yinyin
2018-04-24 08:31
It would've been great to see the various timers progressing. Be it a card cool down, upgrade or overall progress.
I did survive with 1 live left (2 lost right at the beginning when I only got upgrade cards and my one tower was out of commission for a while).
Very fun to play, an interesting take on tower defense. It was a bit tough at first because like @YinYin , I was drawing all upgrades at first. One idea to address this is to make the cards dual-purpose, i.e. either they can place a new tower OR upgrade an existing one. Great job!
Very cool concept.
I don't think there's any reason to make players click to draw cards. Just put cards into their hand automatically when they're available.
One thing to consider is whether it's balanced to split your upgrades between all your towers, and upgrading 1 tower every time. Tower defense games typically make upgrades more get expensive, discouraging you from upgrading just 1 tower every time.
Possible bug: I'm pretty sure I saw one of my towers decide to shoot an enemy halfway down the path and ignore one almost to the exit.
This game has potential, but right now, it's too basic to be much fun. Tower defense games don't really come together until you have advanced enemies that need to be dealt with in a certain way. Plus the cards in the deck didn't feel very interesting or exciting. A few card ideas: cards that affect 1 or more enemies, upgrade cards with more diverse effects, temporary tower buffs