Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → pogo
Feedback comments for LD38
pogo's games and stats for all events →
| Timestamp | Since previous | Game | pogo's comment | |
|---|---|---|---|---|
| May 3 22:03:33 | Our Cramped Little World | ♥ 5 | This is a really cute little game, I love the drab colour palette, and the blocky aesthetic fits right in. Though I'd have liked to see some walls on the back faces of the room, to ground it a little more. While the game is short - it can be completed in a couple of minutes, the game achieves exactly what it set out to. I'd like to have seen either some randomness to the objectives, or some reason to use some of the other furniture pieces - presently it's easy to cheese the game, knowing that half of the furniture isn't going to be useful. I liked the controls, the pick up and drag makes the furniture feel weighty, and the satisfying grunt adds a bit of flair. Occasionally, particularly in phase 1, my mouse would reach the edge of the screen while dragging a piece of furniture and be unable to drag any further. This caused the bit to snap back to it's starting position, which was a little frustrating. Overall, a short-but-sweet submission that needs more attention. Play this if you like a game with strong visual design and a high level of polish. | |
| May 4 14:44:08 | 16h 40m | Flatland | ♥ 1 | This is a cool little strategy game. After I got the hang of the controls, and how to upgrade structures properly, it plays very well. I enjoy the simple yet effective 3d art, and the citizens are surprisingly bouncy and fun for a game of this type. The game doesn't seem to have a formal win condition, and the AI is a little simple, but all the systems work properly and it otherwise comes across as very polished. Congratulations, and good luck in the voting phase! |
| May 4 14:58:41 | 14m 33s | Daily Routine: the smallest worlds are the ones we get stuck in | ♥ 2 | This is way more fun than my actual life. Managed 9.52 CPS, which is close to my personal best IRL. The game looks great, and the games all work properly and are fun, even if simplistic. After reading other comments I replayed the game and found some additional depth that I hadn't noticed the first time, which was very refreshing. |
| May 4 15:15:08 | 16m 27s | Stupid Humans | ♥ 1 | <Jam version review> The art for this is great, everything looks wonderful. I wasn't sure exactly what each power did to begin with, or what effect it would have. In the first minute or so of the game the population was booming and everything was turning horrible. I then changed window to check for instructions and a meteor crushed the main city, destroying it. After that the planet calmed down. A few earthquakes later and humanity was reduced to a very manageable tiny population. I'm not sure if the goal was to achieve balance or to eliminate humanity, but it was at least a little entertaining. While your description says "balance the effects of the population" I found that the powers were more about removing the population than balancing the effects. That might be because the powers weren't terribly clear about what they did, though. |
| May 5 17:00:27 | 25h 45m | A Small World Cup | ♥ 1 | The gameplay was good fun, though there were far more own goals than goals! I wasn't a big fan of the pixellation filter, it garbles the text and makes everything look a little muddy. Overall a fun, simple game that controls well and has some serious joy moments. The difficulty comes from the physics rather than the AI being strong! |