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Feedback comments for LD41
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| Timestamp | Since previous | Game | bluewingtitan's comment | |
|---|---|---|---|---|
| Apr 22 20:11:43 | Rhythm Sea Restaurant | ♥ 1 | Good work :D | |
| Apr 22 20:13:15 | 1m 32s | Tennis Hero | ♥ 0 | Very nice game! One of my favorites of this jam currently. Nice idea, simple and smooth movement, maybe some music and it might be perfect :D |
| Apr 23 06:07:03 | 9h 53m | Combo Maker | ♥ 2 | Very nice game! But the controlls are a little bit strange... But i got this error: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object obj_ending: global variable name 'finalScore' index (100087) not set before reading it. at gml_Object_obj_ending_Draw_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_ending_Draw_0 (line -1) |
| Apr 23 06:33:18 | 26m 15s | RealTimeStrategy-Racing Game | ♥ 0 | I realy like the concept of your game, as well as the gameplay itself. I think, the audiodesign could be better, but it is good for a jam game and you can't get everything to it's maximum doring 48 hours :D |
| Apr 23 06:34:17 | 59s | TesTs | ♥ 0 | Maybe you don't noticed, but you neither uploaded a text, screenshots or links, but your game is published? |
| Apr 23 06:40:41 | 6m 24s | IDLE CLIMBER - Love Platformers but need your Idle Clicker Mania? Look no more. | ♥ 1 | Good idea, but maybe you should tell the player, what the different buttons and things do ingame to, because it takes some time to find out and not everybody (like me :D) is reading the description of the game, because he/she (in this case i) wants to play it blind. But anyway: Great job :D |
| Apr 23 15:10:44 | 8h 30m | Type it like Schumacher! | ♥ 1 | Nice job, there :D |
| Apr 23 15:16:23 | 5m 39s | Blast Me To The Finish | ♥ 1 | Its a good idea, but it's still very boring. Also your score always shows a bunch of 9s if you die. Its okay, but nothing very great. Also the graphics are not really sharp. As a tipp: In unity, you can tell unity to render the sprites without a upscaling-filter. As a result, you'll get much sharper graphics. Also, think about telling the player how to play on the gamestart, or about adding the choise to use a controller to play. In unity, it's actually very simple: just use the input-manager and setup the joystick-buttons. |
| Apr 23 15:27:00 | 10m 37s | Welcome to Mars | ♥ 1 | I expirienced a bug: Even if the building was done, the workers i asigned to the building apear to be still asigned. That causes the game to be unplayable after i assigned all three workers. Besides that: Good job, nice game, cool athmosphere with a simple but great gameplay. Think avout a after-ludum-dare-version! I really would love to see this game made into a full game, with fewer bugs and maybe a long-timed gameplay :D |
| Apr 23 15:33:53 | 6m 53s | Him & I | ♥ 2 | That was crazy!!! |
| Apr 23 15:35:35 | 1m 42s | DUNK EM UP! | ♥ 4 | Such a great game! Really cool. That may be one of the winners <3 |
| Apr 26 15:42:03 | 72h 06m | Rapid Fire | ♥ 2 | You did a very good job there, as i expected :D You got some very great looking graphics and models there (as i expected :D) and the gameplay and the leveldesigns are also great (i kind of thought that :D) In Unity, you can also export to MacOS and Linux, or WebGL, if you don't want to export so often. Think about at least export your project to webGL for everybody, wich hasn't got a win-pc :D Binding webGl into itch is also very simple, so it won't cause a lot of aditional work to do :D |
| Apr 29 20:23:05 | 76h 41m | Crafty | ♥ 1 | I really like the game and i really like the detail, that there are 41 items in a Ludum Dare 41-game. Also liked your making of :D |
| Apr 30 16:49:53 | 20h 26m | Thrust Vector | ♥ 1 | Definitely a nice game! ^^ I bookmarked your profile :D). Maybe i will check out some more games made by you. :D I really liked the simple but not too simple style of your game and how you managed the game to be turn-, but not fieldbased. Are there no sounds or am i just not listening to them? Because i am a "audiophile" and i really like the way music can change the whole game. But also without music: good game! |