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atmospherium

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TimestampSince previousGameatmospherium's comment
Dec 14 00:00:09 ArenaBots ♥ 1 Definitely like the core of what you have here. High points are the destruction effects and the lighting. I felt the controls weren't quite intuitive (it was easy to lose sight of what was forward or to get hidden behind a wall), but those concerns aside it felt pretty polished for a jam game.
Dec 14 00:28:14 28m 05s Guardian Angel ♥ 1 Interesting take on the theme. Gameplay was easy to understand but quickly jumped up in difficulty as more enemies showed up (which fit right in line with the theme). I think faster firing weapons would have been nice. It felt like it took a really long time to be able to fire and I'd find myself releasing fire JUST before the sound and then having to recharge again. Overall good work on this.
Dec 14 00:37:53 9m 39s L.A.V.A.L.A.M.P. vs Evil Magic Alien Robots ♥ 1 Interesting combination of a bullet hell, tower defense, and strategy game. Nice art, nice gameplay, things really meshed together. It feels like you're onto something here - add a progression system and you could have a really interesting game. The music wasn't doing it for me, but that's really my only major complaint.
Dec 14 00:48:10 10m 17s The Invasion of Terra ♥ 1 It's not every day I see a Ludum Dare entry with an opening cutscene. Really enjoyed that you set your game apart from the opening. Gameplay was a bit rough around the edges and I had a hard time figuring out what to do. I might give it another go later and see if things clear up for me.
Dec 18 00:17:04 95h 28m FriendSpace ♥ 1 Good work on this. Definitely nailed the feel of a Christmas rush. Things felt nice and polished (although I wish there were sounds/music). The art style and camera controls were really well done and it felt like you put a lot of effort into making the game scale in an organic way. Things definitely started to get hectic the more friends I had, so you definitely nailed the theme.
Dec 18 00:28:17 11m 13s Spring Clean – DO NOT CROSS ♥ 0 Man, that Roomba was a pain... The basic game mechanics were familiar but adding in that bit of randomness (as well as being able to pick up the cats) really changed the dynamic a lot and made me have to think differently. The graphics and audio really fit the quirky tone of the game (although the cats got a bit annoying when there were a bunch of them going at the same time). I felt that the game was challenging, but never unfair. I just had to keep working slowly to make progress.
Dec 18 00:36:56 8m 39s ICE RINK RALLY ♥ 1 This really feels like it could be a good party game where you're less concerned about winning and more concerned about making your friends angry. I didn't get a chance to try the local multiplayer, but I might see if I can get someone else to join in sometime. The graphics were really simple (obviously), but you made sure everything was clear - what direction the character was facing, where the safe spots on the rink were, etc... It's really easy to overlook giving the player visual cues like that, but they go a long way in helping things feel understandable and enjoyable. Keep up the good work.
Dec 18 00:50:22 13m 26s Tangram Technologies ♥ 0 Got up to the level shaped like a checkmark. I've always liked tangrams, so this was a lot of fun. I'd agree with everyone about contrast for the shapes. I think if each piece had an outline of its shape it would make it a whole lot easier to sort out where I went wrong. Without that guidance I kept taking apart EVERYTHING to try to reason through how to make it work. But on the whole, nice puzzles and interesting hints at story.
Dec 18 01:08:44 18m 22s Farming Sim LD40 ♥ 1 On my first attempt I instantly slaughtered my cow. It turns out that that's not an efficient way to run a farm. After that I bought way too many cows and drowned in milk.
Dec 20 14:49:01 61h 40m EA's spaceBattle ♥ 1 We had the same basic idea, but your implementation is WAY better than mine. Really enjoyed this. I got a great sense of pride and accomplishment throughout my play session.
Dec 20 14:59:08 10m 07s LootOnline ♥ 1 I spent so much of my hard-earned money to unlock all the items. I just wish I could have gotten more squirrel hats.
Dec 21 15:45:34 24h 46m Speed Skier ♥ 1 Hey, I made it down the mountain. Good amount of challenge without going overboard, which is a tough balance to pull off in something like Ludum Dare. Gameplay and art felt a lot like SkiFree (in a good, homage-y kinda way), but gameplay offered something different. The music speeding up was a nice touch - things felt more urgent as you went faster. The hitboxes felt a tad bit unfair (not extremely so, but I crashed a couple times where I thought I had more space), but that's my biggest criticism.
Dec 22 16:09:38 24h 24m S - The Game ♥ 1 Really cool mechanic. Simultaneously really simple and really challenging. You added enough things to keep the challenge fresh without going overboard with complexity. This felt like it accomplished exactly what it needed to and nothing more. Really good work on this.
Dec 23 16:41:41 24h 32m Atoms - an arcade game ♥ 1 I lost quite a few times, but could never quite beat the first level. I like the concept, but had some difficulty with the controls (a laptop trackpad isn't ideal for camera controls, but that's not your fault). The mechanic of dropping your electrons to speed up was nice, but I wish they stayed where you dropped them instead of just disappearing. I found myself dropping one or two off at a time to keep up speed, but the red orbs would swarm like crazy by the time I tried for a final trip. I enjoyed the feeling of running for my life, but I would inevitably get hit a few too many times. I had a good amount of fun playing, but I think with just a couple minor tweaks to the speed of gameplay this could be much more fun.
Dec 23 16:52:11 10m 30s Lice Hard ♥ 0 Well, this is the most fun I've ever had with lice, so congratulations? But seriously, this was a very interesting take on the theme and was pretty well executed. You hit the right balance of "simple to understand but difficult to master." Forcing the player to consider the speed of combing adds an interesting dimension to this.
Dec 23 17:01:41 9m 30s The Prison Maze of Ozxu ♥ 1 Hey, I escaped. The first couple playthroughs I just threw totems down everywhere. It seemed to work pretty well until I would run into an unexpected swarm of enemies. I finally just ran through in the dark and made it to the end. Until I did my dark runthrough I didn't really understand how the totems impacted the enemy spawns, but it was cool to see that the game adjusted to your playstyle. I second the request for procedurally generated maps - that would have made my sneaky approach MUCH more difficult and tense.
Dec 23 17:09:09 7m 28s Unstable Space ♥ 1 Man, particle effects and post-processing always catch my eye. Good use of simple graphics with some nice eye candy along the way. Gameplay was alright, although being able to shoot through the sun felt very weird (especially since the player bounced off of it). I liked the gun collection mechanic - I DEFINITELY felt more powerful as I collected those. Nice work.
Dec 23 17:15:48 6m 39s Hungry Cats ♥ 0 My cat was sitting next to me while I was playing and she was NOT happy about the cat sounds. Or that I was feeding cats who aren't her.
Dec 23 17:26:11 10m 23s Garbage Disposal Tycoon ♥ 0 Didn't quite get the feel for what I was supposed to do, I ended up throwing a hopper underneath the garbage and slowly built up my currency. It seems like there's a lot of possible connections between the devices but I never quite figured out how to make them happen. Really enjoyed the procedural terrain.
Dec 23 17:43:01 16m 50s Like a Boss Rush ♥ 0 Totally original story-line that seemed to not have any familiar elements to it at all. Really enjoyed the writing and the non-sequitur hints. Some of the commands took a while to get but eventually I escaped with the greatest treasure of all.