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Drekler

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TimestampSince previousGameDrekler's comment
Dec 6 00:50:30 WeedControl ♥ 1 Hey Marc, great job on the jam, especially for a solo venture! The game was fun and kept my interest with the time management and progression of resources from growing and selling crops. I enjoyed the music and simple art style for the game and it fit the theme very well. The UI was a little difficult at times, as it would often reopen as you walked away from the chest. Perhaps allowing you to carry a few items at a time would alleviate some of the burden on pop menus as well. The only real bug I noticed was that it will let you plant in same tile multiple times, essentially just throwing away seeds. I also had the same issue from the previous comment that I got a few plants stuck the first time I played it, saying that they needed to be raked after I had planted and couldn't get them to grow. After starting over, I had no issues. Great work and I hope to see you in a future LD! I would love to see what you do with it if you continue development.
Dec 6 01:14:51 24m 21s Don't Grow Ego ♥ 1 I enjoyed the game overall and appreciated the simplicity of the design. I like the fact the you used the height of the actor to indicate how well you were doing. Although, to be honest, I did not realize this until after I had played through it and then read the title again. After I had been playing for a while, I wondered if there was an end point or transition, so I started clicking through the options at random. Even so, I handled 119 compliments without understanding the height indicator, just going off the instructions before starting and the "feel" of how many I was accepting or rejecting. Perhaps a line about this gauge in the instructions would make it more apparent for someone who might overlook this detail. :p The music and applause worked well and the overall design was smooth and well executed. I also appreciated the novel gameplay and interesting take on the theme. The only other criticism that I have is that the dialogue tends to get a little repetitive around 40-50 compliments in, but this is easily overlooked considering the short development time. Keep up the great work and I hope to see more from you in the future!
Dec 6 01:54:18 39m 27s Peregrine ♥ 3 I made it out with 680 on my second try! I really enjoyed the variable difficulty mechanic of being able to drop the loot and that your abilities lessen as your weight increased. This fit the theme perfectly. I also enjoyed how interactive the environment was and the various threats at different heights. The time that I succeeded in getting away, I stayed off the ground much more than the first attempt. The art style works well together and is cohesive throughout the scene. Your team did a great job of incorporating a variety of elements in a short time. My only complaint was that it seemed like you could get stuck, losing money repeatedly from the same officer. Maybe include a mechanic that pushes you away a short distance to avoid multiple attacks. Keep up the great work! I'm sure that you will all do great things.
Dec 7 03:37:17 25h 42m OverHeist ♥ 2 Great job with the design here! I love the theme of the game and how well integrated it is. I played the practice, the 1st level and made a few attempts at level 2. I thought juggling multiple characters was an interesting concept for a puzzle game. I'm not sure how many levels there are, but maybe consider adjusting the order of levels if 2 is in fact the hardest. It seems that is about as far as most of us got. :p The only other design feedback I would give is maybe include an option to zoom in and out. Having to manage scrolling the camera while controlling multiple characters only added to the difficulty (unless this was intentional of course). The view of the scene in hard mode is probably a better fit to alleviate this challenge. Although I didn't actually attempt hard mode, it is nice that you included difficulty options. I enjoyed visual design, music, and the fresh take on the puzzle genre. I hope to see more from you in the future!
Dec 7 03:47:32 10m 15s Super Wall Paint! ♥ 2 I like the 8-bit sound design and the nostalgic feel of the intro. This fits the theme so well with such a simple design and concept! Great idea. The only thing that I would like to see is maybe make it so that you can speed up the movement of the brushes so that you can get through the single brush level quicker. It doesn't have much difficulty until the second brush, so maybe shorting the time that the player might be less engaged after the first attempt. I made it to level 16. I hope to see more from you in the future!
