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Feedback comments for LD40
schmavery's games and stats for all events →
| Timestamp | Since previous | Game | schmavery's comment | |
|---|---|---|---|---|
| Dec 5 08:01:18 | Robbery of a Train | ♥ 2 | Fun theme, I felt like the audio all went together well. It seems like this gets a decent amount of gameplay out of two buttons, I had to keep deciding which direction would keep more guys on the train (even though they were hard to control haha!). I wasn't sure how to deal with the guy with the gun. | |
| Dec 5 08:06:30 | 5m 12s | Coin Collector | ♥ 1 | Wow, I never expected it to be so difficult to tell my brain to avoid coins rather than picking them up. Fun mindbender :P Pretty hard to avoid the ones that shoot coins at you though. |
| Dec 5 08:21:35 | 15m 05s | Interview at Cacophony | ♥ 3 | Great idea, for me it seemed hard enough that it maybe have been nice to re-listen-to the music without having to try and pick (when I knew I had missed some), but that might just be my bad ear! Well done. |
| Dec 5 08:34:53 | 13m 18s | Hell-A Work | ♥ 4 | Wow, great polish on graphics/audio. Saw a small graphical bug where the door doesn't open for the workers to jump out if there are a couple in a row. Seems like at 109 days the days stopped ticking by and I stopped getting new employees etc. Fun to be able to have a lot of control over what to do with the employees, but it seemed like as long as I did whatever it took to keep them working at their desks, it worked out for the best (even if they gave up and left I can just hire another) ...bit too real haha. Good job! |
| Dec 5 18:29:55 | 9h 55m | The Will of the Wisps | ♥ 4 | Great interpretation of the theme with really well put-together art and music, which seemed to really convey a consistent mood. The game had some really great moments (the first time you see the monster, walking down the dock, when the 3 sets of eyes start glowing around you). Feels like a lot of effort was put into the progression of the story. There was a fair bit of wandering around in the first half and I nearly gave up a couple times but managed to find the new area that had opened up in time. At first this was a little confusing because in my head, I had already explored and area but now suddenly a wall was gone so I had to keep reexploring areas that I had already been to. Maybe if they evolved more visually then it would be more interesting to go back and look again. Anyway, all in all super well done, congratulations! |
| Dec 5 18:47:36 | 17m 41s | Trip to the Earth | ♥ 4 | Loved the little text screens, really added to the mood along with the music. Pretty zany art too. Some animations on the cows would be next level. It was a little hard to tell how I was doing at times and I wouldn't have minded a restart button or something for when I knew I had collided with too many things (at least on the second+ playthrough). |
| Dec 6 19:10:32 | 24h 22m | WeedControl | ♥ 1 | Very cute graphics and sounds, fun to play though unfortunately the bugs I ran into made it a little trickier (I kept losing seeds somewhere). I kept accidentally clicking the ground to walk around while waiting and applying whatever tool I was holding to that square haha! All in all well done and all of those things you mentioned wanting to fix/add sound great! |
| Dec 6 19:52:09 | 41m 37s | Jingle Bells Defense | ♥ 1 | I loved the detail of the walking sound when you walk over the snowy areas and the little jump back when you fire. It took me a little while to figure out what the hairdryer was for, I kept trying to use it on the snowmen. I think it could have felt cool if it was possible to kill a couple of small snowmen at the same time with the shotgun. |
| Dec 6 19:59:32 | 7m 23s | ParanoWeed | ♥ 0 | Fun idea, the transition is pretty entertaining haha! It did seem like the first part was significantly easier than the second part. Maybe if there were some more difficult challenges/platforming in the first part half it would feel better. |
| Dec 6 20:02:55 | 3m 23s | Snowmania | ♥ 0 | Hey @frittatenbank, just tried the game on web and couldn't figure out how to control the snowmen. It looks like a really cute game but can you add some quick instructions? |
| Dec 6 21:48:28 | 1h 45m | Bullet Hell | ♥ 1 | Cool interpretation of the theme. I also thought it was pretty neat to be able to scale the difficulty of the game by simply resizing the window -- very creative. I found it pretty hard to get very far (I've never been much good at asteroids), but appreciated the abusive remarks the game would randomly make upon death, very entertaining haha. |
| Dec 8 21:52:30 | 48h 04m | Six | ♥ 1 | Nicely executed robot programming game. I liked the art style of the robot and levels. The UI could have probably used a little more work some spots but you probably made the right choice to prioritize the puzzles themselves. It would have been nice to not wipe the instructions when the robot failed to reach the destination, especially for the levels where success depended on timing. |
| Dec 8 22:08:41 | 16m 11s | Friends.OS | ♥ 1 | Nice game! I like how consistent the art style and tone are. The first few times I played, I couldn't get the selfie because I thought I was supposed to move the camera horizontally rather than vertically. As other people mentioned, the tutorial in general could have been a bit more forgiving and maybe in general the actions could have time limits that start out relatively easy and then get harder as you progress. |
| Dec 8 23:31:32 | 1h 22m | Computer-Man RPG | ♥ 1 | Very creative combat mechanics. Was a tiny bit slow paced at times but I could definitely see it being interesting with a couple more mechanics added. Really enjoyed the art style and crazy attack animations as well as the creative meanings you assigned to all the symbols, which really made it feel like more of a game. |