ♥ 1 | I made it to 13. The sounds worked well, and the design was well done IMO. There were enough things to pay attention to and balance that it didn't get boring. Not sure if it was intentional, but I liked the anti-cheating invisible flies that bump you if you stay still for too long, ha. ...it must take place in the future where there are nice self-driving cars, because the people around where I live definitely do not drive like that :P |
| Apr 23 23:43:53 | 19m 11s | Gouf & Goblins | ♥ 0 | Great use of the theme! I really liked the soundtrack and had fun for the first few minutes, but the web player started bogging down shortly before the second line of gobblers started coming. I tried to download the Windows version, but it looks like your link is down (https://itch.io/ is a good site to upload to). |
| Apr 24 00:03:01 | 19m 08s | Panic Farm! | ♥ 0 | Ha I was laughing as soon as I started moving. I beat it, the sounds/graphics were great and the slippery running mechanic definitely made it feel hectic. The music and smooth fading was really good, but I wish there were more sound effects (at least an "aaaaaaaaaah" while you're running lol). I liked the cow and chicken minigames in particular, but I think all of them could have been spiced up with more 'juice' so that it was more clear when an action was actually happening (e.g. when you catch an egg, camera shake/play sfx/particles so that I don't have to rely on the number counter to tell if I caught it). Nice work! |
| Apr 24 00:15:10 | 12m 09s | Lands of Hello | ♥ 1 | This is cool. I really like your art style, despite not finishing all the graphics, especially the boss eyeball attack. The controls are very smooth as well, and the gameplay feels polished. Great job, I almost wish you entered the jam so that I could see what the rest of the art would be! |
| Apr 24 00:42:32 | 27m 22s | Reverse | ♥ 4 | This is extremely beautiful looking, I love the character designs and mystery and potential for a story. The sound was really well done as well. I wished there was more focus on the puzzles and gameplay, even if it was only one scene instead of a few-- it kind of felt like I didn't make it out of the tutorial by the time I got to the end, and I was bummed that there wasn't a payoff. This does seem like a forward looking project though, I hope y'all stick with it. Nice work! |
| Apr 24 23:20:22 | 22h 37m | Idleshot | ♥ 2 | I really liked the use of the theme, the graphics, the sound, and the design of the game. I played the original version and didn't finish, but I'm sure you've addressed the obvious glitches in the post-jam version. Nice work! The protagonist reminds me of Magic Man from Adventure Time, ha. Edit: I forgot to mention that I thought flipping the usual use of ammo (counting up instead of down) was particularly clever :) |
| Apr 25 00:21:01 | 1h 00m | Happy Harvest | ♥ 1 | Hey I did something similar! Saw your post on Reddit. I really liked the reveal effect that the flashlight had, I wasn't expecting it so it spooked me a little when I first saw a monster. I made it to 60 potatoes then let the monsters get me. Your game does its thing well and is polished, nice work! |
| May 12 06:40:34 | 414h 19m | Transcribable Survival | ♥ 1 | I thought this was an interesting idea, roguelikes and old text adventures mixed with more modern minecraft/survival mechanics. I agree with the others about the nitpicks with aliases, but I think the idea has potential! Nice work |
| May 12 16:38:21 | 9h 57m | CardRacer | ♥ 1 | It's not really my cup of tea, but nice effort and idea, esp considering the short timeframe! It fits the theme well, and I think with some work like other commenters suggested it could be pretty interesting. I would like to see non-playing cards like @Yashpal suggested, where you can make decisions like "Do I move forward farther, or do something to hinder the progress of the other car, or make no progress this turn but get more cards next turn". |
| May 12 16:58:36 | 20m 15s | Adventure Defense | ♥ 1 | I scored 608 on medium. I thought it was fun, and it was well-designed. Without an extra layer of polish with more sound/effects, the clicking got pretty tedious-- I think that would be the area to work on making more fun, for me at least it was where I spent most of my time in the game. Overall, nice work! |
| May 12 21:44:17 | 4h 45m | Danmakoïd - Bullet hell metroidvania | ♥ 1 | This is my favorite game so far, after writing this I'm going to try your post-jam version. I'm impressed by your design chops and making this work in such a short amount of time, especially considering you started with the assets. I think you're already aware of the improvements that could be made (e.g. saving progress, audio, some balance tweaks), so I don't really have much to add to what others have covered. An interesting direction this could go in would be to make it more of a roguelike with randomly generated worlds, although that would contradict some of the speedrunning concepts. Awesome job, I would buy this if it were developed into a full game! |
| May 12 22:09:30 | 25m 13s | A Tavern Life | ♥ 1 | Nice work! You did a great job composing the assets in a way that created a soothing and fun mood. I found the gameplay hard like others said, but I think starting out with a cost cutting strategy and taking the reputation hit works. The main thing that I would suggest is making it clearer what the actions you can take are (I also clicked the beer icon a few times before realizing it was automatically handled). I also didn't quite get the use of the theme, unless I missed some quick time events? Keep it up, I enjoyed playing this! |