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TimestampSince previousGamesettings's comment
Dec 5 04:53:58 Matchy's Kooky Cookies ♥ 1 Fun game! I think the cute characters and smooth animations really helped to get into the mood for the mindless clicking lol. Oh, and sound was not working here for some reason
Dec 5 05:14:52 20m 54s Overloan ♥ 0 First, congratulations for your game. It's hard enough to do a game alone, but having to do it alone in 3 days AND while you are sick must not have been easy. However, I have to say I found your game too confusing, I didn't find clear at all what each option for both Job and Barracks was for. Maybe you could try to develop a new way to present the features of your game for the next time. But anyway, that's just my opinion
Dec 5 05:52:23 37m 31s Smooth Lines ♥ 0 I think your game did very well a lot of crucial stuff for this genre. It had great songs to set the mood, the characters were nice, I think you managed to make each of them special, the story was pretty coherent with the mood, at least for me. Now some feedback on just a couple of things I didn't like: on the Options section, the options that are colored black were very hard to read here in windowed mode (I use a 1080p monitor). And I missed SFX, I think at least some sound for when you click buttons would make a big difference. Congratulations!
Dec 5 06:02:22 9m 59s NTOZ 2 ♥ 0 I agree with pretty much everything from the comment above. I think it's important to have some kind of hit confirm for the player, both with sound as for graphics. I know it's really hard to do it in 3 days and only 2 people, but these things were pretty much the soul of your game, IMO. But congratulations anyway!
Dec 5 15:34:46 9h 32m Cat Saviour: The Rain Is Coming ♥ 1 The puzzles and the level design were great! And well, the game runs perfectly. I hadn't thought about it before reading the comment above, but idk, I'm fine with jump speed. I feel like you set a clear goal and made a fine job, congrats!
Dec 5 21:19:05 5h 44m Outnumbered ♥ 1 Oh no, it's nier automata last route all over again! I think it was pretty cool and balanced. I have a couple of suggestions: Take another look at the hitbox, I tested for some time and I am sure enemy bullets can hit you without touching you. And I thought it was harder to see the turret when it spawned over the controls (it wasn't a big issue, it's an unecessary annoyance IMO)
Dec 5 21:36:45 17m 40s Signing Session Simulator ♥ 3 Yeah, I feel like I'm playing on the hardest difficulty right off the bat lol. I enjoyed it, but I have to say I actually became a little annoyed with how creepy the fans are. On the drawing minigame, sometimes the same click I did to pass text would show up as a black dot on the autograph. In my opinion the SFX that plays when you pass text should be louder. I feel it should be loud enough to make a clear difference between the clock and going through the text. But anyway, congratulations! It's a nice game
Dec 5 22:37:45 1h 01m Dog-Off! ♥ 3 Best game I've played so far from this jam. Got 90 points \o/ Your game is amazing! The only thing I think it could be improved was the tutorial: you could have explained when you have to hold or just press the keys, and also when you write key1+key2 , usually it means pressing the keys at the same time, but you meant pressing them in a sequence. Will definetly give you highest score though, congratulations!!
Dec 5 23:11:51 34m 06s Bum Bag Bangin' ♥ 3 LOL this is so good! The presentation of your game is fantastic! And the game is amazing as a whole. The only thing I didn't like is that I found its kinda repetitive, maybe you could add 1 or 2 spells/attacks and scale the difficulty. But in my opinion the mood and concept of the game were flawlessly executed, good job!
Dec 6 14:48:13 15h 36m Kingdom Savior ♥ 1 I liked the concept of your game! It was an interesting take on the theme and a fresh experience overall. And the game works like a charm! It has potential. But I think the mood needs work. I feel kinda bad to critique this because you made it alone, BUT you did put ratings for mood, audio and graphics, and the things is: your audio and the art (the quality of the graphic is fine) have to work towards the same goal, which is setting up the mood. The game description and title gives the impression it's going to be an epic old school fantasy vibe, but just as you start the music starts throwing it off by showing EDM elements. The enemies are fine, but why do their death animation says "smash" if you are killing them with arrows? If the resources are supposed to be some kind of mineral, why do they drop coins? The main character is also kind of bland: shouldn't the main character be the best looking character in this kind of game? And finally, I feel the game could be more punishing. But anyway, congratulations!