Dec 7 22:42:45 18h 55m Total Pollination ♥ 3 I love everything about this! I'm surpised that you don't have more ratings so far! I love the visual style and the splash screen image. That is one thing I would have liked to have made for our game but didn't have time. The main thing I thought was missing was the sound and music. I understand the time crunch though, as we only had time to include one song and no sound. It took me about three minutes and then glancing at the comments to realize the mouse button indicators were swapped and I thought the connect mechanic just wasn't working. There also doesn't seem to be a way to pause, restart, or quit the game. The first time I played through, I thought the difficulty was way too high, but then I realized how much faster it is to get spice when you have the depot close to the mine and not having them walk from the spice areas close to the shuttle. Overall, fantastic job! I would love to see this game fleshed out and have a full release after LD! Keep up the great work!
Dec 7 23:02:40 19m 55s Tiny Guardian ♥ 0 Great job on here! I loved the art style and the frantic gameplay. The theme is cohesive and fits the challenge well. The presentation and look of the game is A+. I would love to have had some music and shoot enemies along with, but I know how hard it is to get to audio when so many other things are more pressing. My only real complaint is that I would have liked to have been able to use the mouse to fire or at least switch elements. It was sometimes difficult to move while switching. I'm glad that the controls were posted on the page, as I didn't figure out how to switch elements the first playthrough. It was also sometimes difficult to differeniate between player bullets and enemy bullets. Keep up the great work! I would love to see this released after the jam.
Dec 7 23:36:47 34m 07s JobOS ♥ 0 I started getting a cramp in my forearm from typing so fast! I love the simple UI design and the 56k modem was a nice touch! The dialogue was hilarious and I applaud the amount of effort that must have gone into writing the text and code. I think you fit the theme perfectly and took an innovative approach. It did get to a point where you stopped reading the text to just get through the work. It was very frantic and a litle stressful to have so many jobs at once! I would love to see this expanded and what you can do with the money to purchase upgrades or equipment.
Dec 7 23:55:16 18m 29s Space Defender ♥ 1 Very enjoyable, fast paced gameplay. I ended up around 90, but I had to open the door for my girlfriend and took a few hits since I didn't notice the big pause button. :p I appreciated the sound effects and music, especially with how few games had time to implement them. The theme fit the jam perfectly and the visual style was very well executed. I would have like to see some type of powerups or special abilities, maybe a short shield that pops up around the planet or something that clears the stage of meteors. Keep up the great work!
Dec 9 01:58:19 26h 03m Disintegrate ♥ 1 This is fantastic! I loved the mood and atmosphere! The sound and level design was well done also. I really enjoyed the effects of the orbs. Coupled with the atmosphere, runes, and sound design, it had a first-person Eternal Darkness feel to it. I was an interesting take on the theme as well. The second puzzle took a while to work out, but I'm glad you had included in the description that there were three clues in the level, because I stopped looking after I found the two "keypads" and corresponding clues. This is one of the first LD40 games I have played that had a story too it. It was intriguing and I would love to see this game expanded upon. I noticed that you opted out of the graphics category, but I think you did well with the textures and look of the complex, but you could do some really cool things with the orbs. I enjoyed the runes as well!
Dec 9 02:19:32 21m 13s Shipping lanes ♥ 0 I'm a big fan of this style of simulation games. The expanded zone of pirate attention in relation to cargo was an interesting take on the theme and the gameplay was fun and engaging. The sound effects were a nice touch, but music would have added a lot to it. I think having contact with the land resulting in an instant loss is a bit much. If you want a consequence for nearing the land masses, perhaps consider having a few hits before your ship sinks, or lossing some days while you make repairs. I also had an issue with one of the docks not allowing me to buy or sell. I would love to see this expanded and the inclusion of new ships and upgrades, various types of cargo, and simulated ship combat. Keep up the great work!
Dec 9 02:56:32 37m 00s Money Laundering Simulator ♥ 1 This is one of my favorite LD games so far! Good idea including the inspirations for this game. I can definitely see some of the references in this. I couldn't believe how high some of the leaderboard scores were! My highest was mid $200,000's. The gameplay is very addictive, if a little difficult. I think you really have something here. My only complaint is that I've noticed a few times that clicking on a second task before you finish getting all of the money for the first task causes you not to get the moeny for the second one. The graphics and UI design were great and the voice acting and sound effect were a terrific addition. It also fits the theme very well. I would love to see this expanded into a full release. Great job!