Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → eptwalabha
Feedback comments for LD40
eptwalabha's games and stats for all events →
| Timestamp | Since previous | Game | eptwalabha's comment | |
|---|---|---|---|---|
| Dec 5 23:52:16 | Extreme Dentist | ♥ 0 | Lol… why not? It was pointless but fun. | |
| Dec 6 00:05:41 | 13m 25s | Goodnight Sheep | ♥ 0 | Not my kind of game or experience, though I understand how your game fits the theme. I did enjoy the relaxing music. Good job. |
| Dec 6 00:29:50 | 24m 09s | They Evolve | ♥ 0 | Nice game… but as mentioned in a previous comment the hit boxes are a bit weird. Also our character is constantly pointing left, which means you need to run onto enemies coming from your right if you want to hit them. |
| Dec 6 00:33:36 | 3m 46s | Make Ludum Dare Great Again | ♥ 3 | Nice game very fitting. |
| Dec 6 18:22:34 | 17h 48m | Kiwi is the Key | ♥ 1 | Never played like this before. It's very nice. I wonder if this is possible to auto-detect the keyboard's layout of the player? Good job. |
| Dec 6 18:33:10 | 10m 36s | War of Wizardry | ♥ 0 | Nice game, even if sometime the red wizard just wanders off the tower. When you die, the game reboot but the music of the previous run does not stop. This gets really annoying after a while. Anyway, this was nice. good job. |
| Dec 6 18:41:44 | 8m 34s | Achterhoek simulator | ♥ 1 | Ha ha, that night sky… it's perfect! Good job. |
| Dec 6 18:49:41 | 7m 57s | Programmer Art | ♥ 0 | Nice, my robot doesn't look like one… Good job |
| Dec 6 19:01:58 | 12m 17s | Animal Jam | ♥ 0 | Nice, it'd be be nice to control the shaker with the keyboard though. Good job. |
| Dec 6 19:02:56 | 58s | Sweet Game | ♥ 1 | Nice, it'd be be nice to control the shaker with the keyboard though. Good job. |
| Dec 6 19:13:48 | 10m 52s | Rush Garden | ♥ 1 | The game over is a bit brutal, but nice game nonetheless. Good job. |
| Dec 6 19:30:48 | 17m 00s | Cowardland | ♥ 0 | You should add some sort of objective to make the crossing worthy. *example*: after a certain number of villagers, I win the ability to break a stone or throw a villager… As @jeremy-wolf mentioned, the snapping mechanism is a bit broken. the bridge collapsed with only me on it (and no stone). Nice game nonetheless. |
| Dec 6 19:39:55 | 9m 07s | FLÅTPAK | ♥ 1 | Ha ha, I am so lousy with this controls. Total: $1568 and 78% efficiency. Nice game. |
| Dec 6 19:57:55 | 18m 00s | Lost Orbs | ♥ 0 | I couldn't find my way to lvl4… so I gave up… but only because the walking sound is too annoying. The game is nice though, Good job. |
| Dec 6 20:24:55 | 27m 00s | Don Ragazzone | ♥ 0 | Wow… this was good. That game is very nice, good job. |
| Dec 6 21:19:41 | 54m 46s | Escape Infection! | ♥ 1 | Nice game. I wish there were more cell types, but I enjoyed the game nonetheless. Good job. |
| Dec 7 00:37:39 | 3h 17m | Cup-O-Matic | ♥ 1 | My fingers hurts… This is great. I really enjoyed playing your game. Good job and congratulation. |
| Dec 7 20:18:56 | 19h 41m | Addiction Simulator | ♥ 0 | The game lakes some feedback on how your choices affect your character. Some of the answers' text are cut, and the same question is sometime asked several time in a row. The music is top noch, relaxing and not to intrusive. Good job on your game nonetheless. |
| Dec 7 20:45:20 | 26m 24s | Spun Runner | ♥ 1 | Hey! This is a decent game. Even if I stumbled upon a few bugs (the teleportation out of bound mentioned by @yacuzi), I had a good time playing it. In my opinion, the wall jump mechanic is a bit broken, you should freeze the player as soon as he touches the wall and gradually increase gravity over time. Anyway, I keep in mind that you did that under three days, so good job on your submission. |
| Dec 7 20:54:16 | 8m 56s | Gold Elixir | ♥ 0 | Nice game. You should put a graphic showing health and poison progression over time to help the player better assess the situation. This was nice nonetheless, good job. |
| Dec 7 21:07:13 | 12m 57s | SLIMES SHOOTING SLIMES | ♥ 0 | Same as @mr-matt never-ending zoom-out, I think this is because you try to keep all the slimes inside the viewport... but one slime is falling to infinity and the stage is locked on the bottom-left of the screen. I want to say that of all the linux games I've tried yours is the only one I managed to start. So bonus point for that ;) The graphics are nice, the music is decent. Congratulation on your submission. |
| Dec 7 21:55:21 | 48m 08s | Stand your ground | ♥ 1 | Nice game. As someone mentioned in the comment, you should put a assistance to guide the player's aiming (an arrow or [a 3D dashed path](https://threejs.org/examples/webgl_lines_dashed.html)). Static perspective cameras are not the best to appreciate distances and directions. It was fun nonetheless. Congratulation on your submission. |
| Dec 7 22:32:31 | 37m 10s | Kittie Reaper: A Depressed Cat Tale | ♥ 1 | Those damn pigs… Anyway, this is a very nice game you've made. Congratulation to you and your team of students. |
| Dec 7 23:13:29 | 40m 58s | Deckest Dungeon | ♥ 2 | This is a very beautiful game. The selection of the cards seems a bit buggy though. Very good LD entry. Congratulation to you. |
| Dec 7 23:34:45 | 21m 16s | Chuckles, the Word Juggler | ♥ 1 | Nice concept. I wish the game would just play a buzz sound when miss-typing a letter, that would be a better feedback than just changing text color to black. Congratulation on your entry. |
| Dec 7 23:43:41 | 8m 56s | Knights and Kings | ♥ 0 | Ha ha ha… so bishops can destroy a king with a low kick? Nice take on chess, the real time element needs more restrictions though. At the end, the only effective strategy I found was to only play king… and dodge like crazy. Congratulation on your entry. |
| Dec 8 19:32:57 | 19h 49m | Phool | ♥ 1 | I love your game. The persistent bonuses make your next runs a bit to easy, but I guess that's why you put a reset button… Very nice submission. |