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arch-a-type

Feedback comments for LD39

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TimestampSince previousGamearch-a-type's comment
Aug 6 07:28:29 Station Zeta ♥ 1 I like the concept of the game. You have a good idea, the limited amount of ammo makes the experience very nerve wracking sometimes and the monster screams are pretty scary (in a good way!). The art is good and I like the atmosphere. Not being able to kill the monsters in the beginning can be a bit off setting given how fast they can run. I would make the monsters a bit slower as if they run up on you it is nearly impossible to dodge them. Also it is not entirely clear where to go sometimes. You may want to add an indicator arrow to point where the objective is. It was a fun experience! Good job!
Aug 6 15:47:55 8h 19m Game of Cogs ♥ 0 I like what you have got here. The artwork and game play is nice. I love the conversations and dialogue. You have got a great concept and everything fits well together. I love the characters they are very well done. It is pretty funny when two get on the same square and converse. I had trouble getting started at first, but once I figured out what was going on I didn't have to much trouble. Since you are being presented with a lot of information (names, etc) it might by nice to have objectives to let the player know what they should be doing. Good work!
Aug 6 16:06:51 18m 56s Qwt ♥ 0 The visuals and music are great. I really liked the title theme. The animations and effects are very well done. I see where you were trying to go with game play mechanics, I think if you build on this you can make this into a great game. It is a bit hard to understand what to do. A lot of times I felt like I was just running around with no real sense of direction. Also it may help to downsize the initial maps as the player is just getting used to the game and large areas may overwhelm them. I hope to see more with this, you have got a very nice looking entry!
Aug 6 17:13:07 1h 06m Solar Miner ♥ 1 Nice job! This game had a really good and cohesive design. It is quite easy to pick up and play. The controls were weird for me at first, but after playing for a bit I got used to them. The different weapons and power ups were a nice touch. I think it may get easy for a player to get lost once they start going in deeper. You may want to add rest points so the player doesn't have to travel back to the start every time they need to refill their power. Great entry!
Aug 6 18:20:57 1h 07m Flashlight ♥ 1 I like the idea. It was a pretty simple an easy to play game. I didn't have any problems with the controls. It was good that you added a different type of enemy. Didn't have any problem finishing it. I would make the flash light area extend to a cone. Also some effects and music would be a nice touch. (You could make the monsters sounds get louder as you approach them.) This is a good start!
Aug 6 18:32:08 11m 11s Mecha Testing Ground ♥ 1 I like the ease of play. You have got the controls down, and the effects are pretty nice. I like the PICO-8 graphics. The whole retro style feels nice and the effects and the graphics fit well together. I will agree with other comments it does need more variation and some sort of objective. Some risk/reward elements would be a nice touch. Maybe add some different simulations (like dodge incoming targets, hit all targets, etc) Great start though!
Aug 13 03:01:46 152h 29m Space Survival ♥ 1 I like the idea you have here. The graphics are okay, and I didn't have any issues with the controls. The mechanics are simple and easy to understand, which makes picking the game up and playing it easy. Also, it's always good to see another Godot user! Like the others have said there are quite a few balancing issues. The ship's gun is not really usable, and turning is very slow. This could be a very simple and fun game with some re-balancing and polish. Good job!
Aug 13 03:15:49 14m 03s Running out of Power Inc. ♥ 1 Great game, I enjoyed this one. Like others I really enjoyed the commentary. I loved that you made it change when you jumped. I jumped to make sure I wasn't missing anything. I don't know if I got a good grasp of what was going on, but it was well done. I had a difficult time with some of the spikes in some areas, but your level design was good, and I didn't get too frustrated, because of how small the rooms were. (good job! I still have trouble with this.) I would of liked to have heard some music, but that is just my opinion. Great Job!