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Feedback comments for LD39
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| Timestamp | Since previous | Game | ciderWrath's comment | |
|---|---|---|---|---|
| Aug 2 08:34:55 | ROOP: The Ship in Danger | ♥ 3 | I love the use of the theme and the visuals. The game very much feels like a horror game, which works real well to go with the whole idea of "running out of everything, better quickly get out of here before I panic." The main issue I'm having though is that I just can't seem to be able to complete the game. If you happen to close a door behind you before the power goes out, it doesn't seem possible to open them again without restarting. I'm also still confused in how the doors in the room with the crowbar tend to open, it feels random if it works or not. After that, I seem to get stuck after repairing the generator since I can't open anymore doors. I think if the game had some sort of cue to tell you can or can not do something, or if you are even doing something at all, would go a Long way. Good work though! | |
| Aug 2 08:46:35 | 11m 40s | Mayor on a Roll | ♥ 2 | This game was already putting such a huge smile on my face from the description, so to play it and have it give me even More of a smile was just so delightful. Was a little slow to learn how to play at first (I didn't realize there was a button guide at the start), but after that it was just incredibly fun to play. The most fun I had was simply turning around and seeing the giant army trying to kill you. Good work! |
| Aug 2 09:22:36 | 36m 01s | Five swords to Hell | ♥ 0 | The sudden dialogue change from saying they're a murderer to swearing and taunting was pretty hilarious to read. The overall atmosphere/visuals were Very well done. I do kinda wish there was a better way to see the causes of your actions; like for example, I didn't understand that the swords I couldn't click on or the ones that were getting in my way were the ones I clicked on earlier. It took a few times to understand that, but at the same time, the game is really short so that isn't much of a bad thing. Good work! |
| Aug 2 09:35:33 | 12m 57s | BLACKOUT | ♥ 1 | I thought the game was very well done. Feels like there's a lot compacted in there even though the game was made in such a short time. Had nice visuals, smooth game play, and nice tunes to listen to. My only feedback is probably mostly personal, where it would be nice to run into more zombies and that I'm also not a fan of the trial and error type of parts since it requires dying first to figure it out. I guess a timer would also be useful since the game just suddenly ends. Real good job though! |
| Aug 2 09:55:18 | 19m 45s | Robo Nanny | ♥ 3 | I thought that was pretty cute and fun to play. I was a little confused at first since it looked like I was placing green bars on the floor (Didn't realize it was a countdown) and that it's not just a race against time to do everything before the baby wakes up (you just have to also take care of the baby too), but after that I really enjoyed it. If you ever continue to work on this, please put in those sweet sweet seconds of enjoying everything clean and the baby still sleeping before chaos breaks. |
| Aug 3 02:10:46 | 16h 15m | Shipyard power struggle | ♥ 2 | Not bad, and congrats on your first LD! Alright so, I've always been a fan of rts so I might be a little biased. I thought it was fun to play, but it felt a little too slow (takes too long for enemies to come in, only one wave of enemies come at a time instead of multiple). Enemy units on the mini map are also a little hard to see with the dark red on black background. I guess I also would of preferred if it was zoomed out a bit, but that might be personal preference. I did like the concept of it though since it was fun to control the ships and have them mow down the pirates, and still pretty solid for making in such a small time. Good work! |
| Aug 3 02:32:43 | 21m 57s | After the Crash | ♥ 1 | As others have said, this was really different and interesting to play. I personally enjoyed the sudden change to getting hit by the truck and all of a sudden trying to survive, and I liked the idea of the driver replaying the situation in their head over and over, but it did feel a little repetitive as the game went on. Not to sound too harsh here too, but I did find it a little odd with their reaction to Breanna. It was pretty quick to go from "Oh no!" to "It's okay, I'm fine, I'll drive now." It's completely understandable though since time was short to make the game. In the end, the game was really unique. |
| Aug 3 06:50:13 | 4h 17m | PowerCubeStationBox™ | ♥ 3 | This idea really is incredible. Went from "Oh old retro themed game" to "Omg it's from another dimension." I had a huge blast playing it, and only got more and more excited to see how each unused contraption was going to be used. The idea of the game is seriously thinking outside the box (I'm not sure if I intend for a pun here or not, I'm sorry.) I guess the only criticisms I can make is about the difficulty and the 8 bit sounds sounding a little random with how they're used, but that feels more like nitpicking. Very well done! (Also, thanks for the confetti) |