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Feedback comments for LD41
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| Timestamp | Since previous | Game | eptwalabha's comment | |
|---|---|---|---|---|
| Apr 30 19:41:14 | Bullet Rogue | ♥ 2 | Nice game. Even if I did not pass the second level… too hard for me. You should animate/tween the bullets/player for a better visibility. Good job nonetheless. | |
| Apr 30 20:36:35 | 55m 21s | Compute and Compile | ♥ 1 | Well done! This is very nice for a game made in two days. Though, something's off about the phases… I noticed the timer on the bottom right corner, but I think they end too abruptly, and often, it takes my brain some times to understand what phase it is… you could set the world black and white when giving instructions and use colors only during the playing phase. Again this is done in two days… with a decent AI, so well done. Now, for some reason, I furiously want to go back to Warcraft 3… |
| Apr 30 21:07:39 | 31m 04s | Silent steps | ♥ 1 | Nice, I like the idea, but the game is "too bright"… I mean, even if it's dark, you can still easily spot the monster from far away… You could tint each tiles with a gradient of black (ex: pitch black for tiles that are 5 blocks away from the player's position) a bit like Minecraft lighting system. To help the player with the monster's location, you could display it's footstep with a text or a ripple on the penumbra, the closer is the monster, the bigger is the footstep. Anyway, this is a nice game, well done. |