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Feedback comments for LD40
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| Timestamp | Since previous | Game | Thygrrr's comment | |
|---|---|---|---|---|
| Dec 5 09:15:50 | Find Moritz | ♥ 0 | I may or may not be the Moritz this game is about. Well, this turned from a weird cross-dimensional visit to the Council of Ritz (haha) to a gropey-explodey police lineup I wasn't entirely comfortable with. XD Moritz looks a bit like I and Tycho from Penny Arcade had a kid. Well. Mostly comes after Tycho. :-) I suppose the button at the end means I'm best when I'm on the button. Which is true. | |
| Dec 5 13:33:40 | 4h 17m | Annoying Dogs | ♥ 1 | Overall a very hilarious entry. My favourite dog is the Super-Shiba. The graphics are partially a bit flat/pillow shaded, but still really capture the super hero parody spirit. This game is perfect for me, because I love dogs and I'm a super hero. (more brawn than brain, as for a long while I didn't quite understand how to switch arms and so many dogs got away.) |
| Dec 5 13:43:13 | 9m 33s | BetArena | ♥ 1 | This game looks great, and uses shaders and post processing really well to make a deep and flashy game world made up of mostly simple geometry. The game is monstrously hard, also owing to the fact that's at a weird angle and the player's particles glow so brightly, they occlude your actual position so it's hard to determine whether you are safe or not. But I still find it very fun to play. My favorites are the bombs/mines. So satisfying to watch; and the music works well to get you into that betting arena fighting mood. :) Excellent entry, thank you for participating! :) |
| Dec 6 12:49:40 | 23h 06m | America 2018 | ♥ 1 | Holy cow, **I LOVE THAT SYNTH!!!** Really best music in a game so far. I also think the "sketching into reality" effect of building level elements is really well done, and has great synergies with the art effect. The shooter mechanics are very simple and the controls are just shy of being snappy and juicy enough to give you that Quake vibe that the music and the pentagrams single handedly do. But dyamn, that synth. 5 goosebumps out of 5 for audio. |
| Dec 6 14:16:28 | 1h 26m | Winter Sleep | ♥ 1 | Gameplay: This game is really hard! I can't seem to ride any cars, they just come for me like people and take my health. I can only ever eat a few times before I blow up, and there doesn't seem to be a way to shake off people or cars that follow you. After the first meal, you are usually so slow you can't outrun them. Art and Music: Great music, and the art works, especially because of the great idea to add shadows. I enjoyed that more than I would have thought from the animated gifs. :) Mood: Really fits the theme with everything getting worse the more you have. :) |
| Dec 6 15:40:56 | 1h 24m | Mo' Gold, Mo' Dragons | ♥ 1 | Hey, this is pretty goofy :) Great game title, for a start! At first I thought I have to collect all the gold myself, fortunately I could play chicken / matador with the dragons! It is a nice and indirect game mechanic, also to pick out the fattest dragons and get them into a head-on collision feels really satisfying. Tips: - The music is decent. I wish there was a satisfying gold coin sound. :) - when dragons collide, make them EXPLODE (evenmaking the gold coins bounce outwards from the point of collision would be a great start) - show the dragon "corpses" for a short time when they collide - adding some shadows gives your game a mild feeling of depth. - you can make the dragons wobble up and down a bit to give the impression they are flying by flapping wings |
| Dec 6 15:48:48 | 7m 52s | Murder Milk | ♥ 1 | A very disturbing game with quite great graphics! Well done! I especially love the twisted mood of the game. Tips: - make the movement of player and enemies juicier, i.e. squish and stretch them a bit on hit or on attack - the hit sound is pretty repetitive, adding a 100ms delay and pitch variation can already go a long way |
| Dec 6 15:55:15 | 6m 27s | Of Fates and Feels | ♥ 1 | So here I was humming the The Bards Tale II guild music on my way to the supermarket, wishing for a quick old RPG fix. And here it comes! Very beautiful and cutesy monochrome game with a lot of interesting encounters and simple two-button mechanics. I like the monotonous music, though some of the enemies have very jarring sounds. The game plays well and it makes me want to replay at least three or four times. it also offers a good deal of game play to just experiment and discover based on stats. I don't quite understand what the theme connection is, though I did get too much feels with one of my party members a few times. The effect seemed beneficial, but the latter ones were funny and negative. So many feels... |
| Dec 6 16:43:37 | 48m 22s | Earl's Quest | ♥ 1 | Wow, an open world adventure in a game jam! I really enjoy the gameboy look and feel, and also the subtle humour of the game. Sadly, the Maze glitched out on me a lot (I almost couldn't even enter it the first three times I tried, then I was stuck between entrance and Skel until with some wiggling I could actually move). Great and humorous idea to build a Maze, too. |
| Dec 6 19:26:50 | 2h 43m | Quantum's Rick | ♥ 6 | I think at the very least, you should opt out from the "graphics" rating, because your game visuals are closely based on someone else's copyrighted work. (check the jam rules for more) As for the theme, this game and the quantum uncertainty situation fits it really well! Great connection! As for the game play, I can't even fix the quantum once because my reaction time is above the switching time when they are all the same. Pity. :) |
| Dec 8 01:06:50 | 29h 40m | Santaur's Special Delivery | ♥ 1 | Those are some nicely varied and colourful graphics. You rocked the X-Mas-theme, indeed! I also like "Santaur", which is odd and weird and I kinda like Zentaurs. The gameplay is smooth, though the collisions are a bit on the imprecise side. The arcade-y sound is quite neat, gives me a pleasant retro vibe! |
| Dec 8 02:08:56 | 1h 02m | PullPals | ♥ 1 | The audio is pretty nice, and the character artwork is very cute. The music is solid and pleasant to listen to. I don't quite understand the finer points of the game play, so I didn't progress very far, sadly. I thought I have to bring my monster into one of the three dotted shapes? Sadly, either it required you to be ultra precise, or I keep spawning too many arms and my monster is too lopsided for it to register. Very interesting concept, though! |