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Feedback comments for LD41
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| Timestamp | Since previous | Game | Cheesey Bob's comment | |
|---|---|---|---|---|
| Apr 23 09:52:59 | Roguespector | ♥ 1 | This was really fun! Fantastic art and audio (I wish I had your pixel art skills). High difficulty though (my best was 3140 / turn 54); the main challenge was avoiding collisions, which sometimes felt impossible or unpredictable - I would have liked to see slightly lower object density and some way to tell where the other ships were going to move next turn. Overall this is a really good entry. I liked the positional attack/defence bonuses for an extra layer of strategy. The HP/damage values were well chosen too. | |
| Apr 23 11:53:20 | 2h 00m | A Tale of Two Towers | ♥ 1 | This was pretty enjoyable, if a bit slow paced. I would have liked the option to advance time manually. The art and sounds, though basic, do have some charm to them. I found the portraits and dialog quite amusing. Overall, a very well rounded entry. |
| Apr 24 19:38:21 | 31h 45m | PlatSCII | ♥ 3 | Really enjoyable little game - I would have liked more levels to play! The ones you had were very well designed. Gameplay felt really nice and smooth once I'd got used to the controls. Fantastic audio and aesthetic (I'm a sucker for ASCII though). |
| Apr 24 20:17:05 | 38m 44s | Card Runner | ♥ 1 | Really fantastic game! The gameplay is super fun and the graphics are perfect for this kind of game. Some sound effects and music would have been nice. Personally, I enjoyed learning what you can shoot/jump over by experimentation (after all, there are only a few different obstacles). My best score was 1342. |
| Apr 24 21:07:47 | 50m 42s | Match Racer | ♥ 1 | Absolutely fantastic game! Really clever how you've implemented speed, acceleration/deceleration and turning in a turn based setting, and especially how you've linked the match-3 into that in an interesting way. I really like how it adds a layer of strategy to the match-3, because you are looking to get different power-ups depending on where you are on the track. Really nice music and sound too. I suppose the graphics could be polished up a bit, but that's really the only crtiticism it's possible to make. |
| Apr 24 23:35:10 | 2h 27m | Gun Appetit! | ♥ 1 | Absolutely incredible! Awesome music - I love how it changes when you're cooking. Amazing pixel art. Really fun gameplay. Satisfying sound effects. Cute food icons and funny text-splash things (is there a word for those?). A true Ludum Dare masterpiece. |
| Apr 25 21:57:17 | 22h 22m | Pilgrimage | ♥ 1 | Better story than No Man's Sky! Fantastic mood - the music and art are lovely. The execution of the theme combination was really interesting and well done too. I really enjoyed it as a short, atmospheric, arty experience. I don't think it suffers too much from lacking mechanics. Now... I normally don't like suggesting additions to people's games (I value the dev's artistic vision over what I or other players think "would be cool"). That being said... I thought it would've been cool if you played through the decline of your civilisation. Like, after you conquer all the planets, you have to click back through them as they are lost/destroyed/conquered, until you are back to the one you started at, at which point the game ends. I don't know if that's anything like what you had in mind for the game, but I think it would fit the story and mood you have. |
| Apr 27 19:15:44 | 45h 18m | Action TCG | ♥ 2 | Out of the 16 games I've played so far, this is my favourite by a long way. Not the most polished, but definitely the most fun. I got destroyed in the first few fights while I was still learning, but I found the difficulty level seemed to peak at some point, and I felt I could've kept winning indefinitely. It would've been nice (though completely unreasonable to expect for a Ludum Dare game) to have some kind of curated difficulty curve with a set ending. Especially with the different deck types giving the game lots of replay value. I really liked the amount of content and the depth of the mechanics. The different deck architypes in particular were really interesting. Loved the music and the art. The attack animations were satisfying. I would definitely be interested to see this developed further. |
| Apr 28 22:53:19 | 27h 37m | Harvest Rune | ♥ 1 | Good take on the theme. Every element of this game was implemented really well and feels really good. I was particularly impressed by the smooth fading indoor/outdoor transition. Also, I thought the audio was fine. |
| Apr 29 13:19:23 | 14h 26m | Boring RPG | ♥ 2 | Ooh, a fellow java dev! I shall check out your source code ;) I liked the sound effects and the simple, clean graphics. I think the animations may look better if the bobbing was a little more subtle. The core gameplay worked well, but could've really done with more content - buying upgrades didn't appear to do anything, so there wasn't much progression besides the stats. There didn't seem to be any way of finding out what each stat did. The game had a solid foundation with a lot of room to grow into something interesting. Quick question - what does 'PV' stand for? |
| Apr 29 14:07:20 | 47m 57s | Obelisk | ♥ 0 | Cute! As mentioned above, timers would've been a good inclusion. Some audio would have been nice too. Everything that's in the game is really good though. The difficulty curve in particular was spot on. |