Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → AMastryukov
Feedback comments for LD39
AMastryukov's games and stats for all events →
| Timestamp | Since previous | Game | AMastryukov's comment | |
|---|---|---|---|---|
| Jul 31 17:31:30 | MICROSCOPIC | ♥ 1 | Played your game for about 15 minutes. Here's what I think: **Things you did well:** Gameplay is very simple - straightforward instructions are included in the main menu. Film grain and microscope effect was a nice touch. Soundtrack was alright. **Things you can improve on:** The game is way too easy - viruses are too slow, and energy refills too quickly; I spent most of the time staying still killing viruses then gobble up the largest field of blue energy balls and repeat the process. Your game, just like mine, suffers from the 'Where's the exit button' syndrome. | |
| Jul 31 17:46:24 | 14m 54s | Bounty | ♥ 2 | The game play idea was not bad, and I really like how you used influence as a definition of 'power' for the theme. My first impression, however, was that the ship turns way too quickly and ends up spinning in circles. I was able to swim onto the land and get outside of the map bounds, which caused the ship to spin even more when turning. The island bounds were a little bit too large and blocky, and the 'cannonplay' was difficult and didn't seem necessary, so after trying for a bit I just ignored the other ships. The sailing sound effect sounded like running your hand in a bathtub, which I thought was funny. The graphics fit together well and were acceptable overall. |
| Jul 31 18:00:30 | 14m 06s | The Fall | ♥ 1 | The soundtrack was nice, I think you should have kept it playing quietly in the background of the game instead of just the main menu. The game was a bit too dark, and with the lack of the soundtrack during the gameplay I almost jumped out of my chair when I accidentally hit a bomb. The fact that the bombs weren't drawn as sea mines was rather disappointing as well. Also, going straight down is the best strategy - at the speed you go, bombs coming from the top will never hit you, and you will never hit bombs that are below you. |
| Jul 31 18:34:09 | 33m 39s | Sperms and Passwords | ♥ 1 | I remember playing escape room games like this on Newgrounds back in '08-09. I also remember almost never being able to solve any of the puzzles. The interactions (aside from moving and observing) are very difficult to use. I lost patience before figuring out what the other two options do and how to use them. The text in the game is a little bit uncomfortable to read. Not bad for your first game though. |
| Jul 31 20:35:35 | 2h 01m | Infinitree | ♥ 2 | Fun game! The controls are simple, and the art is consistent and pleasant to look at. The tutorial was a little bit quick but I figured it out. If you turn side to side and use growth spurts you cannot lose. Using that strategy I got just over 1km with nearly full power before quitting: 1km.png The music was well done, but the 'jungle' feel I got from it didn't quite fit with the artwork. Overall, it was fun and I think definitely worth expanding and experimenting with touchscreen devices. |
| Jul 31 20:55:02 | 19m 27s | Torch Boy | ♥ 2 | The game is solid - the rules are fairly straightforward and the artwork looks simple and well done. The gameplay is a bit too difficult for my taste. The controls are unusual and a bit tricky to get used to (kept pressing spacebar to jump). I enjoyed how the time slowed down while you were charging. |
| Jul 31 21:05:51 | 10m 49s | Hungry Sky | ♥ 1 | The graphics are really well done. The gameplay is simple, but the delay in movement is not very good. It seems the game is lacking incentive - why do I need food? How the lightning strikes worked was a bit of a mystery. There were red bars, but only the last one indicated where it would strike. The lack of background music was overshadowed by the rain sound, which worked well to set the mood. The game is missing a goal/incentive, which made it a bit boring after a minute. |
| Jul 31 21:17:05 | 11m 14s | Core Defender | ♥ 1 | Fun little concept. Just like many others, I died after 50-something seconds, when I was suddenly overwhelmed by the huge wave of enemies. The blue color in the darkness was a bit hard on the eyes. Overall, it's not bad. |
| Jul 31 21:38:13 | 21m 08s | PowerBall | ♥ 1 | The game is pretty fun to play. The camera/direction controls are a little bit strange, but it was easy to get used to. I felt like I was at a laser tag hunting down power orbs. The battery drain sound effect created a sense of urgency. I loved the way the ragdoll stretched out when you died, hilarious. |