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Feedback comments for LD40
hijomo's games and stats for all events →
| Timestamp | Since previous | Game | hijomo's comment | |
|---|---|---|---|---|
| Dec 4 02:36:15 | Woolly Roundup | ♥ 1 | This is great. I'm impressed that the sheep will try to stay together. | |
| Dec 5 02:10:53 | 23h 34m | I took too many drugs | ♥ 1 | This is cool. I could only get to * TO MaNy DrUGs To KnOw HoW iS wHaT. Nice music too. |
| Dec 5 02:28:20 | 17m 27s | Swift & Sweet - Premium Delivery Services | ♥ 1 | first I got stuck in the lobby then I got whisked away on a magical journey of self discovery and found my true calling in life. |
| Dec 5 02:35:17 | 6m 57s | Yuri's Planties | ♥ 1 | I'm not sure of the winning conditions?. This is a good start for a puzzle game. The art is nice. |
| Dec 5 02:45:54 | 10m 37s | Infinite bridge | ♥ 1 | I really like the barrels with the lights. the execution is great. Each run feel unique. the collision is really punishing. Nice work. |
| Dec 5 02:52:24 | 6m 30s | Pigeon | ♥ 1 | This is quite relaxing. The aesthetics are phenomenal. I look forward to a time of plenty for our pigeon overlords. |
| Dec 5 03:01:08 | 8m 44s | Don't Kill The Zombies! | ♥ 1 | The core idea is sound, I liked how you conveyed such detail with just cubes. The noises, oh the noises. Awesome job. |
| Dec 5 03:11:58 | 10m 50s | Artifact | ♥ 0 | That was creepy. I really like the lighting for the aliens. The first time I picked up an artifact was great. Nice work. |
| Dec 5 03:22:09 | 10m 11s | Bind | ♥ 0 | I could only get the helmet? I'm not really getting the theme in this. The art is nice. I really liked the rolling animation and the sword was cool. your level design was nice. I would like to see some more elements to impede the players progress. Really great work. |
| Dec 5 03:29:48 | 7m 39s | Praise is not enough | ♥ 1 | Nice music, your game is very pretty. I really liked the flavor text on the cards. |
| Dec 5 03:45:24 | 15m 36s | Total Pollination | ♥ 0 | Beautiful. Wow. I want more. This is one of the best things I have played from LD. Great work. |
| Dec 5 04:15:37 | 30m 13s | CargoHero | ♥ 1 | I found your game challenging. The use of multiple cameras was very good. |
| Dec 5 04:32:23 | 16m 46s | Distributor | ♥ 0 | I truly felt the thankless position the great leader must have to endure. More steel! Less Waste on those who do not fulfill the the great leaders visionary will. |
| Dec 9 16:39:57 | 108h 07m | Witches' Brew | ♥ 1 | The idea is good. I liked how you had 3 little mini games that each had to be juggled to pull off a final recipe. |
| Dec 18 04:56:11 | 204h 16m | Dots | ♥ 0 | Nice Idea. I found that I quickly got overwhelmed by all the splits. |
| Dec 18 05:07:54 | 11m 43s | Decorus Carcer: Another Side | ♥ 0 | The backgrounds were beautiful. I felt like the story didn't really go anywhere, well maybe to a field. The music felt light and upbeat and fit with the story. |
| Dec 18 05:20:14 | 12m 20s | Square Labirynth | ♥ 0 | The shaky block was interesting. It was vary challenging off the bat and RNG felt a bit unfair. The core idea is solid. I would like to see a bit more progression in the obstacle difficulty. Nice work. |
| Dec 18 05:34:33 | 14m 19s | Risky Rig | ♥ 0 | I had a great time with this. The truck controls feel clunky and slow, they work great. I enjoyed the level design as well. great work. |
| Dec 18 06:24:51 | 50m 18s | Infernus: The Descent | ♥ 1 | The design is there, loops on loops, nice work. |
| Dec 19 02:18:59 | 19h 54m | Rune Workshop | ♥ 0 | All the particles were nice. The art was well done and cohesive. I found the controls kind of laggy. |
| Dec 19 02:35:17 | 16m 18s | Mythical Development Time | ♥ 0 | You kids these days working your 10 to 3 days, back in my day.... Nice work. I found it more fun to have the console running beside the game to figure out what was going on. It would be nice to skip all the down time. I enjoyed the slow methodical grind of it all. Or did it drive me insane? |
| Dec 19 05:04:04 | 2h 28m | The Coffee Quest | ♥ 3 | Awesome game. The art and animation are nice. The multiple little games built on each other. the progression of difficulty opening up more floors is a great mechanic. |
| Dec 19 05:19:16 | 15m 12s | The More, The Worse | ♥ 0 | It was very shiny, Did you use some sort of reverse HDR? the scene got darker when I looked at dark walls and lit up when I looked at light spaces. The game was very straightforward. The theme was well used. sound were appropriate. The font for 'T' had a very nice aesthetic. |