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DuzzOnDrums

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TimestampSince previousGameDuzzOnDrums's comment
Dec 6 03:09:48 EA Escape ♥ 1 As an ex-EA employee myself I can confirm the accuracy of this simulation. Nice one!
Dec 6 03:16:54 7m 06s I'll Take You To Tomato Town ♥ 1 Oh man I was laughing out loud by the end, so much fun! I loved the last section so much. The art style, sound and physics mesh so well together, it's really something special.
Dec 6 04:03:07 46m 13s EXTREME Wizard Karts ♥ 1 Yay wizards! It didn't run well for me inside a browser, if you update with a windows build I'd love to give it another go. The animations on the cart alone were fantastic!
Dec 6 04:22:29 19m 22s Type Them Down ♥ 1 I love typing games, and this was really fun! Suggestions: - I felt it was too easy even on the hardest setting. Could be faster to ramp up. - I think if each zombie never had duplicate letters I wouldn't have to be so careful not to press the same letter twice (which is the main way I lost health) (although thinking about it, it does fit the theme) - Or you could have a cooldown on a letter disappearing before you lose health for pressing it. But all said really good, the presentation was great, really nice entry!
Dec 7 06:28:27 26h 05m Ice Dream ♥ 1 Super cute. The art fits perfectly with the concept, the and they physicsyness is really fun and stern moustache'd dad makes it hilarious
Dec 7 06:52:19 23m 52s Astray ♥ 0 Wow, I didn't expect this game to have such a great sense of humour :D Aww man I feel bad for killing that crab. I just meant to pet it, honest! I liked the low fi grainyness, really brought back memories of older PC survival games. I would have liked to see the UI fit with that style too (although it was *very* nice for a jam game!). And a crosshair ( maybe just a dot) would have helped with selecting things. but really nice and you must have worked really hard to get that much done!
Dec 7 06:57:38 5m 19s Santaur's Special Delivery ♥ 1 Nice! Especially loved the silly sense of humour and the chirpy sounds!
Dec 7 11:12:30 4h 14m Nuclear Arms 5: Orphan Overdrive ♥ 3 Aww yess! Only the 2nd nuclear arms game I've played, but I'm a fan already. I was shovin' babies in that fountain until i could deliver them and then they all started climbing over each other and getting out, and cars were going everywhere and the giant baby tower was floopin around... genius.
Dec 7 11:39:53 27m 23s The Lost City of Bhalrim ♥ 2 Really cool! I won... I guess... died in a drunken brawl like a true miner :) The concept is great, the minigame worked great with the theme, and was fun. It was really nicely fleshed out and felt like a complete package, which is hard for something with random encounteres like this I imagine. I really enjoyed it!
Dec 8 04:55:22 17h 15m SUPER COP HERO ♥ 0 Suuuuper tight! We had a very roughly similar idea about too many people appreciating you, although very different approach ha ha. And ours ended up as a side scrolling shooter too, (although we only decided to do that on the last day). Anyway, amaaaazing art, style and gameplay as usual. love it!!
Dec 8 06:42:45 1h 47m Dungeon Hands ♥ 1 Really nicely done! Great art and the gameplay is simple to grasp but has a nice depth to strategy, so you hit a really great balance. If it's in your means to add some AI I think it'd be worth it. Nice to see a higher res AGS game too, (I found this through he AGS forums actually) it's really solidly coded, feels very smooth and nice. Good stuff!
Dec 8 06:59:06 16m 21s ARTIFACTS ♥ 0 Cool atmosphere! It was tough but controls were tight. It gets really tricky with a bunch of ghosts so the theme really shines through!
Dec 8 07:12:40 13m 34s Ghosth - Annoying Ghosts ♥ 1 Really creative mechanics, insanely nice art and so much polish on everything. The cheeky ghosts are the best! I'd echo the other commenters that some level design polish would bring it home, but it's SOOO hard to do that in a gamejam, and you did an insane amount as it is. AWESOME! 👻 👻 👻
Dec 8 11:52:58 4h 40m Clumsy Paws ♥ 0 I love the art, and very cute in general. NEEDS MORE CATS. Also, music was a little repetitive but extra audio points for the game over music sting 😽
Dec 8 12:16:35 23m 37s Orbits ♥ 2 Hey really really lovely game. Such an elegant mechanic that works beautifully. Simple to pick up but interesting depth. And you nailed everything about it, the visual style, controls, and audio. To help players find the gifs they've saved in a game I'm working on, I open the folder when the player quits or defocuses the game after saving the gif, (makes it easy to find it and tweet it if they want :) ) This unity code does the trick, at least on windows: ```c# void OnApplicationQuit() { if ( m_hasSavedGif ) { Application.OpenURL("file://"+m_gifFolder); } } void OnApplicationFocus(bool focus) { if ( focus == false && m_hasSavedGif ) { Application.OpenURL("file://"+m_gifFolder); } } ```