Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Cheesey Bob
Feedback comments for LD42
Cheesey Bob's games and stats for all events →
| Timestamp | Since previous | Game | Cheesey Bob's comment | |
|---|---|---|---|---|
| Aug 25 14:23:03 | Der Raum | ♥ 1 | Cool game, thanks for sharing! It was very fun to play once I figured out how things worked. I like the easy-to-read retro graphics too. I think it would've been nice to have more prominent damage sound effects. There was a sound effect for taking damage, but it was hard to hear over the shooting sound effect, and I couldn't hear any sound effects for shots hitting enemies. I used a dualshock 4 controler via USB, and I was getting the bug mentioned above where only the left/right shooting controls responded, but only on the web version - the win64 version worked fine. The problem seemed to be that the 'fire up' control was stuck on (so I was always firing up and could only change that to up-left or up-right). | |
| Aug 25 14:46:56 | 23m 53s | MASTER OF POWER (vs jealous villagers) | ♥ 0 | Very impressive for a first Ludum Dare game! As others have said, increasing the difficulty over time would be a nice addition. I liked the sound effects and music; the concept for the shooting mechanic was cool and worked well; and I thought the pixel art characters were really fantastic! |
| Aug 25 19:31:50 | 4h 44m | Cube Disposer | ♥ 1 | This was really fun! The audio and visuals were really satisfying too. At first I thought running out of space wasn't going to be a problem worth worrying about, but past level 10 is definitely was. I appreciated that you gave options for restarting at later levels, as skipping the slower early levels (which are necessary when you play for the first time) makes replaying the game much more enjoyable. If I had to give a criticism, it would be that there seems to be a point at which you cannot defeat all the enemies even when spending all your time shooting them. It would be nice if playthroughs were able to last longer somehow. |
| Aug 25 20:10:31 | 38m 41s | Shrinking Universe | ♥ 2 | This was a very enjoyable game! I really liked the idea of having a practice area in the instructions screen. Good music, sound effects and graphics too. Very small nitpick, but I think having press-release rather than press-press would've felt slightly nicer as a control scheme. |
| Aug 25 20:29:45 | 19m 14s | The Fall of Arcology ONE | ♥ 1 | Very fun! The controls felt good and the game was a perfect length. I would've liked the camera zoomed out a bit, as losing sight of the ground every jump felt kinda disorienting. Also, it's a small point, but I appreciate that you put all the files in one folder in the zip, as it removes that little bit of hassle from the downloading process. |
| Aug 25 20:57:35 | 27m 50s | Running Cosmonaut Simulator | ♥ 1 | Nice chill game! The music was really good, and the parallax background was a really neat touch to the graphics. I think not having such long gaps between obstacles would have made the game more engaging at the start. |
| Aug 26 15:56:17 | 18h 58m | Astropocalypse | ♥ 1 | Absolutely incredible! Such a fun game! It took me several tries, but I managed to beat it - the boss was a really cool way to end it. The visual and sound effects were really great, in particular the player's gun was very satisfying. The addition of the strafe-dodge was a really cool idea which helped you feel a lot more in control during fights. My only criticism is that it was pretty frantic. I think it could have been made even better if the game speed was turned down a bit - everything else kept the same, just a slightly slower pace so you have a bit more time to react to stuff. Maybe I'm just getting old though, ha! |
| Aug 27 20:29:57 | 28h 33m | Cubic Cat Chaos ! | ♥ 1 | Cute art and fantastic music. I found the movement controls a little bit too floaty, and it was quite hard to direct shots. Other than that, a very enjoyable game! |
| Aug 28 17:41:03 | 21h 11m | Wells cleaner | ♥ 1 | Absolutely amazing pixel art! I really liked how the jump functioned as a downwards attack. The idea of constantly shooting and moving in the opposite direction struck me as odd at first, but actually gave the game a really unique and interesting playstyle. |