Dec 6 15:23:25 35m 12s EAT ♥ 3 I really like the art and the music, they worked together perfectly IMO. But I think the SFX didn't blend that well with the whole package, it feels off. Maybe try to create or work on some chomping/eating sound. It could keep getting more and more "evil" as you increase in size. Also I missed sfx for the humans (maybe some crowd yelling?)and the monster walking. I'm just saying all this stuff about the SFX because just listening to the music makes me sure that you are more than capable of doing all of this :) And I found the cannon is too unpredictable, and at the same time the ammo is too fast to be able to rely only on reflexes when you get too big, so I think it's unfair. But it's a great looking game and it runs pretty well. Congratulations!
Dec 6 23:30:20 8h 06m Armed Descent ♥ 3 Man!!! Your game is nothing short of amazing! The level design is superb, the balancing too, the art works pretty well (nice touch on getting darker and darker as you descent and the LD posters), the audio is great!! I had to play 3 times until I got to the end, and I had a lot of fun thinking about how many bullets should I get and where should I spend them, so your interpretation of the theme was fantastic. You said you wished you could make more levels. Well, in my opinion you didn't have to, because these 12 levels were definetly more then enough to show you are a very skilled game designer and that you know this genre pretty well. I hope you are proud of this game, because you have every right to. I'm going to rate you 5 stars in everything EXCEPT audio because, even though the SFX were amazing, I think reloading and empty clip when trying to shoot sounds are essential in this kind of game, and they were missing. Some things you might want to know in case you didn't notice: if you overlap one of the enemies that shoot, he just stays there and can't damage you. If you alt+enter and go fullscreen, the game doesn't resize properly and the UI doesnt work properly (couldn't select the options properly on fullscreen, for example). One of the best games in this jam, congratulations! edit: another thing I forgot to say. Usually the bullet counter is like "bullets loaded/bullet magazine", but in your game it's inverted. It's not that big of a deal, it's ok to be different, but IMO it would be better if it followed tradition :)
Dec 7 00:04:08 33m 48s It's the Wurst ♥ 1 Cool game! I feel it could use more polish on the graphics and audio, but they are serving their purpose just right :D In my opinion it would be a lot more fun if it was point click shooter, but that's just me, I respect your decision. Congratulations!
Dec 7 00:50:02 45m 54s Pet Watch ♥ 0 Ok, cool game! The apps are pretty nice, and I think it was a cute way to tackle the theme haha Take care with the sfx: most barkings (if not all of them) are clipping at the end of the audio file, you have to make a small fade out at the end of the files. At first I was mistaking the bed for a steak, and in the beginning I thought they were hungry, but it's probably just me (you even explain it in the tutorial). In my opinion there should be a key shortcut to getting and turning on the phone. I understand it makes the game considerably easier, but I found it very tedious to have to click on the phone to use it. And finally, maybe place some light on the outdoors? I lost several dogs when they went outside because I couldnt see them T_T
Dec 7 12:20:28 11h 30m BloXy! ♥ 0 I have never played something like this before, it was a fresh experience! I think it's mainly because of the movement. Many times when I died, the "death animation" occured in a different spot than where I died. But idk, besides this I don't have much to say, I liked it! Congrats!
Dec 7 13:06:53 46m 25s Grim Reaper ♥ 1 Nice game! I thought it was a nice concept and well executed. The store could be more tidy IMO: it's easy to understand for which upgrade each description is for, and it's also easy to understand where should you click to buy them, but you have to think about 5 seconds until you understand, and for this kind of game it should be kind of automatic. As for the attacks, if you add some hit confirmation SFX it will help the player understand if they hit the enemy or not. But idk, I still was perfectly able to tell if I hit an enemy or not. Congratulations!
Dec 7 13:25:12 18m 19s Guardian Angel ♥ 1 Cool story! I think it was pretty nice how you tied tutorial+mechanics with narrative, not only I think it was very well made, but it shows you have a knack for it. I agree with the first comment about getting hit 2-3 times equaling death, I would say that balance was the biggest issue. Maybe the step after that would be adding some upgrades to the character? Also, consider lowering the top bar when you take too long to get souls, I feel it would help set a better pacing for the game (although it's also harder to balance). Congratulations!
Dec 7 14:12:38 47m 26s Horny Bunny ♥ 6 What did I just play