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makiki99

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TimestampSince previousGamemakiki99's comment
Dec 4 17:23:12 RQ5: backup-dancer rampage! ♥ 1 Quite nice puzzle game. It's not without problems though. The graphics could be more readable, maybe by using more contrasting colors. Currently background slightly blends with foreground. Also, the controls feel wonky. I understand that you wanted to make zombie dancers move every beat, but it slightly confused me at start - I first tried to press arrows to rhythm, then I realized that holding them down is easier. That caused me to slightly drop the Fun rating because of controls. This game deserves a polished post-jam version though. This idea is too nice to just let it go.
Dec 4 17:46:01 22m 49s OverPowered! ♥ 0 Quite nice game. I can't really say much bad except that the yellow powerups should be more visible and bullets sometimes feel undodgeable for no reason.
Dec 4 18:19:11 33m 10s GLORIOUS INTERNET POINTS ♥ 1 I had multiple laughs thanks to this game. Died trying to hug a cocaine bear and fighting a mannequin.
Dec 6 17:06:29 46h 47m you are the coin master ♥ 0 Quite interesting idea. The player character is a little bit uncontrollable, and there are some pixel perfect jumps. Those two things seriously detract from the fun in my opinion. The glitch effects are amazing thoughs, and I will have to see the cartfile as soon as I get some time.
Dec 6 17:21:35 15m 06s BulletCoin ♥ 1 Quite unique idea. The execution design-wise was relatively good, but far too clickspammy. As for the technical side, the sound effects... well, I had to mute them. Also, the amount of money I currently have is far too easily obstructed by the generators.
Dec 9 21:21:05 75h 59m Hold Out ♥ 0 Well, as a Tetris player I have to be deadly honest. The controls sucks, and that you can't change them sucks even more. You even have to mash down to soft drop the piece! As for the different polyminoes used, I'd rather see some more lenient generator for the piece sequence, specifically a one that wouldn't spam cross pentominoes. Also, seeing next piece would be nice. The theme is completely unused. Thankfully, these are solvable problems. If you want to keep working on this game, and I hope you will, I'll give you some tips. First, join the Tetris community and ask for testing. You will get some valuable feedback, even if some of it might be harsh. Second, you should rename the HOLD to FREEZE or something, just because there is already something called hold piece in Tetris. Third, make control settings screen, allow for two rotation buttons, and fix the soft drop so we won't have to mash. Fourth, design a decent randomizer, which is needed to fight unfair level of randomness in this case.
Dec 11 18:38:49 45h 17m Bus Mayhem ♥ 1 It feels far too easy to land upside down. Sometimes I didn't even know why this had sent me flying. Also, the speedometer is bonkers. And the worst thing about this game... is having just one level. Come on, make a post-jam version, because this surely deserves it!
Dec 11 18:49:02 10m 13s Kinball ♥ 2 Well, I dislike how I was unable to see the whole table, and how I was unable to decide how to prod the table. The first because of how I had to make shots practically blind, the second because of lack of control. Also, the prods felt way too generous.
Dec 12 18:24:23 23h 35m Shovelware Knight ♥ 1 I am left speechless. This game is one of the most unique things I've seen on literally any game jam. I don't even know if there is anything that I can say bad about this, maybe except avoiding the real life changes being quite hard and cheaty.
Dec 13 16:43:07 22h 18m Danmaku Burp ♥ 0 Welp, I guess I'll have to leave this game ungraded, because it runs at something like 300fps for me. I don't use vsync on my PC, which this game relies on for the FPS limiting.
Dec 13 17:01:51 18m 44s Hellrena ♥ 0 Got bored at 69 points cause I felt there was no challenge. Also, it felt slowish in Firefox, but then it could be the game in general - haven't tested in Chromium. It was a bit interesting though.
Dec 16 15:14:41 70h 12m SquidBoy & StarFace ♥ 0 The victory felt satisfying. The reason? The boss didn't explode. It just warped you to the "victory" screen and that's all. The patterns were designed nicely, though, and I really like the graphics, which are clear and quite good. Controls are good too.